best lighting for vlogging

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Unity2d achieve texture bump and accept real-time lighting effects

First look at the final effect:Our original artwork is a 3D model:This effect is achieved through shader:(Shader code from foreign blogs: http://www.thomas-joncorpuz.com/blog/2014/11/30/custom-unity-2d-sprite-shader)Shader "Custom/spritenormal" {Properties {[perrendererdata] _maintex ("Sprite Texture", 2D) = "White" {} _normalstex ("Sprite Normals", 2D) = "Bump" {} _ramp ("Shading Ramp", 2D) = "White" {} _color ("Tint", Col OR) = (1,1,1,1) [Materialtoggle] Pixelsnap ("Pixel snap", Float) = 0 _c

Add lighting effects to Threejs scenes

The following code is used to add lighting effects://enable the renderer to support shadow mapsthree. Render.shadowmapenabled=true;//Set Light Shadow properties//set light to create a shadowthree. Light.castshadow=true;//if it is a debug state, you can also display the light's Debugging Help boxthree. Light.shadowcameravisible=true;//set Shadow Map qualitythree. Light.shadowmapwidth= Three. Light.shadowmapheight = 1024*4;//Setting model Properties//se

#: Research Notes on LED intelligent lighting system based on Z-wave protocol

experiment, to read the agreement to know how the pulse should be adjusted. 2. The built-in RGB tri-color LED is controlled by three PWM signals respectively, the colors of the LEDs can be changed, and the transparency can be changed (gray level can be changed), and the CIE chroma principle. 3. ZM4104 chip can be directly selected for network control, but it seems that with STM332 can also, need to try. ☆: interface Circuitsimilar to the 8086/80386 hard disk access, the first to create an inter

Objects and materials for advanced lighting and materials

translucent, and light rays penetrate the interior of plants and leaves, causing the plants and leaves to reflect, refract and absorb rays, creating an interesting phenomenon called subsurface scattering, so that the light is on the back of the blade, and we can see the internal structure of the blades from the front.Unity3d Shader subsurface scattering (subsurface scattering)Originally in the leafy rainforest, a large number of leaves blocked a lot of light, the interior dim, at this time to s

Objects and materials for advanced lighting and materials

translucent, and light rays penetrate the interior of plants and leaves, causing the plants and leaves to reflect, refract and absorb rays, creating an interesting phenomenon called subsurface scattering, so that the light is on the back of the blade, and we can see the internal structure of the blades from the front.Unity3d Shader subsurface scattering (subsurface scattering)Originally in the leafy rainforest, a large number of leaves blocked a lot of light, the interior dim, at this time to s

Uva-11400-lighting System Design

You is given the task to design a lighting system for a huge conference hall. After doing a lot of calculation sketching, you had figured out the requirements for an energy-efficient design tha T can properly illuminate the entire hall. According to your design, you need lamps ofNdifferent Power Ratings. For some strange-regulation method, all the lamps need-to is fed with the same amount of current. So, each category of lamp has a corresponding volt

Advanced lighting and materials to simulate real-world illumination

light of the real world is not range.There is no perfect point of light in nature, but the next light source is closer to the real world.The lighting formula for a point light source, for example, is basically a change caused by attenuation.Directional lightThe most common direction is sunlight. Just talked about the light source when said, all types of light source is caused by the deformation of the point light source, then the direction of light i

Lighting Control and Home Intelligent Information Terminal Program (temperature and humidity measurement, smoke alarm, door magnetic control, curtain control, etc.)

Some customers of the intelligent home lighting system, the realization of the use of mobile phone control RGB LED, wireless, intelligent, situational intelligent lighting control system, according to different scenarios set the light color and intensity adjustment.The gateway part uses the Wiznet series Ethernet chip to realize the network connection.The current smart Home suite solution to achieve the g

OpenGL Lighting and Colors

OpenGL Lighting and ColorsTransferred from: http://www.cnblogs.com/kekec/archive/2011/08/16/2140789.htmlThe generation of model colors in OpenGL scenes is described in the following flowchart: + +++++++ ++++++ ++++++ ++++++(1) When the light is not turned on, the vertex color is used to produce the color of the entire surface.With Glshademodel , you can set how the color of the interior pixels of the surface is generated. Gl_flat/gl_smooth.++(2) In ge

