For the designer, after receiving a project, the most happy is the moment of inspiration. At that moment, there are many creative forms in your mind, they are in front of you, they collide with each other, and inadvertently inspire the ideal http://www.aliyun.com/zixun/aggregation/16658.html ">idea, This feeling tends to make people eager to stop. The inspiration may come from a composition, a graphic, a color, a gradient, a picture, even a piece of music, and so on. But if you want to inspire, you have to accumulate in your brain. This is also a design practitioners from the art of sublimation as a designer process.
I remember a previous article trying to explain the difference between art and designer. The following figure:
What the designer accumulates can determine a piece of a design. If a designer has accumulated the font of various fonts, the effects of stacking styles, and some basic forms of typesetting, his work is almost done on these bases. But if the designer has accumulated the idea of interpretation design, know how to find and enlarge the breakthrough point to sublimate their work, typography, fonts, layer styles are only for the breakthrough service, the work is naturally higher a dan.
In this era of exploding information, we can see excellent works all over the world every day. Many people see a good work in the first reaction is to "save it as" for a rainy. But if you really do a good work as a subject to study, let this work in your hands cobwebs, analogy, then you get far more than countless "save as".
Here is a few years ago I "Save As" a work:
What useful information can we collect for such a work? Start with its composition:
Triangle composition, center of gravity right. In order to highlight the product so put the product in the center of the screen, left and right a low one high, a light weight of two elements to balance the screen and so on ... This is what we get from other people this work intuitive, is someone else to do something, if copied without thinking and flexibility is called plagiarism, is the most lethal. So how to adapt it? We can simply try:
We cut the product and the characters in half, and then we can imagine adding some interactive effects that are triggered by the mouse region. So we are a preliminary to the other people's things into their own accumulation, look at this transformation after the composition:
It is also a triangular composition, but the center of gravity is in the middle of the screen. This divergence out of a form of expression, but also accumulated a way of thinking, in the future can be used in other appropriate projects. In fact, according to this idea, we can diffuse a variety of changes, and even specific to the middle of the circle can be turned into triangles or squares and so on. When we get a new project, the change is the idea that you thought of when you got the idea. Design is no standard answer, everyone's vision is different, everyone changes out of things may not be the same, in such divergent thinking accumulated is the designer to solve the problem of ideas, accumulated more, quantitative change to qualitative change, the design of the promotion of Dan is the case.
The excavation of a piece of work is much more than that. For example, the color of this work is the golden System, gold for beginners is more difficult to grasp a hue. First contact is easy to do with the green or red. It is rare to encounter such a gold tone case, why don't we take to analyze and record its use of color:
For such a bad grasp of the color, we can record its color value, but also in the color spectrum to choose its different lightness of color, to see the basis of deeper and lighter colors will produce changes. It is worth mentioning that, although the direct use of curve tools can be a deeper or more shallow gradient, but that virtually lost a familiarity with the color spectrum of the opportunity.
When these big things are stripped out by us, we can look at it. Some of the advantages of the details, such as the selection of a font, the processing of buttons, the transparency of each part of the grasp, the scope of the characters to intercept, with those brushes, where the use of the layer style, where may be hand-painted and so on.
For a more unique detail process, we can also think about it in divergent ways. For example, the lower-left corner of the circle:
For example, this texture form, which uses a circle here, then if we encounter a square or triangular item, we can completely adapt it to the corresponding shape, also put in a corner for the composition of the service. We can even open the PS immediately to try how to make this kind of texture in the triangle effect, that is not to take into account the angular light and texture of the difference. If we make the Golden Triangle, the next time we can make a silver square out, accumulation is in such divergent thinking formed. This kind of self study in the actual combat is much more than the daily walk in each tutorial. If so, such a seemingly simple piece of work can be written by us to write a research report.
The above mentioned is only the individual in the beginning of the design accumulation of a little experience, here and share with you. With this kind of thinking, we see the good idea and expression techniques into their own things, is called not to accumulate small flow, not to become Jianghai. However, the accumulation of things may be a lot of miscellaneous, so we are mainly to the accumulation of the process into their own thinking habits, as if to see a water droplets can imagine it fell to the ground splashing water droplets scattered and in the sun shine in the picture, to train themselves with such thinking, Whenever you see a good design will not be able to help in the mind of its ever-changing, over time, why not the inspiration? Accumulation, so simple.
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