1. Plan Plus and minus rules
Don't spend too much time in the planning discussion, the task is determined by the addition and subtraction rule, the time budget is different from the regular project.
General Project Plan Addition: set a goal, around the goal, list the required conditions to evaluate, one by one, list the tasks, and then achieve one by one;
Emergency project plan for subtraction: only do what is necessary. If this thing is not done, the project is meaningless, then this thing is defined as a necessity; Short term emergency projects focus only on necessary results, other tasks that are costly to achieve are cut off; non-essential conditional tasks can be arranged in order to adjust; the function or effect of icing on the cake is not a task commitment or an arrangement to be implemented in a buffer time. ; The time budget is pushed forward from the back (Dead line).
2. Early demand Mining
Content planning needs to be more conclusive.
If the time is tense, content planning is not sure, the designer to stir in, certain thankless, advise not to waste their energy, time is the objective limit of the designer to play.
Visual style needs reference richer and better
The more visual styles the early adopters see, the more conducive to the demand side to make accurate judgments, if the page has been made to the visual design, and then the need to find more closely with the visual style, the request for modification, the project is dangerous; instead of diversion, it is better to plan ahead, in the project with time Bo, The sooner the change comes, the safer it will be.
3. As many requests for resources as possible to clear the barrier
Designer resources: According to the conservation of quality, under the circumstances of the task, more designers ' resources are required to help the project process; but not at the beginning of large-scale designers swarmed, soldiers surprise, often in a short period of time to achieve magic, so keep the team brisk, demand back-up resources sufficient, ready to use as the best policy.
Buffer time: Require special time resources to be fixed to audit, modify, upgrade use
Task Force: Require dedicated resources to be fixed for audit, modification, and promotion of use
4. Split the design process can be disrupted
This is a requirement for a flexible and pragmatic approach to the process, which should be a standard for prioritizing tasks without impeding other processes
For example, interactive design to not hinder the visual design process, you can design the necessary page results, and then carefully design the function module process
Interactive design steps can also be split into: Home effect design--Information architecture collation--Provide other pages visual reference.
Visual design splits the main vision and the page implementation, as long as the main vision to find the general direction, refining the work of Ascension can also be arranged after all must be designed to achieve.
5. The army presses close to the whole line parallel
Clear the limits of the conditions, all departments co-ordinate, compact advance without leaving gaps
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6. Do not only demand side lead
In the process of the project, especially when the relevant parts have been completed, the demand side will never be allowed to put forward new demands endlessly;
If the actual design is underway, and the impact of the new requirements on the project is not fully evaluated, the designer also needs to reject and inform the demand side of the risk;
For each stage of the production also set aside a fixed buffer time, facilitate the demand side audit, feedback, designers to collect suggestions and changes;
Changes in demand need to be reviewed by the Task force to discuss its rationality, comprehensive decision whether to modify, to avoid the unknown truth, the more mistakes, or decision-making errors, back and forth to modify
7. Not easy to be handsome
The emergency design project is not like a football match, found that the main players can not enter the state or good luck after the end of the change; The main designers should not be easily replaced in the process of the main design, the project background, the need for understanding, the project rhythm of the grasp is not any designer in a short time to copy and replace, Of course, this also requires the main designers have in-depth design of the professionalism and optimization capabilities
8. Increase communication costs to improve communication efficiency
This may seem like a bad trick, but it's also a good way to motivate your team and save time.
To improve communication efficiency, we should not fall into the endless thinking and discussion, the time spent on the actual design, if you can not immediately put forward a better plan, according to the design of the implementation; To improve the cost of communication tools are: Telephone, mail, focus on each phone and mail to solve a number of problems, to avoid a problem repeatedly discussed ; try not to use IM communication
9. Panic Use your users
At the end of the day, there are different participants who may have different opinions about the same usability problem, quickly resolve internal disputes, be persuasive, and save time for the necessary prescriptions-users. Yes, a very urgent project can also use the user, any participant who is not the project can be as a user, each one or two minutes of judgment and justification statement, an hour can have a considerable amount of choice. Do we need to know why users choose this way? Do we need to prosecute the user for lying? If we had more time, we would know. But now we have a result that a user will agree on in the first time.