A fragmentary note on Internet product design

Source: Internet
Author: User
Keywords This the Internet product design can these the core

With the department colleagues made a small exchange, the topic is miscellaneous and shallow, here to make a small record.

1, what is the design

Industrial design, environmental design, architectural design, graphic designing, web Design, http://www.aliyun.com/zixun/aggregation/9786.html "> Costume design, information design ... In daily life, you can hear all kinds of design names everywhere, and these different names are grouped together to change the daily life, good or bad.

As the most commonly used in the design of the word--design, in addition to the design of the interpretation, there are "plan", "purpose" and other explanations, you can also "design" to say that there is a plan to achieve a certain purpose.

The core of design is to solve the problem.

Good design should be innovative, good design should make the product practical, good design is beautiful design, good design makes the product easy to understand, good design is honest, good design is inconspicuous, good design is durable, good design runs through every detail, good design is environmental protection, last but not the least, Good design is as little as possible.

2, for who design

Any design needs to have a user, the number of users can be very small, can also be extremely large.

The number of users is a standard of reaction design, while another standard is business objectives.

Designed for business, and for the benefit of all mankind, there are business practices behind it. Users are an indispensable factor in achieving business goals, but they cannot be above business goals.

3, User role design

Create Roles – Describe roles – use roles.

Analyze and dig out the role prototypes from the data, further subdivide the core and Non-core users in the role prototypes, fill them with blood and meat, describe them as old friends that are often visible around them, and then often greet them with old friends.

4. Scenario Design

A living person, there must be a living environment, even the dead people have their living environment, good or bad.

Since the user role needs to be real, the user's life situation is one of the factors that need to be true.

Design a product, will imagine the user's computer configuration is more advanced, at least not outdated, can make the product of the gorgeous effect vividly presented. But the reality is very likely that the user's computer opened the product on the face of the CPU occupancy rate hundred percent of the scene.

This is the ideal of the scene and the reality of the difference between the scene design, when the need to take an intermediate value. It is important to grasp this degree.

5. Streamlined design

1, shorten the product from development to on-line time

2. Reduce Product risk

3, to help users get started quickly and become intermediate users as soon as possible

4, loyal to the core function

6. Iterative Design

Internet product updates faster than other industries, the perfect product is not there. Consuming too much time for a perfect product that does not exist will only lead to a more imperfect product.

Spend several years to design and develop a complete version of a product, perhaps until the release of the time, such products have been abandoned by users, the previous efforts have been wasted.

Maybe this time will be shortened to a few months.

Iterative design is courageous, need to face every imperfect version of the courage to be published in the world, this is a kind of regret beauty, urging to go to perfect footsteps.

Waterfall models in traditional software development:

Iteration Model:

It is a good method to introduce the waterfall model in the iterative model.

7, provide additional functions for the product

In the premise of satisfying the product core function, it is a pleasant behavior to provide additional function for the product, which is to provide a pleasant surprise to the users.

Most of the use of toothpicks is a tick after a tooth discarded, but also some people like to play toothpicks after the teeth, how to distinguish and put after the use of toothpicks?

The two-circle groove at the end of the toothpick is such a surprising design.

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