Hyperplane Tactile Design

Source: Internet
Author: User
Keywords Tactile design designer design can
Tags create design design team designer designers digital find graphic

As closely follow the tide of sense of smell Graphic designers, you have not noticed the gradual rise of the "hyper-plane" design art? The graphics and elements, which have been accustomed to being drawn on a flat surface and stored in digital documents, have been given the vitality due to the imagination of the designers and have turned into real materials and appeared vividly in an interactive space .
It has a name you need to feel - Tactile Design.

What is "hyperplane"? What is "touch design"?

First on some wonderful design, so that we can understand about:

NODE's showcase
+ dsgn Showcase brochure for graphic design studio NODE


reHOUSE / BATH Postcards, 2004
FULGURO A postcard designed for the conceptual display of water reuse

A Workshop Topic @ Berlin, 2008
Create your own tactile collage depicting a story Create a touch collage to present a story

Cover for Tangible
JULIEN VALLEE MOTION & DESIGN, 2008

You can find the commonality of these sets of designs - the use of paper models to simulate the reconstruction of objects, or simply create a virtual exaggerated objects, concise abstract geometric modeling; at the same time set them as a set of interactive real scene, and some quiet, Some crazy, some can appreciate the humor ... ... so that the design of graphic design cross-border between photography and graphic design. This "hyper-plane" "tactile design" enables the recipient to have the visual impact and at the same time has the possibility of a space imagination and a certain sense of presence.

The term "Tactile Design" is not the only name in this category. The more titles, studios, independent designers, the more entries you find:

Paper Arts / Paper Crafts

Paper mold paper carved paper art paper hand
Paper Constructions
Paper composition
Tactile Design / Tangible Design
Tactile design touchable design
Tactile Collage
Tactile collage
Stereographics / Graphics in Dimensions
Three-dimensional Graphics
Three-dimensional graphic design
3D graphic design
· 3D Illustration
3D illustration

When the "hyper-plane" wave started

Tactile line design has been popular since the beginning of the 21st century so far, to find the first batch of works and designers have no idea. The author can only look for clues from Amazon, collect books that summarize and integrate these works, and see when the earliest published.

Hidden Track: How Visual Culture Is Going Places
Copyright Gestalten 2005

Hidden Track, published in October 2005, introduces the various hyperplanar designs that caught the attention of the time - "Contemporary visual design culture is gradually breaking the two-dimensional tradition and the form of printing into the three-dimensional space that can be 'experiencing'. "

Tactile
Copyright Gestalten 2007

Tactile, published in November 2007, continues to collect and investigate three-dimensional class design work and extends its reach to the various creative disciplines involved.

Tangible - High Touch
Copyright Gestalten 2009

This is the third book on Tactile Design published by Gestalten (founded in Berlin in 1995 as a publishing agency for the dissemination of cutting-edge visual culture) and continues to capture the excellent design of the time - the "materialization and spatialization of visual creativity Is one of the most powerful trends in contemporary design today, where designers use stylized, graphic design tools to create three-dimensional objects and carefully laid out spaces to express their ideas and ideas.

Since then other publishing houses also have related design books available:

Three D - Graphic Spaces, 2008

papercraft, 2009

Stereographics - Graphics in New Dimensions, 2009

Can be seen, as early as 2005, the "hyper-plane" has been dark waves surging. The author also found a blog (by Walker Art Center) in search of information. In addition to his own understanding of the design of paper composition, the author also found that his inspiration may come from the active from the 90's Photographer (or sculpture artist or conceptual artist) Thomas Demand.

In order to create a special atmosphere of the scene, Thoma Demand reconciles the contradiction between reality and falsehood with the sense of nonconformity, and rebuilds the objects and environment of shooting Works can be seen here).

Poll, 2001

Bathroom, 1997

Embassy I, 2007

KLAUSE 2, 2006
Leaves are origami Oh ...

Design team with "tactile design" and their works

Tactile Design has been popular for many years and still maintains a sense of fashion. It is increasingly being used in exhibitions, photography, Graphics, paper materials and paper artisans, and is designed to be fast, lightweight and low cost Mainstream performance techniques. At the same time there are many unwilling designers are looking for a breakthrough, try all kinds of novel techniques to broaden the sense of touch line.

