With the change of the Times, the design of mobile products has changed more. The user needs more and more, the use of the scene is also more complex. So mobile products have more design new ideas.
Of course, although the mobile phone's play is no longer limited to the limits of the field, but for those who prefer to use cell phone to shoot walnuts, nails and caps of the children's shoes, or look at this by Zhu Kun @http://www.aliyun.com/zixun/aggregation/12604. HTML ">kentzhu share the real new ideas of mobile product design.
1, mobile phone play changed, more importantly, the user's use of the scene changed
Mobile phones from the use of the bricks, to browse the novel mobile reader to now applicable to a variety of scenarios of multi-functional integrated mobile end. Of course, there are other alternative play, such as nail a nail, or a walnut and other patterns are testing the hearts of everyone.
But there is no denying that the function of mobile terminals is evolving, and the functions can be more comprehensive and powerful.
With the change of the Times, the use of products and the scene is also changing. is not a fixed scene, with the same pattern can meet the needs of users. and realize the function of the equipment is also constantly improving, so that the implementation of more diversified functions.
Previous products only need to consider the home, office and other scenes. Now users can use your products all the time, all the use of the scene will appear, but also need to consider.
scenarios, tasks, users can call it the three elements of design, and each design is actually trying to help a user perform a task under a scenario. The same design encounters different scenarios, from web design to mobile product design.
In these cases, the refinement of your interface design can also result in dazzling
2, focus on the core, give users a reasonable expectation
Three elements in product development: feasibility (business), likelihood (technology), and expected value.
In the design process, in order to make reasonable design optimization for these elements, we can use a form to help us to evaluate and plan.
When we are ready to evaluate the user's expectations, we can help us to achieve this goal.
determine what the user wants to achieve and prioritize the solution to meet the highest priority user needs to avoid the idea of "if the user ..."
3, mobile product design, the key is how to hide things
In web design, the key is how you show things, and in mobile product design, the key is how you hide things.
The limitations of the interface, the lack of resources and the user's needs experience all make concise and practical
Every unnecessary function, is to pay the money, even if only words! This will appear your product is too redundant, a bloated product will not get everyone's favor.
4, the use of characteristics, to the user surprise
Although the design of the emphasis on unnecessary functions of the deletion of the hidden. But to add creative features, it is still effective to give users a variety of surprises to improve the user experience of the product.
5, the user is the only test product design standard
No matter how the product changes, the final principle to be followed is the user's experience and the resolution of its needs.
As for the errors in the product design process, Zhu Kun summed up these experiences for us:
ignore the "low network" of China Mobile Internet characteristics for users to consider too much, the more complex and often put the user imagined too clever, clickable area do the "too real" version of the upgrade to control too weak
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Source: http://www.leiphone.com/0710-warlial-appdesign.html