Data Dili interpretation of the Red Jade Storm and hurt Red jade which is good

Source: Internet
Author: User
Keywords Jian Ling
Tags continuous data games it is reading test total update

Reading and playing as seriously as the data Emperor interpretation of the red Jade Storm and hurt Red jade which is good,

Today I measured the trigger rate of crit red jade, and tested 100x10 times

The

Number of contacts is 8 4 5 6 4 6 3 2 7 5, a total of 50 times. So the touch rate should be gros

Another test found a continuous trigger situation (the previous effect has not been exhausted to trigger the music next time Carbuncle), the average down is triggered about 1.95 times after the crit. After the update in the last

Prevent others from reading or dropping conclusions first:

Marvelous, please take the Red Jade to the top of the storm.

Other scenarios look at output manipulations and panel attacks.

If the equipment does not graduate (mainly see attack). Http://www.aliyun.com/zixun/aggregation/4617.html "> The recommended use of additional damage to the Carbuncle

Swordsman, the basic recommendation is to use red jade with hot extra damage

Other professional practices are not familiar. Bad comment

 

Fencing Posture

Sword gesture

Analysis below:

Trigger rate: Hot crit 5%, hot 400 damage 15%

Because the landlord is a swordsman. So put two pictures, on the figure fencing posture, drawing sword posture

Because the crit will trigger the Amethyst's sucking blood (200 extra damage + 200 back blood), it is also counted.

The last line of boundary damage indicates that the average damage per hit (no crit effect) is higher than this, indicating that the effect of crit is better, whereas the extra damage to Ruby is better

For a chestnut, suppose I have a sword-type skill specifier causing 400~600 damage (average),

The sword is 600~800 damage (on average 700), assuming that the output is flat cut 3 cutter 10 knives, then each hit average damage (500x3+700x10)/13=653.8

Interpretation of other columns:

Attack Red Jade damage increase rate:

For Crit Red jade each chopping knife increases the damage percentage, does not calculate the crit. (Chestnut: If you don't hit the average 500 damage per knife, an increase of 6% means that the average blade increases 500*6%=30 point damage, whether or not it is crit)

Crit Red Jade +200 blood-sucking expectations:

For each knife cut by 200 blood-sucking amethyst brings the average extra damage

400 carbuncle damage Expectation:

The average damage added for each knife cut (this value is fixed and not affected by equipment)

PS: Extreme pirate effects are not counted. If 3% crit +18% crit damage is almost the same as the result of the data not added ... Model too complex, lazy--

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