To recommend to you some tactile design, but also innovative design team of creative efforts, their work allows us to feel the tactile design endless creativity:

1 Le Creative Sweatshop

Paris creative studios spanning fashion, design, contemporary art and architecture

data and design, 2010
Handmade data "graphics"

Feiyue 2011 campaign advertises foamed PVC into triangles of different sizes and spliced ​​together

Renault Twizy Renault City Electric Vehicles 2011 series of advertising models with the paper car, acrylic to create a colorful city glimpse

2 JulienVallee

Graphic designer from Canada, art director, tactile designer specializing in paperwork and 3D collage, and cover author of "Tangible".

Illustration for ELLE Decoration UK magazine, 2008

Tangible Cover Project, 2008

MTV-ONE's video project "MTV-ONE" (2008) and "MTV-HITS" (2010 Awesome ~)

In order to take care of students who can not go over the wall ~ uploaded to the podcast ~

MTV-HITS

MTV-HITS making-of

3 VISUALADVICE / Julien De Repentigny

Canadian Graphic designer Julien De Repentigny's work is very rich in the form of three-dimensional space to try a combination of paper, glass, acrylic, lighting, creating a very avant-garde visual language.

Catalog for exhibitors at a design show

Cover for ComputerArts, made of paper, neon, acrylic

Candy font made of glass

In addition, there is also an Australian graphic artist Benja Harney's works (please over the wall), as well as a group of Taiwan designers Liao Tianmin recommended CDC microblogging introduced infographics in Taiwan are also worth a visit.

As can be seen from the works of these avant-garde designers, more and more hand-made products, still life, animals and people appear in different forms in the tactile design. The author believes that first, the form of tactile design has certain similarity with that of the art installation itself (which may have appeared in the art installation circle for a long time), the use of the material is not limited; secondly, Paper models are good at expressing the color, the sense of plane and exaggeration of mechanics, more like graphics in the extension of space, and for some works and ideas, the use of other materials may be expressed more accurately and more calmly.

Tactile design in the UI and experience design, what can be done

These touch-off design that escapes "flat" design offers a multi-perspective, spatial feel, interactive feel, and the use of more physical tension in video animation. What can I learn from interactive media and experience design? I think some people have thought about this problem long ago, so there is also the following promotion ~

At the end of last year, bucketlabs, the developer of the famous photographic application Phoster, launched Grid Lens, a grid puzzle applied to the Tactile system from the interface to the product visual packaging.

Although the interface itself is not hand-made and real shot, but its use in the space hanging, placing elements in the form of dynamic elements basically follow the Tactile Design style. The overall interface using a variety of white three-dimensional object composition, color and color area control properly, so that Grid Lens UI will be amazing at the same time, not too fancy.

Tactile design and the "quasi-material" are the pursuit of a real sense of the scene, but not the same - tactile build "space" to create a virtual, exaggerated, occasionally absurd atmosphere. This UI is easy to consume interface, its interactive efficiency per unit area may not be high, so have to look at the specific product nature, Grid Lens fun and ease of use on the balance quite perfect.

Another case was a German designer and animator Lucas Zanotto, a marketing campaign for German travel company TUI in 2010 (based on the LBS check in the app specified in your bad weather in various regions for a period of four weeks, the most accumulated Bad weather users get a travel reward.) A promote short video was made to design and produce animated scenes using the handmade paper model in Tactile Design.

Movie exaggerated dynamic and contrast design are quite interesting, the designer's official website also provides making-of so that we can understand the production of the tidbits, the pursuit of manual animation lovers may wish to try.

TUI - Weather Spot

making-of

As an interface designer, we usually find it hard to get out of the digital world. Therefore, this kind of design really makes me feel touched. "Tactile Design" may not be its exact name, "Tactile Design" may not be its best translation, and if you want to give it an unwritten explanation that is better understood, I think it is -

"Move hands to do design ~"

Finally recommend you two IdN magazine, to facilitate wider mining Tactile Design ~

Thank you for reading ~

(This article comes from Tencent CDC blog: http://cdc.tencent.com/?p=5641)

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