Abstract: Virtual reality will certainly be the next generation human-computer interaction interface, Oculus has shown the output of this end to make an example, performance is quite good, but in the input, that is, how people in the virtual reality to send instructions and carry out operations, is still in multifaceted
Virtual reality will certainly be the next generation human-computer interface, Oculus has shown the output at the end of the example, performance is quite good, but in the input, that is, how people in the virtual reality of the issue of instructions and operations, is still in the state of multifaceted, voice control, eye movement, joystick, gesture recognition and other methods, No one dares to say that he is dominant.
The day before yesterday Oculus acquisition of Nimblesense, marking the first leg of the race, the basic gesture recognition has won. Nimble sense is a gesture recognition technology company founded in 2012, founder of Robert2011, graduated from MIT's computer department, specializing in gesture recognition. Their products nimble VR recently landed Kickstarter, promotional video There are a lot of virtual reality operation of the display, now the public has not finished, the first was Oculus Fancy. In fact, Oculus in the interior also spent a lot of energy in gesture recognition, after all, this link to the construction of VR complete ecological circle of significance, must own to control, but gesture recognition really need to do well is a lot of technical accumulation, perhaps it is too hard to do, Oculus chose to buy an external team of outstanding entrepreneurial teams to do.
So why would Oculus be bullish on gesture recognition? Gesture recognition has several advantages over other ways:
The cost of learning is low. Touch screen has taught a generation of users, in virtual reality, gesture interaction may be more intuitive than touch screen, very close to the interaction we learned at birth. Others, such as eye control or joystick, need to learn.
High flexibility. Hand is one of the most dexterous organs, in addition to the touch screen on the point and slide, the hand can achieve a lot of interaction, in virtual reality, a part of the potential of the hand will be released, more interactive way will emerge, such as you hit the air, you can trigger an action.
Practical and strong. I have contacted a few to do virtual reality gesture recognition companies, they have made basic products can be used, such as eye control and voice, are still in the concept period, and the operation of such peripherals such as pole, integrated performance is not as good as gesture recognition.
Gesture recognition also has its own shortcomings, such as operating time long arm will be tired, the overlap of hands will have a problem of identification, but in general, at this stage may be the most appropriate method, the other may be used as auxiliary input methods, such as eye movement and voice control, in some professional athletics field, the joystick may also become the leading input mode.
Two years ago, Leap motion Let everyone ride a roller coaster, blew a big bubble but broke, but it doesn't matter, for gesture recognition company, the Dawn is next year. Welcome friends in this field to talk to me ~leon#36kr.com