Realism design

Source: Internet
Author: User
Keywords Quasi materialization matter this virtual reality or

Program display and http://www.aliyun.com/zixun/aggregation/38214.html "> real life in the more similar, users will be easier to understand how to operate the program and like to use." --"Ipad-human-interface-guidelines"

The ipad emphasizes the authenticity of the interface, and it is not contradictory to think of the previous browsing of web design books as a negative example of realism. So I want to find information and do textual research on this point.

First is the concept, and realism similar to the virtual reality and materialization, read the two articles of the Tencent CDC, compared to the comparison of realism is more appropriate.

Virtual reality is a new high technology in recent years using computer simulation to produce a three-dimensional virtual world, providing users with visual, auditory, tactile and other sensory simulation, so that users like Urbanite general, virtual reality is the trend of future interaction design, more technical than realism.

ipad version QQ

The proposed materialization is unfamiliar, Google later found that more Tencent is using this concept, but there is no conceptual explanation. In the literal sense, the materialization and personification belong to one kind of concept, the personification is "make personification", perhaps explain as "be personified" more interesting, give the characteristic that thing does not have. According to this kind of thinking, the materialization is to give the interface does not have the entity characteristic, this kind of argument seems far-fetched, the interface may have the entity characteristic, also may not have, and does not have the obvious tendency. From the IPADQQ effect diagram, tab and photo presentation and other details on the "materialized", visual effect is very good.

Realism is a kind of simulation from visual design, sound, motion trajectory and operation feedback.

The light of the Mac application icon is just above the angle and the shadow depends on how it is displayed in real life, and the perspective of the icon is the view of the object you are placing on the desktop. What kind of light source and visual angle depends on the user's use situation is a strong realism.

Back to the question before the article, why like the image of the simulation of the interface design is difficult to use it?

From Negroponte's "digital Survival", the following points were found:

The true degree of visual experience is determined by two factors. The first is the quality of the image, that is, the image of the edges and the number of structures in between, the number of the more, the better the quality. The second is the response time, that is, the speed of the screen update, the faster the better, the shorter the response time the better.

These two points for the technical requirements are relatively high, such as poor image display, serrated color block will affect the user's visual experience, and real life experience is far from.

The quality of the display is really not just about vision. It is a typical use of other sensory experience of the viewing experience, various sensory Palace composition is indeed greater than part of the sum. such as enhancing the sound effect, will affect the user's visual feeling.

The ipad's technology achieves the effects of simulating reality, from image quality, response speed, and sound. Another important element is the size of approximately equal to A4 paper half (105x148.5mm), simulation of a book from both visual and physical dimensions are just good, to ensure the use of efficiency while taking into account visual effects. This is a bad effect to simulate on the iphone, and to use efficiency to discard realistic vision.

Whether virtual reality, realism or materialization, visual simulation of the real program or high or low, but the simulation for users what good?

From the industrial design point of view, the product originally for chairs, screens, keyboards and other material products, form following function. Electronic products such as the ipad are immaterial products, and there is no inevitable link between form and function. Interface simulation entities can be used as a material to non-material transition process, to help users understand the logic of the function.

When users are already familiar with non-material products, this form of expression will evolve.

......

The above is only a start, a simple inquiry into the role of realism, the next more important is how to realism, realism how to develop to freehand?

Source: http://daichuanqing.com/index.php/archives/1373

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