Design excellent mobile Client user experience

Source: Internet
Author: User
Keywords Mobile client very user experience

The handset client has the different product style with the webpage, will http://www.aliyun.com/zixun/aggregation/12560.html "The >1024*768 size page layout to place the 240*320, the 320* 240 or better is the 320*480 size, not with the mouse click, but through the keyboard or finger to operate each step. But the handset client's product design is same with the webpage, has many common points, but also has its own unique place.

Mobile client Design Excellent user experience:

1, grasp the main function

Mobile phone does not have a Web page so large screen, how to reflect the main function, at a glance to the user reflects the main function is particularly important, but does not represent nine Sudoku (or 16 sudoku) The first Sudoku is not the most important. QQ on the mobile phone will be placed in the default focus on the place. But the main function must be all in the interface, because the user can tolerate those that occur in the corner of the problem.

2, outstanding characteristics

Each product must have its own characteristics of the place, UCWeb navigation for many mobile phone users to save the input URL of the trouble, so many users are willing to go to login UCWeb go directly to find where they want to go, no longer need to enter a whole line of letters, I believe hao123 do, UCWeb also done, This is one of the reasons why UCWeb is loved by users.

3. Keep it simple

Think of your UI as a conversation between you and your target audience. Let's say you're next to the user and he asks you, "What am I supposed to do now?" "Think about how you would explain: what steps, what order, what you would say and how to explain, etc." And think about the things you don't say. This is how your UI should look--like a conversation between friends--and not something inscrutable that users can't understand. Don't let the user spend too much time researching how the product is going to work, which is what the product manager and the interaction should be thinking about, not the user spending time.

4. Don't get bored

Typically, anything that a user ignores directly without taking any action should be redesigned or deleted. This is especially true for things that users will see repeatedly, such as error messages, warning messages, identifying information, notifications, and so on. Sound should be used very carefully. The UI associated with security and legal issues, such as licensing may be an exception. Friendly Man-machine interface, for the mobile phone client interface is particularly important, UI to the interface, message content, voice, etc. will give users the visual and auditory fatigue.

5, for common problems design

Is your design great-unless the user makes a mistake or the network connection is interrupted? Anticipate common problems, user errors, and other errors and design for the base. Consider things like software upgrade issues, slow or unavailable network speeds, devices that are not installed or unavailable, and users who have made incorrect entries or skipped some steps. At each step of your program, ask yourself: What happens in the worst case scenario? Then take a look at how well your program behaves when it does happen. Ensure that all error messages clearly explain the problem and provide a workable solution. For mobile clients, software upgrades, broken nets, jump time has become a common problem, how to break the network in the case to make a prompt, how in a short period of time did not realize the jump to the prompt. Generally, more than 10 seconds of tasks require more feedback and should be able to be canceled. Remember that the user's perception of speed is as important as the actual speed, and that the speed perception depends largely on how quickly the program responds.

6, looks as important as the use of

Make sure your program is well placed to achieve its goals, include the right features, and put these functions in the right place. You should use a standard mobile interface appearance, including standard window borders, fonts, system colors, common controls and dialog boxes, and standard layouts. Avoid customizing the UI and using a restricted branding image. As long as it's possible (and legal!) , you should use standard icons, graphics, and animations. If you need to use your own graphics and icons, you should use a professional designer. (if not, just use a few simple graphics--or simply not.) Do not assume that providing skin can compensate for those generalized appearances. Most users don't worry about that, and having a great look is more impressive than having a bunch of generalized looks. Perhaps you designed the product at first glance is not a function, but a great appearance, at least every day to see the mood is very happy.

7. Reduce energy, knowledge and thinking

Try to minimize the energy, knowledge, and thinking you need to use your product:

* Explicit is better than implicit. Put the information users need to know directly on the screen. Carefully scrutinize the main caption on the window or page to clearly express the purpose of the interface.
* It's better to be brief than wordy. Put the information on the screen, but briefly. Grab the point! Design text for browsing, not immersion reading. Use Help links for helpful, complementary, but not basic, information.
* Having a constraint is better than being unconstrained. When you select a control, a control that can constrain valid input is usually the best choice.
* Available better than disabled. Disabled controls are often confusing, so they are only available when the user can easily infer why the control is disabled. Otherwise, you should remove the controls that do not apply or keep them available and provide helpful feedback.
* Feedback is better than no response. Provide clear feedback to indicate whether a task is executing or failing. Don't let the user guess.

Excellent mobile client user experience is always concise, fast response to the needs of users. Reduce user thinking, the mobile interface is small, can not be intuitive to the user prompts, will cause great confusion to users. Excellent mobile client user experience will be small, fast, clever three start, this is what users need.

Source: http://www.537520.com/?p=402

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