KeywordsDesigners themselves this visual designers are
First statement: Dare not say I will think, just a few recent sentiment, take out to discuss and share with you.
Of course, the designer's basic lesson is to put things and put the good-looking, this is more obvious. But I have to say that the thinking is not only a designer to consider why this pendulum, put the audience can accept, and more is why we want to put these things, the purpose is what, can be different way, back to the origin.
This is often the case: Visual designer: It's hard to see the design manuscript, I do it according to the prototype Interactive Designer: I put the http://www.aliyun.com/zixun/aggregation/11790.html "> product documentation in the function, the process has been successfully implemented, and more reasonable Product Designer: Crying ...
There is another situation: Product Designer: This function is very important, I hope users can understand and feel interesting Interaction Designer: My prototype diagram has written the ins and outs of this feature, 10243.html "> visual designer you play it, you need to design Visual designer: My design manuscript has been asked to counterattack, in the end what kind of ah?
In fact, there are two situations mentioned here, one is the result of no thinking, the result of not creating together.
Many large companies have complex organizational structure, everyone is responsible for their own assembly line of that piece of square inch, each of the workers on the assembly line to be responsible for their own this section of things, according to the rules, the upstream results of the complete realization of their own part can be. It's a suicide behavior for a designer. If this attitude to the design, it is not really a designer, at best, is a landscaping technician.
It's definitely good for you not to think of yourself as a particular identity, but before the need is realized, you should be both a product designer, an interactive designer and a visual designer, and you need to have these three senses to handle things. Everyone is creating together, not simply accomplishing the work.
So, more to participate in product solutions, interactive solutions, get a prototype or product documentation don't rush to start, think about why the product so considered, interactive prototype so design, must be the best plan? Is there a better way to behave? What's the light of the whole thing? How will the user accept this thing I made? Treat yourself as a mixture.
Everyone should be one of the people who created this life, not one of the workers who finished the job.
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