The first year of cloud computing games open, G-cluster officially listed
Source: Internet
Author: User
KeywordsGames cloud computing era cloud game console
Some time ago, Japan began a service that could experience cheap home games through cloud computing. On May 27, 2013, Japanese game company Broadmedia officially announced that it will begin offering cloud gaming services starting June 20. Players experience games on TV without buying discs and downloading. Japanese game software vendors KONAMI and Square Enix provide software. In the future, the use of games is increasingly diversified and has a certain impact on the industry's power and territory.
Meanwhile, Sony Computer Entertainment Inc (SCE) and Microsoft Corp. also plan to launch new gaming consoles during the year, using cloud computing technology as well. "Cloud Computing Games" will be a new way of experiencing games following traditional game consoles and smartphones and is expected to gain popularity soon.
The service provided by Broad media is to connect a smart-phone-sized G-cluster host (which is a game software on the company's game server that operates on a TV screen) to a TV , Using Wi-Fi wireless LAN with the company's server and game data connection.
The game software's data is all stored on the company's game server. Instantly distribute the game's content from the server and display it on the connected video game screen. The controller's operational information is also wirelessly sent to the server, and the processed information is sent to the television via the connection. In addition to the G-cluster host, users can also set up dedicated applications on their smartphones and tablets. Because this service needs 5 ~ 6Mbps of communication speed per second, the target customer group is locked in the family that utilizes broadband.
The "G-cluster", a cloud-based game console, is priced at 9,980 yen, plus a total of 38,800 yen for controllers, which is more than half the value of Sony Computer Entertainment (SCE) and Nintendo's fixed game consoles. Contents costs a lot cheaper than traditional software.
Taro Hashimoto, general manager of Broad Media, said: "This year is the first year of cloud computing games and the company plans to sell 1 million units a year."
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