Keyboard operation can support a long time?

Source: Internet
Author: User
Keywords Interaction

With the advent of the "age of Perception", the interaction between people and technology will be transformed into a transformation of the reform, many of the original trend of things will retreat from the stage of history. In this, the first and foremost is the keyboard and mouse. In the eyes of the current network name, they are not only cumbersome, but more importantly, they have been difficult to adapt to the development of the mobile era, the original proud of the input speed will gradually become a joke, even in the traditional desktop productivity field is difficult to continue to survive in the future.

With the rise of mobile and wearable equipment, these renowned peripherals are becoming a laughingstock. With the development of mobile phones and tablets, as well as the rise of wearable devices such as smart hand rings and digital eyewear, we have developed more models to implement various operations. With mobile applications, sensors, facial recognition and positioning technology, we can even remotely browse the goods on the shelves, even open the door or door.

Hand-gesture control has become one of the most talked about technology, it has been rapidly popular, mainly because it can speed up the operation and enhance the user's sense of immersion. But in fact, in addition to gestures, there is a more natural way of input, that is eye movement.

Carl Kaurobkin, an executive at Tobii, the world's leading eye-tracking and eye-interaction technology company, says the eyeball is the fastest-moving organ in the human body and the most direct contact with the brain. In fact, the eye is the basis for gestures and voice interaction. Therefore, if you can fully understand the movement of the eye, you can quickly judge the various movements of users.

Headquartered in Stockholm, Sweden, Tobii is still a private company and has been founded for nearly 15 years, with 400 employees. The company is a global leader in vision technology, with a market share of nearly 75%. Although this market is not too big, but the future is expected to achieve rapid development.

The company initially developed the technology to help disabled people use computers, allowing thousands of people with disabilities to enjoy the convenience of computers through eye movements. The company provides technology for world-leading companies such as Procter and Gamble to help them track the eye movements of their users. Many universities also use this technology for medical research.

However, Tobii is far from being a household name, and many people have never heard of the company. The company recently announced a partnership with game peripherals manufacturer SteelSeries at the Las Vegas International Consumer Electronics Show (CES), which will work together to develop a Wii-like sensing stick that can track players ' eyeballs through built-in cameras and infrared sensors.

This product will be compatible with many popular games and will not add any additional complexity. Kaurobkin says the pattern is faster and more natural than gesture control. But what's even more fascinating is that this pattern can lead to a new game model that enhances interactivity.

Karobkin An example of a game of reasoning: "There is a corpse lying on the floor and you look around and you find one of them sweating and trying to avoid your gaze ..." This allows users to experience scenes similar to the movie.

In addition, students can use similar patterns to revisit important moments in history and even to carry out emergency escape training. Experts from all walks of life can also be remotely involved in brain surgery, car repair or gourmet cooking through the same eye-tracking technique.

The various models introduced by Karobkin coincide with the ideas of other tech executives. For example, Stefanweiss, Microsoft executive Stefan Wess, has said that it will not be long before consumers can finish their purchases by keeping an eye on one of the items on the shelves and then complementing the corresponding operation.

In addition, companies such as Ford, Audi and Toyota have said they will soon develop a multi-functional windshield, which can be displayed directly when the driver's gaze is focused on a certain location of the windshield without having to look down at the dashboard. In addition, the driver can use voice control to adjust the radio and air-conditioning.

Karobkin also revealed a software engine called Tobbieye-x, which allows users to control the computer directly through eye movement. He said the software can be installed directly into the existing WINDOWS8 system, without software upgrades, can use eye movement to manipulate hundreds of existing games.

Intel is not only a Tobii customer, but also invested 21 million dollars in the company. While Intel is belatedly in wearable markets, it does not want to miss out on this important industry trend. As a result, the company made it clear at CES that it would be involved in the competition, and that eye control clearly played an important role.

Tobii also faces a number of rivals, including Sr, Eyemobil and Eagle Eye tracking. However, for users, competition has always been beneficial, both to speed up innovation and reduce prices.

Kaurobkin shows a windowspc with a tobii sensor. The system only took 30 seconds to complete the visual recognition of the surrounding area, then you can accurately determine the user's eye view of the direction, the error is not more than 5 mm. In other words, it learns to "watch the Wind," through your eyes to understand your intentions, to help you play music, to view stock and weather information.

Tobii also developed a prototype for digital glasses. Although the company has previously launched a similar product for the field of professional research and analysis, it is necessary to compress volume and cost considerably in order to promote the consumer market.

Similar to Google's (micro-blogging) glasses, the product is also built with miniature cameras that allow real-time monitoring of the user's eye movements. This shows that there will be fierce competition in this area, thereby compressing product prices and speeding up the spread of perceived technology, and that the futuristic technology that is only in science fiction will be around the corner.

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