Unity3D: Particle System, unity3dparticle

Source: Internet
Author: User

Unity3D: Particle System, unity3dparticle

1. GameObject → Create Other → Particle System.

2. Select Particle System to see the following atomicity:



3. Particle System:


Duration: particle emission time (set to 5 seconds, every 5 seconds ). Looping: Indicates whether to generate particles cyclically (if sustained emission is required, check it; otherwise, disable Looping ). Start Delay: whether to Delay the initiation of a particle at the beginning (if set to 5, the particle emission starts after 5 seconds, and the default value is 0 ). Start Lifetime: the lifecycle of a particle (if set to 5, it indicates that the particle disappears after 5 seconds ). Start Speed: the initial Speed when the particle starts. Start Size: the initial Size when the particle starts. Start Rotation: the initial Rotation angle at the Start of the particle. Start Color: the initial Color when the particle starts. Gravity Modifier: the extent to which the particle is affected by Gravity. (The default value is 0, indicating that the particle is not affected by the heavy particles, so it will go up. When the value increases, the particle will go down .) Simulation Space: the coordinates of the particle system are the world coordinates/the coordinates of the object itself. Play On Awake: When a particle system is created, it automatically generates particles. Max Particles: Maximum number of Particles a particle system can produce. (If it is set to 100, when the number of particles in the scenario reaches the upper limit of 100, the transmitter will temporarily stop the emission of the particles and wait for some particles to disappear before the emission will continue .)

4. Emission:


Rate:

Time: How many particles are generated in one second. Distance: 1 mProductionNumber of particles generated. Bursts: in this time period, a totalProductionNumber of particles generated. The maximum Time here is the Duration value.
5. Shape:
Shape: the Shape of the producer. The shape of Sphere, hemiscript, Box, and Mesh generators will influence the direction of the previous example.
EX: Shape: ConeAngle: sending angle Radius: sending direction half (half degree) Length: sending direction half (long degree) Emit form (sending form ): Base   ( Fill in renewal - Heart ) Base Shell (Shell External Region - Hollow ) Volume Volume Shell
6. Renderer:
Billboard: Stretched Billboard stretch mode Horizontal Billboard Horizontal mode Vertical Billboard Vertical mode
Material: Set the Material of the particle system Cast Shadows: whether the particle generates a shadow Receive Shadows: whether the particle accepts a shadow

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