Beijing time December 1, according to VentureBeat website reported, skully helmets (Iron Man helmet) company founder and CEO Max Weller (Marcus Weller) Dr once said: "In the next 10 years, Wearable technology will enter almost every area of our lives. Wearable technology will also bring the powerful power of the Internet into all of our business. ”
The reason why users will use wearable devices in the future is, of course, that these devices have an important role to play and can solve many problems. The following are the 10 principles that wearable technology is designed to follow, and the 10 big problems that wearable technology can focus on.
1. Solving recurrent problems for people
With this equipment, users can solve some of the problems that are substantial, regular, and easy to articulate.
2, based on people, not machines
Wearable technology design should be based on human issues, and then consider some practical technical solutions. Wearable technology should not be based on a particular technical programme that seeks to impose impact on a relevant site.
3, request to attract attention
Because wearable technology can be used in various fields, wearable technology should be focused on the present. For this reason, wearable technology allows the wearer to stay focused, and people around the user will do the same.
4, the ability to improve people's ability rather than replace them
Wearable technology should allow the wearer to be more capable of perceiving and experiencing the world, rather than replacing or interfering with the wearer's chance to experience the world.
5, reduce the user's more problems
In lifting wearable solutions, wearable technology should reduce the number of problems and bring more benefits to people's lives.
6, can inspire a deep and extensive connection
Wearable technology should be able to connect a wide range of platform networks. Not only can wearable devices be interconnected, but also the wider systems and platforms on which these devices depend can be interconnected and useful.
7, Service software
If wearable hardware can both serve the software and be serviced by the software, then of course it will be better. If the wearer needs to adjust or change accordingly, the hardware should be able to stay the same, and the software platform can be quickly improved.
8, to maximize the impact of wearable technology
As wearable software platforms continue to expand and expand, wearable hardware should strive to reduce space, which will help to maximize the impact and effectiveness of wearable technologies across a wide range of applications.
9. Maintain the natural nature of the equipment
In order to gain the wear advantage, wearable design should be able to make the user feel that these devices can be naturally worn on the body. Wearable technology should not require users to adapt or enforce changes in their habits.
10, to increase the user's good experience
Wearable technology should be able to enhance our hobby experience, make these experiences richer, and give users a deeper impression, but also use automation to create more time for users to do what they like.