Several experiences on Game Development

Source: Internet
Author: User

1. There is no real next-generation online games, let alone making money.

Several times someone asked me what the next generation of online games was.

I said that in the next generation of online games, there were at least tens of thousands of models, with at least 2048 textures each. There could be no less than a line chart, a highlight image, or a multi-layer mask. Dynamic light floated across the sky, it is also shadow; volume clouds, Volume fog, volume light, all are three-dimensional, cool; reflection, refraction, ripple, waves of the water surface, all wonderful; super large, ultra-Luxurious scenarios with unlimited vision. Just one word: true! Oh no. It's a word that is super real.

This kind of game uses the best available machines, and the FPS cannot exceed 15. Otherwise, it cannot be called the next generation.

To put it bluntly, the next generation is a game that you cannot run with the current machine, or how can it be called the next generation.

This kind of game is not something that most players can play. It is not about selling money, just like commercial housing in Beijing. At most, it will wait for intel and NVIDIA to offer the developer a rebate. Well, I mean, it may probably happen.

There are actually a lot of games in the next generation, such as war machines, such as god of war, such as rainbow 6 ...... However, the next generation of online games does not yet exist.

Is Warcraft the next generation? No, not at all.

Is the Tower of everlasting life the next generation? No, it is still far away.

The second in the world, the third in jiannet is far behind.

2. Gaming Technologies that really make money are common

Maybe you will say that the real next generation of games have not yet come out. How can you predict that they cannot make money?

Yes, I can't. If I had the foresight skills, I would have no longer had to rely on games to support myself.

However, we can see what a profitable game is like, which is clearly there.

World of Warcraft,ProgramBoth art and art have learned a lot from it and imitated many things. At present, the shadows of warcraft can be found everywhere in domestic games.

But how amazing technology does Warcraft use? The model of the main character counts all the parts. The textures of each part are combined, Which is 3000 in size. There is no normal and no highlights. Most of the textures are only a layer. Sometimes there are multiple layers of textures. The simplest terrain is block, layer-4 hybrid, and the simplest lightmap. The surface of the water can show the texture shape by pulling the lens farther away. Sky box, a common m2 model.

However, Which game can say that the overall scenario Effect of warcraft is beyond?

Tianlong Babu is an example created based on the open-source engine ogre. It is also inspired by many small teams in China who use Ogre for development.

I have to admit that the technology used by ogre is the most simple, so simple that a new 3D beginner like me can use it for repair, modification, and demo.

I also have to admit that tianlong's screen effect is indeed very general. In the 2.5D scenario, the fixed angle of view and the lightweight model of some people like paper, however, this does not prevent him from earning nearly 0.2 billion yuan a month.

Fantastic, big talk, DNF, journey, legend ......

In addition to the technologies that can be seen on the surface, the technologies behind them are the same.

In the early days, the single-server and wire separation methods were still used on many mainstream game servers and were still very profitable. Similar to bigworld's advanced architecture, there is actually no successful project. If we compare the commercial results of World 2 with other projects.

3. 2D games make more money than 3D games

I agree that the trend in the future is 3D, but at that time, the 3D projects that make money should not look like this.

Considering the age and culture of Chinese gamers, it is too difficult for them to accept "right-click rotation orientation, left-click Rotation Angle". Even an old player familiar with 3D operation mode, in a new scenario, it is also annoying to distinguish between "going up, down, down, and south, left, west, and right East.

How to use 3D expressiveness as much as possible, but to avoid the complex operation mode of the current 3D game, it depends on who can take this step first.

However, before 3D is actually applied, it is still a 2D world.

The most profitable fantasy in China, as well as the big talk series, the DNF and journey with a maximum online value of over 2 million, should not be forgotten.

The Ministry of Culture's 2009 Online Game Industry Development Report shows that 2D Game revenues account for more than 70% of the game industry's revenue.

It is no wonder that Teng Xun is still developing a new 2D project. It is also necessary to develop a 2D project for the perfection of starting with 3D. Netease's big talk is still 2d after 3 generations, koreans who have used unreal3 well-developed are also making 2D games.

4. There is no advanced technology in game development.

First, we need to clarify that a game project is an engineering project, not a scientific research project.

The purpose of a project is to meet the established requirements with limited human and financial resources. The requirements are not very high from the previous analysis, the demand implementation process is not very advanced.

At least in the projects I 've experienced, there's no such amazing hero, and no great one to create.AlgorithmWhat we do is to combine the current technology and existing methods into a software product that integrates the program, art, and planning labor force.

In the process of game development, no, no more technical experts are required. All you need is patience and a sense of responsibility.

5. The game's selling points are content rather than pictures, but the picture is not good enough, but there is no chance to present the content.

This does not mean to emphasize the importance of program, art, or planning. These three are indispensable, and neither of them can work.

What I want to say is whether the game really retains the content that players rely on.

In the same way, for a profitable game, there are no gorgeous 3D scenes and images in the dream. tianlong has 3D, but no one will say there are gorgeous scenes in it, DNF's 2d screen is still very rough, but it is better than Warcraft, but its market performance in domestic games is not too strong.

However, good pictures are very important in the first few minutes, just like long handsome people can attract more girls.

Maybe you can use your charm, your money bag to impress women, but if you wear a broken dress and your face is only defective and beautiful, then those charms behind you, those advantages will never be displayed. The same is true for games.

At least, your hand village must be magnificent.

6. Games do not need to pursue a lot of gameplay. just provide a platform for communication.

This is my recent sentiment.

Many people play games to pass the time. I have also asked many people who are addicted to Warcraft, food stealing, and those who are addicted to these games, including occasional playbacks, including professional players, including people like me playing games.

It is not difficult to reach a consensus on what the game depends on to retain people, that is, its friends. Therefore, to create a better communication atmosphere and communication environment for players, the gameplay can be more vulgar and more vulgar.

In the game, there areCommunityThere are some new generation of players in it. It seems that the family is a very popular thing. This can be seen as an upgraded version of the game's Guild. In a children's game, a player took me to visit their family and showed me their officials one by one. But I didn't see the titles of these officials, so I asked, how did you come from these officials? Answer: Self-signed.

It's like a trail in a park. Sometimes, tourists may make some new roads on the grass as they like. These roads are the most reasonable.

Why don't these players make these functions more powerful.

In fact, to make the community more powerful and advanced, it is like civilization. Or it's easier to do it. It's just like having a house. In any case, the convenience of communication should be enhanced in the system, and even when a player is added to the game, he can be guided to join the Community. Only in the community can he find the feeling of home and stay with friends.

Of course, it's not as easy to find the right path as writing the lines.

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