True upward performance not full of Medal of Honor or better than COD7

Source: Internet
Author: User
Keywords Honor not full COD7
The ranger Corporal Adams, who I played, stood a M249 to the Taliban's dsh-k machine gun position, sheltering our chief sergeant, slowly touching the front of the position, and throwing out a red smoke bomb that marked the position of the bomber. Will be two F-15 fighter roar, cast heavy bombs, suddenly shaking the ground, the sky yellow sand. The dust dispersed, and the position of the machine gun position left only a big pit. My fellow comrades and I were standing in the dust to celebrate the Hard-won victory. When I got here, I realized that the Medal of Honor was a pretty good game, and in some ways it was much better than the modern War series.  But here's the thing: This is good, sometimes it's hard to find, sometimes it's too late to find it. Medal of Honor when the player first enters the game, the first one is the seal special forces codenamed "Hare" warrior, with three other Navy SEAL special Forces crew members shuttle in the night under the mountains of Afghanistan in the village area, perform a special task-this beginning is not any impressive place. After entering the game, the player does not have a plot or a task brief to explain what task our special teams are going to perform, until the chapter is almost over and it is only slowly guessed to save an informant. The player was caught in an unprovoked firefight at the beginning, and there seems to be no motive, no plan, you can only blindly follow your teammates along the streets of a messy Afghan village, turn a corner and face a new group of Taliban fighters--then kill them all, go to the next door, turn the next corner, and repeat the process. Even the picture itself is nothing superior, and the ice engine of the dice group is very thin on the night scene. In contrast to the first hurdle of modern warfare (which is not a training checkpoint), on a freighter in a huge, stormy ocean, it was also one night, but the game came to its first climax.  Although the player is also vague about the motives of the game, the narrow cruise CQB battle and the "Last minute" break is enough to give the player a first impression of the game. BFBC's four-person squad is on the scene. But you just have to play back and you'll find that the Medal of Honor is actually pretty good. The engine is ideal for scenes with strong light contrast. By the time you get to the first Rangers and ambush the Taliban, you'll be surprised to find that the Taliban are commanding the Rangers to ambush the Rangers from the back of the Sun's Ridge--the intense sunlight is causing the Rangers to target their guns with precision. And after the shelling of the yellow sand and soot, and teammates in this dust in the running, to my six o'clock or 12 o'clock enemy in the direction of blind shooting, I pray that since I do not see them so they can not see me. I've never seen this effect in other FPs. The engine itself creates a great effect on gameplay, which is the direction of future games. Compared to the present in the call of duty.An old engine from Quake2 has nothing to say--the engine doesn't even have a fluid-simulation mechanism, "Modern Warfare 2" the effect of a helicopter passing through a cloud at the beginning of the Gulag is pre-recorded, and the game engine itself cannot achieve that effect. Dice's frost engine is strong in the high contrast light environment. What does the bland first impression of the Medal of Honor conceal? --True. In the early days of production, the development team claimed to have invited several retired U.S. top-class commandos to participate in the production, and in the course of the game you will find that this is not just propaganda. The ulterior motives of the Army fans have said that the seemingly prosaic game plot is indeed based on the real operations of the U.S. special Forces in the Taliban--these real actions and books to check, the famous Python action and the Red Wing action can refer to the "Lone Survivor" written by the veterans of the operation. The rifle in your hand, if the bullet is not finished, change the magazine, then it will show 31 rounds instead of 30 rounds. And a lot of guns have speed machine, you can tune into a bursts mode or single bursts. Unusually flat guns are strictly in accordance with the United States armed forces selected for active use--such as the first player in the hands of the M4 CQBR, or called MK18, is a widely used U.S. Special forces force than the M4 barrel shorter and more compact melee guns. This fine also covers the opponents of the Taliban, the game AK-47 appeared in three different types of countries: the original AK47, Romanian-produced aim rifle, Hungarian-made AMD-65 rifle. Compared to this prosaic, "modern War" series of gun choice is very unrestrained: Russian soldiers also widely used in the Finnish FN F2000, Israel's TAR-21, Austria's modified, Germany, HK MP5, even AK-47 are produced by the United States manufacturers of the leather track of the tactical AK. I have been viciously thinking that the gun choice of modern warfare lies in the cost of advertising for the IW, which is not why the poor market is poor, but the Masada ACR, the shape-science fiction, will be included in the list of guns in modern Warfare 2. I don't know if Masada ACR has expanded since the sale of modern Warfare 2, I only know that many players do know that there is such a thing as the "Modern Warfare 2" that has failed to compete in the U.S. Special Command ACR.  