What is the future trend of the virtual reality heavy heat?

Source: Internet
Author: User
Keywords Cloud computing Big data Amazon Google Apple

And all kinds of sci-fi movies can be seen everywhere in the cool future scene, the virtual reality (virtualreality, VR) equipment is absolutely necessary for the major exhibitions in the past few years, the 2015 MWC is no exception, especially in HTC without warning the release of virtual reality head wearing equipment VALVEVR.

In fact, Apple is likely to come in soon. The recent Apple official website in the recruitment information page listed the optical Display engineers, senior display software engineers, such as display and projection systems related to the position, by a number of media to understand that Apple is ready to further into this area.

If you turn your gaze back, the market that was oculusrift by the first virtual reality monitor is now a talented one. Google, Facebook, Sony and Samsung are busy, and Microsoft and Intel are also eyeing it.

But these lively seems to belong to the media and geeks, put aside those show out of the various kinds of prototypes and parameters, from the consumer question has been, "those propaganda enough to cool the popular version of virtual reality device to do what?"

Oculus, who never finished.

For the existence of most technical faction, virtual reality technology is more a unutterable inexpressible existence, probably know how, but not specifically, this is also due to a large number of science fiction every year in the painstaking work to depict a future world.

According to the serious version of Baidu Encyclopedia, virtual reality is the use of computer simulation to create a three-dimensional space of the virtual world, to provide users with visual, auditory, tactile and other sensory simulation, so that users can be immersive, in a timely manner, unrestricted observation of the three-degree space in the things.

Of course, the above part is just a noun explanation. This technology, which has long been fully interpreted by science fiction, has been a craze in the 1990s but has vanished after a few years.

And now the "resurgence" has to start with a start-up.

In 2012, a company named Oculus found the Kickstarter website and wanted to raise money to develop its own virtual reality head-wearing equipment. More than one months to obtain more than 9500 people of the $2.4 million of funds are not Oculus Final report card. But as a popular project star, Oculus really walked into public sight because Facebook spent 2 billion of dollars on acquisitions. According to Zuckerberg's pie, Facebook's grand plan of "billions of people using virtual reality social networks" sounds imaginative.

In fact, if only to look at the present, the manufacturers in the field of technology seem to have reached a consensus: virtual reality even holographic projection, will replace the traditional TV, display in the future, to bring more sense of the display effect.

Only a start-up that was known overnight with Facebook's huge takeover bid has kept consumers waiting too long, and "when will it be possible to launch a real consumer-level oculusrift virtual reality helmet" has been asked by too many people for two or three years on various occasions.

A growing number of oculusrift virtual reality monitors are starting to appear in the long time when the real consumer-oriented version of the device continues to be close to completion. Among them, Sony for PS4 game launched Projectmorpheus, seemingly shanzhai low-cost products Google Cardboard glasses cardboard, Samsung also launched its own virtual reality equipment gearvr, even LG has released a basically Google virtual reality cardboard plastic version, There are HTC and the PC game giant developed valve and so on. The list does not include a variety of mobile-phone, PC-based virtual reality displays that many startups raise on the platform.

A lively market without a burst

Although Sony, Samsung, LG, HTC and the apple of the stir, a "big factory" figure began to appear in the field of virtual reality, but has been quite a sense of aesthetic fatigue of a large number of marketing, publicity behind, consumers need the answer is, virtual reality killer application is what?

To mention the specific functions of virtual reality equipment, we need to divide all kinds of head-display devices into two categories. A class of Google Cardboard glasses as the representative of the "mobile + helmet" equipment, need to be divided into the same queue inside the LG VRFORG3. Although the design is more complicated than the first two paragraphs, with a specific model of Samsung mobile phone use of GEARVR also in this column. Compared to the OculusRiftDK2 and HTCVALVEVR such integrated helmet products, "mobile + helmet" equipment is much simpler, many of which are essentially an optical stent. Google in the I/O conference to show the cardboard is a cardboard plus lenses assembled by the simple equipment, the way is to put the phone into cardboard, select the corresponding 3D video or game can be.

Accordingly, the price of this kind of product is also close to the people many, now on the market even already appeared 9.9 yuan virtual reality equipment. And the cost of the integrated helmet is basically priced at more than 1000 yuan. In Oculus's publicity film, the user wears the helmet, with the magnetic gun, can be immersive to feel the full range of simulated real scene, a lot of integrated helmet products are now the main direction of the game. To this end, many enterprises in the virtual reality products in addition to helmets, but also include interactive equipment (magnetic gun, handle, steering wheel), headphones, data lines.

In this respect, Beijing Institute of Technology Virtual Reality Laboratory director, Professor Ongdongdong told the "First financial daily" Reporter: "The future of the Cyber Games will be virtual reality game replaced, as long as the virtual reality market outbreak, the game will be the first breakthrough in the field." ”

But the real mass market virtual reality helmet needs to be cheap enough and supported by enough applications to be able to occupy a place in the living room and become a TV and gaming partner. The current situation is that the virtual reality device can run in most of the Games for demo (demo), the real operation of the game is very few.

Behind this, although the current virtual reality device can be connected to all games theoretically, but because the market game is not aimed at virtual reality for the development and design, so whether visual display, or game interaction, there are many problems. Among them, because the Oculus Helmet's optical scheme cannot support the existing game, the game manufacturer must aim at the Oculus in the output to make the big change to the picture, this means that if wants to be on the Oculus platform on-line game, must the redevelopment.

And for the integrated helmet of the future application scenario, Ant Technology CEO, founder Shang told reporters, in addition to cooperation with the game manufacturers, with the shooting class, RPG class and other large-scale games, but also with the film provider to provide output interface to get the same experience as the cinema can also be in the social network through virtual reality glasses face-to-face chat and virtual reality of tourism.

Lack of experience is the focus of obsession

In Ongdongdong's view, in the current parameters of the integrated helmet, resolution and visual angle can basically meet the requirements, and the delay can not be effectively resolved by the parameters are dizzy, after all, the body exists in the real world, and the senses are brought into another so-called virtual reality, the body will instinctively appear uncontrolled drift of the body, and the screen delay , the system refreshes the frequency low to aggravate the user to resemble Carsick sickness the experience symptom.

To this end, Oculus has also admitted that the product has not been listed, is the hope of a truly mature, perfect form to the consumer market.

But the change Ongdongdong see is that in such a small market now, with more and more "manufacturers" into the bureau quickly spread, which means that the earlier concept of simple play has not worked, and startups want to live more or to spell products.

Although a lot of ' big manufacturers ' began to push their own VR products, but also do not rule out some of the fun of the enterprise, hasty online, the specific number of technical precipitation and how much determination is still not to be seen. "In Shang's understanding, mobile helmets and integrated helmets are chosen for different routes, and for consumers, one is entry-level and one is a bone-level." With the use of mobile phone helmet products can be adapted to any mobile phone, particularly easy on the volume, if the performance is good enough to kiss the people, in this year absolutely have the opportunity. and the integration of the helmet, in the "factory" competition under the innovative enterprises want to go down must emphasize the difference.

(Responsible editor: Mengyishan)

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