IOS7 Design Guide: Easy to start

Source: Internet
Author: User
Keywords Apple button pixel text

Apple's new iOS we've been on the job for weeks, ready to design for it?

If you already have an app running on this platform, you might want to design for the new iOS or make some necessary adjustments to the old version

Either way, you want to design a new interface to make sure your app matches the user's experience on Apple devices.

So how do you do that?

Flat, flattened

Apple's iOS7 is a flat design concept, although it's not completely flattened

Then you're planning to design your app or mobile site with a "flat"

All those once brilliant stylized style icons and effects, gone forever. Today's trend is monochrome block, multi-color text and a large number of white

Apple's design guidelines for iOS7 encourage simplicity in design and ease of use. But the design guidelines do not focus on the specification of the flat design we are about to discuss. We can see something that goes against the flat design feature in these newly designed apps, including Apple's own style.

For example, color, iOS7 contains a considerable amount of soft tones and translucent effects. Flat designs usually use bright, high-contrast colors

The keys and buttons you see are not designed to be flat. For example, the keyboard, each letter is contained in a shaded-effect button. These subtle effects are the salient features of the new interface.

Focus on fonts

Fonts are the key to iOS7 design

Most operations are clicked text, not buttons (sometimes icons)

Apple's default font is Helvetica Nenu, a slender, simple text. But that's not your only option.

The font size in the iOS7 is slightly increased, mainly because of its use. And the level of the text is critical. Use color and thickness to keep text layout and UI elements clear and understandable

But where do we start?

After selecting and obtaining the license to use the font, start with the Apple's default font specification as a design guideline

navigation bar title: Medium, 34 pixel button and header: Light, 34 pixel table Tags: Regular, 28 pixel tab icon Tags: Regular, 20 pixel

No Boundaries

We've talked a lot about iOS7 Chinese characters as buttons. But it can go further. Most interface designs have no boundaries

Look at the calendar--date has no gridlines. Look at the clickable areas in Safari-no explicit buttons. And look at the clock and the built-in weather app--grid lines are gone.

Instead, leave the white. But don't misunderstand. The grid still exists (and is very clear), but the dividing line separating the "lattice" is removed

Removing lines like this creates a more open space. Minimalist style and extra white leaves allow users to see and feel the presence of buttons and grids, but they don't get stuck in them.

So if you use squares, buttons, borders, and decide when to use them--when you're indecisive, just take them off.

Consider using parallax effects

An important new feature of iOS7 design is animation. The animations used in this system are more complex than any other system ever released by Apple.

Take advantage of it.

Consider novel and unusual ways to move objects in your app and interact with other objects. Visual difference scrolling (vertical or even horizontal) is a scheme you've never used before

Remember, most of the ideas that Apple sells in this release are about the user experience. Keep it in mind and run it through the project

Layering creates a sense of hierarchy

Apple's last tool for designers is a way to create and manipulate hierarchies in iOS7. In earlier versions, the sense of hierarchy was achieved through the materialization effect. In iOS7, layered sense is the product of stratification.

Take the main screen as an example. Open a folder. It stays in the middle of the screen and doesn't occupy all the space.

This layer also contains translucent effects. Slide the menu from the bottom of your device. Your sight can penetrate it. The color and main style on your screen is just there, with a translucent blur effect (unless you select the "Increase contrast" option in the settings). The notification center, Siri, and even the call buttons on the main screen are the same.

Think about how you can use these effects in your app design. Does it affect your choice of color scheme and tone? Does it work when making buttons, icons, and hints?

How to create an appropriate fuzzy effect? In Adobe Photoshop, a 10-pixel Gaussian blur is roughly feasible

Carefully handle your icons

Designing the app icon is as important as the app itself. It also needs to follow Apple's iOS7 design guidelines

The shape is similar, but it has some new features, including a special grid system for the design of the icon itself.

Pixelresort Michael Flarup made a great icon template and quickly created the Apple standard icon to be handy

Remember

Designed for IOS7 (new design or redesign), Apple also has three guidelines to keep in mind

The new app needs to follow these rules for the App Store

Remember to update the icon for the existing app to match the new interface. Spec.: iphone version 120x120 pixel, ipad 152 pixel launch chart to include the status bar area all designs support the retina screen and the IPhone5

Conclusion

Now that we've seen what we need to prepare for the iOS7 design, we can start.

If you need more design guidelines, Apple provides a transition guide and documentation for designers and developers to explain their team's design philosophy

Source: http://article.yeeyan.org/view/418335/381994

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