Beijing Time March 4 News, at the High-profile GDC 2015 Game Developers Conference, Unity Technologies officially released the Times multi-platform engine development tools Unity 5, contains a large number of graphics improvement and extension of the editor feature set, support 21 kinds of platforms. In addition, Unity has released the Unity Cloud Build, which enables developers to play and apply more efficiently through cloud computing.
The main functions are as follows:
Powerful graphics tools
Unity 5 has greatly enhanced graphics capabilities, such as physical shading, real-time global lighting and reflection probes with enlighten, allowing developers to create stunning visual experiences.
Feature-rich and highly flexible editor
Unity 5 achieved support for 64-bit computing and metal technology for Apple devices, with a new audio Mixer, improved animation systems, and an upgrade to its massive physical system.
Physical based standard shader
The new standard shader allows developers to align their materials across mobile, high-end desktops and consoles in any light environment. More than 95% of the materials used in the game, such as metals, plastics, wood, ceramics and cloth. Works with new HDR Skybox, reflection probes, and realtime Global illumination to create stunning visuals.
Realtime Global Illumination
Animated lighting is performed using the realtime Global illumination based on geomerics enlighten technology. Achieve high-end mobile, desktop and game host dynamic lighting processing, and for low-end equipment, created with the production of exquisite and meticulous results.
New physics engine
PhysX 3.3 Provides a massive performance boost for 3D physical effects in Unity 5. The new multithreaded simulation can be used to support its platform and has a new fabric component for the role costume. The new wheel collider better supports suspension and tyre force simulation. Improved collision detection, adding instantly available scaling meshcollider support.
Support for 21 different platforms
Unity 5 's platform support enables developers to cross 21 different platforms, including new WebGL, as well as game consoles, desktops, mobile devices, and VR devices.
Unity Cloud Build
The Unity Cloud Building feature creates automation for all unity developers, automates generation and distribution of builds by monitoring source control, and generates projects for multiple cloud platforms when a change is detected, dramatically increasing development efficiency and further increasing productivity, Allow developers to focus more on making good games.
In addition to the above, WebGL Preview allows developers to preview the 2d/3d game content without plug-ins in any browser that supports WebGL, while its metal rendering support for iOS enables more detail and interaction in the game with lower CPU usage and smoother performance. It is also worth noting that the Unity 5 will soon achieve support for Oculus Rift, developers simply install the regular Oculus drive, plug in headphones, switch to the Unity standard camera for VR mode, press the play button, you can run the game in the Oculus Suite.
Just yesterday, Unreal Engine 4 just announced that the download update was completely free, and unity was followed by a step-by-step approach to opening up the entire engine and editor to developers through improved licensing. Unity 5 contains the professional Edition (Professional Edition) and personal Edition (Personal Edition) two versions, Personal Edition for less than 100,000 dollars of enthusiasts, independent developers and start-up studios are free of charge, and Professional Edition for the development team, Price 1500 dollars a set or monthly rent 75 dollars, contains 12 months unity Cloud Build and Unity Analytics authorization.