In the Medal of Honor, in addition to MP7, you can not find a wild-style unarmed weapons, and even MP7 could be interpreted as a U.S. special forces procurement of freedom of the large--not reported that they bought, and did not report that they did not buy, is not it? M4-CQBR, Navy number MK18, this widely-equipped melee compact weapon is rarely played in the game. For example, players should notice at the Rangers level that the player's four-person squad has a guy who dresses differently than anyone else-the technical sergeant. Everyone else was wearing ACU trousers and PCU tops.Of the three sand camouflage for training clothing. Why? Because he's not a Ranger! He is an Air Force ground-Guide (CCT), an air force dedicated to directing Air force firepower for ground crews in surprise or advance or special missions. In addition to this really have retired special forces to participate in the production of the game, we can also in which game see such details? Not to mention the paragraph that knocked out the shepherd--that one had a real prototype, but the real archetype ended in tragedy.  Here can be seen as a veteran of the resentment of the outbreak. MoH's engine is best suited to show the performance of the game is perfect in detail, but in many cases, the combination of perfect detail does not have the perfect expressiveness.  The actual details of the game are guaranteed in the presence of the retired special forces, but the parts of the game that are beyond the control of the ex-commando are still lacking in the Medal of Honor. MP7, this is the least "real" weapon in the whole game. In 2007, the Infinity Ward, which was founded by EA as the Medal of Honor, launched the revolutionary Call of duty-modern warfare. To the world's FPS manufacturers and even all the game manufacturers pointed out the future of the road: expressiveness above all. In addition to the war background, the Medal of Honor almost completely copied the performance of the king's game mechanism: always strict first-person perspective, as well as real-time performances of the paragraph and interactive status of the play and so on. However, the form can be copied, the level cannot. The Danger close team's level and interactive process design lacks this design experience: they have no way to combine the player's interaction with the performance part of the checkpoint itself. Let's say Rangers go and pull out the AC-130 's anti-aircraft gun. AC-130 play the jamming scene is a rare game in the gorgeous scene, but the player itself is not in a designer designed the best "watch" position: the player busy shooting and looking for the next task target, almost not notice this scene. And that crappy movie briefing paragraph--which has only a negative impact on the performance of the game, which violates the strict first-person perspective principle. At the same time, the production level of the film itself is very general, do not have any effect on the player to deepen the impression. The consequence of this lack of expressiveness is that players are not clear about what they want to do, but passively follow the NPC's instructions and mission objectives. I often think that radio conversations and lines are full of vague military terminology and abbreviations, if the English is not very good Chinese players may play to the end of the game will not be able to figure out exactly what is playing, why play. Expressiveness itself also provides the rationality of the purpose of the game itself. It is often said that the process of call of duty is to turn a corner, shoot, and then turn to the next corner. So from the objective performance of the Medal of Honor, this is even more serious, because the player does not know what he is going to do, most of the time is to play a pass do not know how.  But--ask for truth, there are so many dramatic passages in the real war. Different AK models: this is Hungarian AMD-65 but what the player wants is not necessarily true. They want entertainment, Hollywood blockbusters, not documentaries. This is the greatest mishap of the Medal of Honor. In the same vein, we can refer to the film "Green Zone" Damon and Greenglas's original class. Compared to the "Spy Shadow" series, this film about the Iraq war is not a applause or a draw. Why? Because viewers like to see the drama of the Spy war, rather than a politically correct useless story of the fake documentary. The Medal of Honor is the same. Although there are some retired special forces involved, the authenticity of the guarantee, but we are still more interested in bombing the capital of the United States and Russia. Isn't it? What's the point of drilling in the mountains of Afghanistan with a bunch of commandos? Like the gun, the player likes the science fiction, likes in oneself can not get to Masada and scar the case yy a use these firearms to shoot the feeling, but is not strictly M4 the head to hit the tail. Because we have played M4 in countless other games, do not change the taste is not good? I don't care if there is a "Kill Flash" on the M2 Red spot on the M4. The latest Call of duty--black ops--we have seen the xm177── of the flat-topped casing with leather rails in the Vietnam War. It won't be invented until 20.  But most players shrug their shoulders and say: So What? This is Romania's aim, the Medal of Honor, has indeed created a new, or can be called the realism of the partial reality of the new FPS, this style is indeed a small number of people (mainly the "Dead Army Fan" group) has been greatly welcomed, and most players in the response is flat. So the next question is whether EA itself will keep this style--it can be said that the "Medal of Honor" as EA in the field of new FPS test water, its response to this series of future development is very important paving stone. And we've seen too many EA-like things in the past few years: once the reaction is less than expected, the next one will not hesitate to do a big surgery. So the future of the Medal of Honor may not be about keeping the details real and improving the expressiveness, but whether EA will completely discard all the pros and cons of the present one, and then come out with another stove. Then we may see a more force "cottage" Call of Duty ": The authenticity of everything thrown away, players like what they give him."  We also fry a capital, war a United States and Russia what, weapons what science fiction to what, what scar,masada,aa-12,xm29 all to install, cool on the line! Black Cloud to destroy the sky I think we do not want to see this kind of scene. (Edit/Xu Mingming)
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