Design is a problem-solving job.

Source: Internet
Author: User
Keywords Solve the problem that is work solve complex

Design is a http://www.aliyun.com/zixun/aggregation/7432.html "> Problem-solving work." In dealing with any design needs of the process is to use our knowledge to solve the problem, the core of the problem is not to be complex problems complicated, the more complex the problem, the more to maintain a simple heart.

Finding Problems – Soto

To recommend this book, the most important problem is how to understand the problem, this book is to teach us how to organize and solve problems.

A "NetEase document" icon is needed to illustrate how to handle the information that is not visible.

We usually receive information is not visible tasks, "NetEase document" icon is the state of information is not visible, according to the product's function to understand the "NetEase document" is a quick online preview of local and online documentation products. Make the abstract incomplete information in the brain into the visible text (translated into visual information), the visual information for brainstorming. Documents – Materials – notebooks, viewing – Telescopes – Magnifier, office–pdf– Pictures – code –logo. Prioritize the sorted information by priority, separating the three most satisfying messages, notebooks, magnifier, Office icons, and exploring their essential meanings. What kind of notebook is it? What kind of magnifying glass? What kind of logo? To perform with visual means.

Focus on solving the problem –80/20 law

The 80/20 rule is that Pareto has proposed that 80% of the wealth in Italy is owned by 20%, and that this economic trend is universal. Later, people found that there are many things in the development of society, are moving towards this track. This is a wide range of systems that are common in many areas. For example: The menu 20% function can achieve 80% of the usage rate.

(Only 20% of the features in the menu are commonly used, others are hidden or not highlighted ↑)

The 80/20 rule tells us that in solving design problems, your design may only be 20% to achieve 80% effect, simple design can achieve perfect effect, complex design is self-defeating. This rule tells us that we can improve the efficiency of dealing with design problems and focus on improving the quality of design. If you focus on 80% things, you will get a diminishing return.

The problem determines the solution-the principle of satisfaction

The law of satisfaction means that when people make actual decisions, they are based on the highest degree of satisfaction.

Things are relative, and problems determine the solution. When it comes to solving design problems, it's basically a choice. As long as the design solution to reach satisfaction is the best choice.

Because people's ideas, wisdom, cognition, knowledge, skills, energy, time and so on are limited, so people can not always take all the problems into account, to find the best goal and the best way, the pursuit of maximum; even the most optimized may not be. Some people think that can be the best under certain conditions, in fact, because of information, cognition, opportunity, thinking ability, unknown change, and even weakness, he does not know is not the best at the time, and its choice is not the best under the existing conditions. If we get things done to the satisfaction level, the efficiency of the problem solving can be improved.

(The style of the button, although concise but satisfied with the state, easy to identify, rendering efficient ↑)

(even though the icon + text renders a more interface style, it makes people feel complex ↑)

Summary:

arrangement is the precondition of cognition problem. The reorganization lets the information visualization and the clear present, the better understanding question, the so-called knows the enemy. 80% time to do 20% meaningful things, 20% things can give you 80% return. Concentrate on the main points. To solve the problem, we can solve the problem with a high efficiency. Source Address: http://uedc.163.com/1841.html
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