Achieve stage lighting and scratch card effects with Blendfunc

the corresponding place on the black mask layer, the alpha value of 0 pixels, Does not affect the black matte layer. Here the Black Mask layer (actually already painted on the rendertexture) is destination color, the light layer is the source color, because the light layer only play the role of the marked area, only the alpha value is valid, and should not affect the final result of the RGB value , so srcfactor select Gl_zero, black Mask layer as destination Color, is also the provider of RGB m

UV 14000 Lighting System Design (DP)

UV 14000 Lighting System Design (DP) You are given the task to design a lighting system for a huge conference hall. after doing a lot of calculation sketching, you have figured out the requirements for an energy-efficient design that can properly illuminate the entire hall. according to your design, you need lampsNDifferent power ratings. for some strange current regulation method, all the lamps need to be

Demand Analysis of Indirect lighting

Yesterday, I tried to make the cup on my desk into a 3D image. It took nearly a day to use Mental Ray rendering and I could not get the desired result. I would like to summarize my comments on Mr Indirect lighting as follows, we hope that the emergence of Elvish Ray can solve these problems, which is also a requirement analysis: 1. the energy of photon is too difficult to adjust, so it will never work out. After a long try, we will find that the en

Chinese comments of LED program for netbee Lighting

If you read this code in conjunction with the document I translated earlier, the effect would be better. I hope you can give more advice on the incorrect comments. /*************************************** **************************************** * *** For a detailed explanation of the wireless lighting experiment code, refer to the experiment on wireless lighting in ZigBee practice: step 1: Find the followi

4th lesson 3rd Section _android Lighting System _ Writing HAL_LIGHTS.C

JNI file: Com_android_server_ledservice.cppRegistering the local method will load the HAL file:3. Writing the HAL program for the Android lighting systemJava:frameworks/base/services/core/java/com/android/server/lights/lightsservice.javaJni:frameworks/base/services/core/jni/com_android_server_lights_lightsservice.cppHal:lights.cDefault color: Frameworks/base/core/res/res/values/config.xmlBattery Light: Frameworks/base/services/core/java/com/android/se

Unity Lighting Summary

the rendering priority of the selected light. This can affect lighting fidelity and performance (see performance considerations, below). Auto The rendering method is determined at run time, depending on the brightness of nearby lights and the current quality Setti Ngs. Important The light was always rendered at Per-pixel quality. Use Important mode is the most noticeable visual effects (for example, the headlight

Unity3d Shaderlab vehicle Painting lighting model combat

In this article, we will create a lighting model for vehicle painting. The first is to prepare the scene, new Shader Material. The process is relatively simple, just look at the finished code:Shader"91ygame/caroutlight"{Properties {_maintint ("Diffuse Tint", Color) = (1,1,1,1) _maintex ("Base (RGB)", 2D) =" White"{}_specularcolor ("Specular Color", Color) = (1,1,1,1) _specpower ("Specular Power", Range (0.1, -))=3_relfcube ("Reflection Cube", Cube) =

QQ Icon Lighting Auxiliary tools how to use?

QQ Icon Lighting Auxiliary tool currently supports 37 icons lit, the future will also upgrade more; use it to make your lighting easier and quicker. Ordinary version of Permanent free, updated 2-4 times a month, the future will also add a key to light and other functions. Concrete Use method: Download install QQ icon to light Auxiliary tool, open and login software, associate your QQ number, finally choose

Canon 7D camera Photo tour of shore gorgeous lighting night photos

To the photography enthusiasts to the detailed analysis to share the Canon 7D camera photography Shore Gorgeous lighting scene photos of the tour. Tutorial Sharing: The shore of the night is generally beautiful, gorgeous lights reflected in the water, so that the scenery more dreamy color. On the shore to find the best location to shoot the night, set the camera to start serious shooting it. Taking the wide water as the foreground, photogr

Unity Shader's basic lighting

directions: diffuse model and specular reflection model. Diffuse reflection: Indicates how much light is refracted, absorbed, and scattered out of the surface. Specular reflection: Indicates how the surface of an object reflects light. Standard illumination ModelThe light entering into the camera is divided into 4 parts, and each part uses a method to calculate its contribution. Self-Illumination (emissive): How much radiation a surface itself emits when given a direc

Photoshop changes daytime landscape to night lighting effect

First look at the original image 1, the original effect chart. 2, copy the original map, the use of lighting effects of the whole picture into the night. 3, create a new layer, and then put the lights where the lights, what kind of lights to choose what kind of brush, and the color of the lamp tune. 4, copy the original layer, the lights around the place selected, and feather, reverse, cut. Adjust th

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