Over the past two years, mobile internet has been one of my areas of concern, why? Because my British professors have an iphone that makes me hang out with my eye every day. Often daydreaming, the left hand of the iphone, the right hand nexus, the chest and then hang an ipad (perhaps the waist again tied a string of http://www.aliyun.com/zixun/aggregation/11683.html ">ipod, Get a Mac on your butt and a Kindle on your thighs ... Huang Liang a dream, today, or Nokia accompanied by the side.
We've mentioned the course design for the iphone, and we've also mentioned the use of monitors prototype to quickly prototype applications. What is not mentioned is the problem that arises in this process:
1, using a program such as VB to display the prototype on the PC screen, allowing the user to interact in a mouse mode has obviously deviated greatly from the touch-mode offered by the iphone;
2, with monitors prototype encountered the problem is the use of the scene is not true: You may take a mobile device sitting on the bus, walking in the street, may also be squatting in the toilet, you may be one hand holding, hands and use, sideways look, vertical look.
All in all, it sounds like a disaster to people who are used to monitors prototype to deal with PCs and so on.
In the face of this, UX booth at number 5th (3 days ago, okay, I'm out of date) There's an article about this, designing with prototype, about how the University of Indiana's information Academy is coping with this conundrum:
make monitors prototype, digitize each screen, whether by digital camera or scanning, import pictures (Pc,mac), adjust the scales according to mobile devices, and save the adjusted picture as the format supported by mobile devices; Adjust the order of pictures according to the settings scenario Upload a picture to a mobile device, and instruct the user on how to navigate, for example, by swipe a picture. ) These pictures.
This method is called: Monitors in screen. My problem is that, in this case, the scene must be fixed, and the user must continue along with the only sequence of interactions they have arranged, otherwise the order of the pictures will be useless. And testers can not quickly complete the production of new views, photo, upload, adjust order a series of tasks, so that the user's thinking also interrupted, seems to have lost the monitors prototype a big advantage.
UX Booth's author adjusts to make the view into a page, add a link, so you can add more interaction possible, but my problem is still, the production cost increases, user 211.html "> feel unreasonable, the producer still can not quickly on-site modification." Because of the introduction of the link, all interactions are done in the form of a click.
I can't give a better way, maybe make two sets of monitors prototype? A corresponding level, a corresponding vertical? But that still has the difficulty of "moving". Perhaps you will ask whether this move and motionless will make a big difference? I really do not know how big the impact, so will not be here to talk nonsense. May also be based on specific applications. Yesterday I saw a friend of mine with HTC Android phone chat QQ, walking in the street with a single hand, thumb press the keyboard; sit down to eat before, then put the phone on the table, with the right index finger click on the keyboard, you say the difference is very big? Perhaps when moving, each key of the keyboard needs to be enlarged to make it easier to walk in the influence of the shaking on screen identification, and to improve the accuracy of the thumb. While still back to normal keyboard state: I think, probably nothing to the flat in front of the mobile phone with thumb typing it.
The following is a slide introduction to the slide of iphone application design using monitors prototype (more about the basics of iphone design):
Finally, if you have any experience or suggestions, please be sure to let me know. The links below provide a more informative design of iphone apps that you might use, including sketching templates, wireframe tools, and templates for visual design: Sketching and prototyping tools for IPhone apps.
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