Liu Miehong: How to play holographic technology on mobile phone?

Source: Internet
Author: User
Keywords Liu Miehong screen camera
Tags apple application based company company established development direction display
Summary: Mobile phone development to now what new technology can play? Now there are domestic companies began to play the concept of holographic, and hope to become a smartphone out of the homogenization of a direction.

itself is not a smartphone maker, a company founded in 2004,

  

Mobile phone development to now what new technology to play? Now there are domestic companies began to play the concept of holographic, and hope to become a smartphone out of the homogenization of a direction.

Yida itself is not a smartphone manufacturer, the company set up in 2004, has been doing 3D real-world technology research and OEM, there are technical basis. The introduction of Takee such a new brand to do smart phones, is to let its research and development of the holographic concept on the phone to achieve. CEO Liu Miehong is a holographic technology talent and enthusiast, he said, starting from 94 to do holographic simulation research.

Yesterday I did not see Takee mobile phone kind, July 17 will really appear. However, in the communication with Liu Miehong, understand the full picture of this technology.

Liu Miehong that the visual development process 1.0 times is the plane era, 2.0 era is 3D era, but the 3D era there are many mishap, such as 3D glasses wearing a cumbersome, dizzy, the source of the source of the lack of applications and so on, he thought that visual display of the future direction of development is holographic technology.

After the 3D technology was spit out, Liu Miehong proposed its holographic solution. The so-called holographic (holography), simple can be understood as three-dimensional display objects and images, that is, to show the whole view of an object all the pictures.

At present, the whole system is realized by physical holography, digital holography, computational holography, and the so-called computational holography to match the corresponding picture through the eyeball calculation. What Liu Miehong said on a mobile phone is a full system of personal imaging systems based on computing.

You can understand that, the phone is calculated by the camera to determine the position of your eyeball, then provide you with a picture, such as an apple, when the Apple spins, in order to give you a real apple in front of the feeling, with the Apple rotation, the phone matches your eyeball can see the corresponding screen, this is actually a holographic simulation technology.

  

This is the realization of the holographic display, let the object float on the top of the screen display, on the other hand interaction, must be able to separate touch interaction. The way to achieve this is to put 4 cameras in the front panel of the cell phone, to judge the touch operation by monitoring the position of the finger, which is similar to the Laser projector keyboard and the Leepmotion technology.

Finally, in the filming, Takee with two cameras on the back, can be like a 3D scanner, recording the holographic screen, so, through the calculation and the collaboration of multiple cameras, to achieve the display, touch and shoot the holographic application combination.

At the same time, Liu Miehong proposed a mobile based holographic open application Platform Cloud Cube, and recruit developers to do together, in the hope of games, shopping, navigation, education and chat, can also achieve the display of holographic technology.

This new technology is a bright spot, but just like 3D, if rich application scenarios and resources are still a short board.

Here is my dialogue with Liu Miehong:

Guoren: There are 4 cameras in front, this phone is not a total of 6 cameras?

Liu Miehong: There should be 8 cameras, 2 front 6, front 5 for precise positioning, and one for basic positioning.

Guoren: Have you mentioned that 3D is difficult to popularize because of the lack of content and the hologram is not less?

Liu Miehong: The holographic display has the advantage that it can call the game's 3D data directly, so it will be better for gaming applications.

Guoren: Game and video can be 2D, is it a pseudo 3D?

Liu Miehong: Video screen is only better than 2D, but the game because it can directly call the design of three-bit data, will be better than 3D.

Guoren: The first time to do mobile phones, why choose this direction?

Liu Miehong: The current mobile phone market homogeneity is still too serious, our technology has a differentiated direction.

Guoren: Is your holographic application open platform also based on the Android system?

Liu Miehong: Yes, but the developers that are currently recruiting are mainly for company-class partners, not for individuals.

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