;bally = 400;Speedx = 8;Speedy =-8;Ballwidth = 16;Paddlewidth = 80;Brickwidth = 40;Level_index = 10;Bricknumber = 0;Level_i = 1;Modified = true;Endgame = false;border = 250;Define and initialize a series of variables that will be used in subsequent codeThis layerFrame 3rdAdd as:if (endgame)Variable endgame identifies whether the game is over, and if the game is over, jump to frame 5th if (number (Bricknumber) Level_i = level_index-9;Call (Level_index);Setting the game level, which is the cont
(0.5,hue[1]) gradient.addcolorstop (1 , hue[2]) Ctx.fillstyle = Gradientctx.fillrect (10,10,200,100)}//test2 ()2. Realization of IdeasThe entire game involves the object, including the ball of motion, the Wall (Box), the speed (tempo).At the same time, the ball must move inside the wall and bounce back when it touches the wall.When the ball and the wall collide, the direction of operation will change, the change to the absolute value of the speed does not change, but change the speed of the pos
, and the left side of the mobile phone is lifted (0 ~ 90), raised to the right of the mobile phone (0 ~ -90)2. Sample Code 1
Package com. level. level1; import com. level. level1.R; import android. content. context; import android. graphics. bitmap; import android. graphics. bitmapFactory; import android. graphics. canvas; import android. util. attributeSet; import android. view. view; public class LevelView extends View {// defines the Bitmap compass of the Large Horizontal disc image; // def
++; - } in if(time_times==10){ the if(xspeed>0){ thexspeed++; About}Else{ thexspeed--; the } the if(yspeed>0){ +yspeed++; -}Else{ theyspeed--;Bayi } thetime_times-=10; theSystem.out.println (xspeed+ "" +yspeed); - } - }; theTimer=NewTimer (100, Taskperformer); the Timer.start (); the F.pack (); theF.setvisible (true); - } the classMyCanvasextendsCanvas the { the Public
() {return father;
public void Setfather (lattice f) {father = f;
public void Setflag (int f) {flag = f;
public string toString () {return new string ("+ x +", "+ y +") \ n ");
} public class Maze extends JPanel {private static final long serialversionuid = -8300339045454852626l; Private int NUM, width, padding;//widths of each lattice and height of private lattice[][] maze;
private int ballx, BallY;
Private Boolean drawpath = false;
1, new Flash document, 550*400, other default.
2, create a movie clip, select the Ellipse tool, no strokes, fill color radiation gradient, draw an ellipse (shape custom, I phase you will be better than I do), the right key library to set the link, class name ball.
3, return to Scene 1, the first layer of background (random), new as layer, in the as layer of the first frame input code:
The initial position of the ball
The initial position of the ball
var ballx:number = 275;
var bally:number
1, new Flash document, 550*400, other default.
2, create a movie clip, select the Ellipse tool, no strokes, fill color radiation gradient, draw an ellipse (shape custom, I phase you will be better than I do), the right key library to set the link, class name ball.
3, return to Scene 1, the first layer of background (random), new as layer, in the as layer of the first frame input code:
The initial position of the ball[Initial position of code]//ballvar ballx:number = 275;var bally:number = 400
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