About 12 years ago, I saw the first 3D movie in my life at the cinema. More than 20 minutes, a few experimental fragments, left a deep impression on me. Although 3D films have been around for decades, I still believe that 3D movies will be popular in the future.
Today, when I put on my depth VR glasses and saw the computer screen unfold like a window, the scenery outside the window unfolded with different angles of detail as my head moved, and I was back 12 years ago, and a thought told me that such an interaction might become popular in the future.
What kind of view do I see from depth VR? You can watch the video below.
Simply put, the Depth VR is a virtual reality solution that allows the computer's plane to display as a stereoscopic reality with depth of view, and the 3D world you observe will change as your head swings. This solution is composed of two hardware, one is placed on the top of the monitor infrared tracking device, can be 0.1 meters to 3 meters from the distance tracking 3D glasses, so that real-time adjust the display of the image mode, so that users can see different angles of 3D imaging. The glasses are a 3D glasses equipped with infrared launcher, which can adapt to both the shutter type and the polarization type 3D imaging mode.
Therefore, the Depth VR is not only more natural than the traditional 3D solution, but it can also obtain a greater amount of information in a simpler way. What do you say? For example, the computer now shows a model wearing the latest fashion, if it is just an ordinary 3D model, I need to use the keyboard or mouse to drag and drop the rotation to see the fashion at all angles of the dress effect, and if the use of deepth VR, I do is to assume that the model is on the screen, Looking directly at the side of the past can see the effect of fashion on the side, and the screen really stood a solid 3D model.
So what Depth VR brings to us is that you can look at an object from every angle, with a view, only if you need to move your neck. This interaction is much more natural than the mouse and keyboard controls. (The performance of depth VR maker in the fair of Shenzhen)
Technical details
Many students who have a long-standing interest in virtual reality (VR) may ask, what is the tracking accuracy and response speed of deepth VR?
Li Jin, founder of Depth VR, told 36k Krypton that the device was tracking at 0.1mm levels in real time, and that the response rate was within 10 milliseconds. From my personal trial experience, it was that after about half an hour of testing 4 different programs, I didn't feel any cotton, or anything unnatural when I moved my head and observed the angle of shift.
However, depth VR has a major disadvantage is that it requires users to have a 3D display, otherwise in the ordinary display can only be in the form of color 3D (red and Blue 3D). However, the Depth VR is more fully compatible with the 3D display, enabling the Depth VR to be compatible with the available price, different imaging modes (polarization and shutter) of the 3D display (including television). Taking into account the current addition to the dedicated 3D display and some television sets, only the game of the screen support 3D display, Depth VR should be in the game group to develop the first batch of users.
Unlike Oculus
At this point, many students will be tempted to depth VR and Oculus Rift in their hearts. No matter what you look at this article, I think that Depth VR and Oculus Rift are two devices I want to do without interruption.
To make an inappropriate analogy, if Oculus Rift is a host such as Xbox and PS, then depth VR is the PSP and 3DS handheld, the former is a more severe experience, while the latter is more lightweight. Many people will arrange for a night, invite friends to the home to play the Xbox, and in the subway or the bus when bored free to play the PSP for a few minutes games. This is similar to the difference between Oculus and depth VR in the application scenario.
Oculus Rift provides a full immersion experience, which is doomed to the user will be on time, the surrounding environment and other display factors will be overlooked. Simply put, the current Oculus Rift is the kind of equipment that needs to make room for a period of time, while the depth VR can be bored at home at night, pick up the 3D glasses on the table, and open a game-playing device casually. They belong to two unrelated markets.
In detail, their differences are even more pronounced. The problems of Oculus and the uncoordinated motion of the virtual movement do not occur at all in depth VR, but depth VR does not allow the user to immerse themselves in a virtual world with natural interaction as Oculus.
Developer Information
There is no doubt that Depth VR will face similar problems as Oculus-a lack of content providers. Therefore, Depth VR is seeking collaboration with a number of independent game development studios. Meanwhile, in the developer Suite (SDK) to be released, Depth VR will support the four development engines of Unity3d, OpenGL, DX11, Ogre, and Irrlicht. On the Unity3d, Depth VR SDK will be in the form of plug-ins, as long as the plug-in to drag into the unity development environment, you can automatically convert ready-made games into a Depth VR 3D effect of the game. For the other three engines, Depth VR provides a code base for the corresponding language.
Developers can also adjust the depth of the 3D model and environment, including visually allowing objects to appear behind the screen, hovering in front of the screen, or sticking out of the screen.
Depth VR is expected to log in to Kicstarter in mid-August, and the SDK version will be available at that time, with a projected retail price of 400 RMB (USD 65).