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Self-made C # version 3DS file parser and display 3DS model with SHARPGL

Self-made C # version 3DS file parser and display 3DS model with SHARPGL+bit Wei Wei + quietly left a version of the right to say:It is said that the *.3DS format of 3D model files is very old and outdated format. This document references (Http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader) and (http://www.cnblogs.com/lookof/ archive/2009/03/

BIOS explanation: What is the BIOS? What is the role of BIOS? CMOS and its relationship to the BIOS?

1. What is the BIOS ?The BIOS is an abbreviation for the English basic input output system, and the Chinese name is the basic input and output systems after translation. Its full name should be Rom-bios, meaning read-only memory basic input/output system. In fact, it is a set of solidified into the computer board on a ROM chip program, it holds the most important

4. Basic model of 3DS Max and operation of 3ds Max object operation

capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up

4, 3ds Max basic model and operation of 3DS Max General workflow

I. General workflow for 3DS MaxThe main process for animating with 3DS Max is: modeling → assigning materials → setting up lights → creating scene animations → making environmental effects → rendering a plot.Modeling: You can establish an object model in your scene by creating standard objects (3d geometry and 2D graphics) and then applying modifiers to those objects."Give material": Use the material editor

3ds model for texture method tutorial, 3ds model texture tutorial

3ds model for texture method tutorial, 3ds model texture tutorial The previous function still cannot load all the TGA textures. We convert the invisible TGA to the file format that can be displayed, and then modify the texture file name in 3ds. Two steps, 1. Convert TGA to bmp (transparency will be lost) 2. Modify the texture file name in

3ds model big gathering-display all knowledge points at the same time, 3ds big gathering

3ds model big gathering-display all knowledge points at the same time, 3ds big gathering For more information, see. All models have been loaded before. Can all models be displayed together: // Draw all models void drawAllModel () {for (int I = 0; I The COLI_L model is very large and is included in it. Temporarily remove it: All are stacked together. This chapter is here first, and then you c

Asus laptop BIOS strategy: Restore the default bios settings, Asus laptop bios

Asus laptop BIOS strategy: Restore the default bios settings, Asus laptop bios We have already set it in the bios and want to restore it to the default setting. In the bios, how should we restore our settings? I would like to share my experience with you and hope to help

Use the ch341a programmer to refresh the BIOS, restore the BIOS, and MOM will never have to worry about BIOS brush broken

A few days ago, repair computer main analysis on the brush BIOS, the results brush the black screen can not open the machine, immediately realized that the BIOS brush wrong. From the Internet to look up information, various methods tried all over, nothing useful. Finally kung fu not negative, found the encoder, know how to use. Here's a look at the specific usage: first bought a cheaper encoder: Remov

BIOS Setup Illustrated Tutorial Award BIOS Latest (EXT) _ Other related

I have already learned some basic BIOS basics, and settings, so in this article I will give a more detailed introduction of the BIOS overclocking settings, I hope for those who want to overclocking but did not pick up the overclocking player can have some help. As with the AMI bios, press the "Del" key to enter the BIOS

How to Write a controller (from 3DS max sdk 9)

Introduction: Brief Introduction: The constraint controller that we study here is called the position constraint. the entire source code of this constraint is found at/3DS maxsdk/samples/controllers/position_cnstrnt.cpp ). it is expected that the reader wowould need to refer to it while going through the descriptions. What we want to learn today is the position constraint controller in 3DS MAX. You can see

BIOS settings graphic tutorial Award Bios latest)

I have already learned some basic Bios knowledge and settings in the previous article. In this article, I will introduce Bios overclocking settings in more detail, it is expected to be helpful for players who want to overclock but do not miss the overclock. Like the AMI Bios, press the "Del" key to go To the Bios sett

"Unity" 3.3 makes a model with 3DS Max 2015 and imports it into Unity

Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it into unity use on the line.Unity supports almos

[Unity] 3.3 create a model with 3ds Max 2015 and import it to Unity, 3 dsunity

[Unity] 3.3 create a model with 3ds Max 2015 and import it to Unity, 3 dsunity Classification: Unity, C #, VS2015 Date of creation: I. Introduction to commonly used 3D software Because the modeling function of the Game Engine itself is relatively weak, neither professionalism nor freedom can be compared with professional 3D software, therefore, most of the models, animations, and other resources in the game are produced through professional 3D softwar

Reading and displaying 3DS files in OpenGL

Reading and displaying 3DS files in OpenGL After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it. Demo program: here Source code: here First, I found a lot of examples of loading the

OpenGL achieves free rotation of models in 3DS files

SummaryThis article briefly describes how to read and display models in the 3DS file in OpenGL, and focuses on the mathematical basics and programming methods for freely rotating models by dragging the mouse.   KeywordsOpenGL 3DS file format VC ++ free rotation Many papers and books have mentioned how to read and display models in 3DS files in OpenGL. But in many

25 things you probably didn't know about the 3DS MAX SDK

ArticleDirectory 25 things you probably didn't know about the 3DS MAX SDK Http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk 25 things you probably didn't know about the 3DS MAX SDK I 've adventured deep into the darkest corners of the 3DS MAX SDK to brin

[Ityran original]iphone in OpenGL ES display 3DS max model two: LIB3DS load model

[Ityran Original]iphone medium OpenGL ES display 3DS max model two: LIB3DS load modelU0u0-ityranIn the previous section, we analyzed the obj format.The advantages of the obj format are textual, readable, and obvious, and the computer parsing the text process is much slower than parsing the binary file. One problem with obj is that the layout formats exported by various 3D modeling tools are not the same, and face has polygons (more than three-sided)

3DS file format

3DS file format 1. Read rules the 3ds file reading rules are as follows: Bytes: read directly; Word: Read the low byte first, and then read the high byte. For example, the word after reading the ed 3c is 3c ed; Dual-text: Read the low-level text first, and then read the High-Level text. For example, the double-word after reading the ed 3c 25 43 is 43 25 3c ed; Floating Point: read four bytes directly. 2.

3DS File on Spinach website Development OpenGL read-in and display

The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could

Ogre3D local illumination real-time Renderer (3ds max viewport plug-in)

This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX. Development Environment: 3DS max sdk 2009 + ogre 1.6.4

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