blender convert 2d image to 3d

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Unity3d Tutorial: how to convert 3D coordinates into 2D coordinates

Unity3d tutorial: Convert 3D coordinates into 2D coordinates. 3D coordinates are called World Space in unity, and 2D coordinates are called screen space, which is based on Pixel. The following uses the iPad 1024x768 () resolution as an example: The upper left corner is (0, 0

AE exports 2D and 3D scenes as image and image space data files (with source code)

In AE development, we often encounter the need to export the current scenario in map, scene, and globe as an image. below is my summary of the export method, where two-dimensional can be exported to the memory or hard disk, you can also export the space data file of the image, which can only be exported to the hard disk in 3D, with the source code (VB. net), the

"Reprint" from zero to achieve 3D Image engine: (2) Draw 2D Straight line is not simple

Original: 3D image engine from zero: (2) It is not easy to draw a 2D line1. Mathematical analysis1) The problem of drawing straight lineI thought it would be easy to draw a straight line, take a straight line formula, traverse X for Y to draw out is not finished, but it is not true. Take the 2D line as an example, bec

The beginning of the project- ing from 2D image recognition to 3D (Java3D)

The University has only three months left, as if it has experienced another reincarnation-beginning to miss the university life. Therefore, I chose to stay in the school and complete the three months of university indulgence. After graduation, you can at least recall the last days of college. Biji followed the previous lab teacher's main content: Image Recognition of the characters in the photo, and then mapped to the pre-built

Implementing the 3D image engine from scratch: (2) it is not easy to draw 2D straight lines.

1. Mathematical Analysis 1) draw a straight line I thought it would be easy to draw a straight line. Just take a straight line formula and traverse X to find Y. Isn't that true. Take the 2D line as an example, because the 3D line only introduces a zcoordinate. Key problem: the straight lines we have learned in mathematics are based on the real number field. On the computer screen, the straight lines drawn a

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