"Making work fun" itself is a false proposition

Source: Internet
Author: User
Keywords Happy working gamification team
Tags applications collaborative office communication game it seems office project simple

Why do you want to be happy? There are many reasons for being unhappy, heavy work and stressful work, boring work, dislike, poor treatment and so on. One thousand people have ten thousand reasons. But in turn, the reasons for making work happy are quite simple - 1, the work is recognized, everyone's encouragement and recognition; 2, pleasant communication and collaboration.

Unfortunately, almost all collaborative office applications are designed to solve the second problem - effective communication and collaboration. But it seems that the solution is not perfect enough - less pleasant and more painful. And this trend is becoming more pronounced: tools are becoming more powerful and rich, and as a user, they are becoming less and less motivated to use.

Many companies or teams use a collaborative office software process, with the passage of time and heavy project tasks, the use rate is always gradually reduced. The lack of motivation comes from two sources: the cost of learning and using collaborative applications is rising dramatically. The original product as an ancillary function, more and more hope that they can solve business problems as much as possible. Become more "heavy". With the functional aggregation, the interface and operation become extremely complex. The difficulty and cost of use will also increase. On the other hand, employees did not feel the sense of accomplishment and satisfaction brought about by their work achievements in the cooperation and lack of encouragement. Although the communication becomes seamless, but also less the warmth of the team. At the same time as enthusiasm drops, enthusiasm is also declining. A very clear example is: employees are willing to spend ten minutes to play "aircraft", but refused to use a software to promote the work. Why do we not allow a software like a plane, with enthusiasm and encouragement, giving a pleasant feeling?

The pleasure of the game, from the achievement of satisfaction and motivation. Most corporate awards come from the quarter, project, and year-end awards, which are too far-reaching. For employees, it is important to maintain a proper pace of motivation. Daily work, weekly tasks, employees are rewarded for work done, and a public praise for all project members. Employees need this achievement and satisfaction. After a mission is completed, you can get the game gold coins, experience and medal rewards. Gamification of the currency linked with the company's physical reward, employees can consume the game of gold coins, from the main exchange different rewards in kind. The experience and medal, the staff corresponding growth career path. For a half-year engineer who has a faster, higher-quality job than a longer-serving employee, there should be a way to highlight his accomplishments, and in addition to material rewards, he needs to be mentally recognized Team recognition. The more bottom-line staff, the more need to highlight his value through a certain level, to encourage and recognize his efforts in the work. Self-driven from the heart, enabling people to spontaneous self-management and coordination. Stimulate employee self-growth needs.

In this way, the gamification of the way, the ultimate solution to the first issue of happy work.

Gamification is by no means a popular slogan, gamification for the game. All the purpose of gamification products are around people, how to make people work better and more efficiently. Improve the most basic work needs. To enhance people's value, is the fundamental core of enterprise development.

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