Some personal analysis views on the future development of gaming websites

Source: Internet
Author: User
Keywords Some because game site personal points

Background: The platform, operating system, and language of the first generation of network games are different because of the lack of uniform technical standards for the computer http://www.aliyun.com/zixun/aggregation/18671.html "> Hardware and Software." They are mostly guinea pigs, running on large mainframe institutions such as MIT, the University of Virginia, and the University of Essex in the United Kingdom.

Game features: 1, unsustainable, after the machine restart game information will be lost, so can not simulate a sustainable development of the world; 2, the game can only be performed within the same server/terminal system and cannot run across systems.

The first real online game dates back to 1969, when Rick Bromy a Plato (programmed Logic for Automatic teaching) system, called "Space War" The game, which was modelled on the first computer game "Space War", which was born eight years ago at MIT, differs in that it can support two-person remote connections. SpaceWar

Plato is the oldest and most famous set of distance learning systems in history, developed in the late 60 by the University of Illinois in Ben, Illinois, the main function is to provide high quality distance education for students of different educational levels, with a vast curriculum library that can offer hundreds of courses at the same time, Can record each student's study progress. Plato is also the first time-sharing sharing system, which runs on a mainframe rather than a microcomputer, and therefore has more processing power and storage capacity, which makes it possible to support the number of people online at the same time greatly increased. In 1972, the number of Plato online has reached more than 1000.

Today, the game site on a difficult site, why? Write soft wen, promote all bad, because the lack of communication site. Enrich the content, we really can not compete with those giants. It's hard to keep people, because your speed and original ability will be influenced by other people's influence is not much value, at best, only to the search engine. So how do we do the game station? This is what I want to discuss with you in this article. My personal view is: to click on the face, features service, entertainment first, these 12 words. Of course, also need to have strong technical support. Because I think a content release program to do the game site has never appeared! There's no point in the technology. For example, some games need to be raised, can you do a program like this? While entertainment users, games are a means, and some related APIs you can develop it?

Gaming site, I've heard of the Sina hobo tribe since I've been on the Internet (about 99 to 2000). So the first game site I entered was supposed to start with a hobo tribe! It was basically a technical article about StarCraft.

Later contacted the network game, from the other people know 17173, it is said that he is from the plug on the development (if wrong, I solemnly apologize!), I was playing the (early) legend, remember that there is a pure digital external station is a full number of domain names, updated very timely. I don't know if it's related to 17173. Why to say so, because I have no impression of the plug-in station at that time, also not to remember it.

Now, I often have a few games stations, but the most said up is 17173. Why not a hobo tribe? Because I used to feel that it was too slow to update, nothing valuable, and so rarely logged in. When I try legendary games, I often go to 17173 because the articles are updated in time. But then when I was not playing legend 17173 is to see some nostalgic articles and pictures! Don't think I wrote some nonsense, below I will be from this simple change for everyone to analyze briefly,

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