Assigning values between a base-class pointer and a child-class pointer(1) When assigning a subclass pointer to a base class pointer, no forced type conversion is required, and the C + + compiler automatically casts the type. Because the child class object is also a base
library. The code that uses the defined class is generally referred to as the customer code.In order to use the classes in Ch09classlib, a reference to Ch09ClassLib.dll is added to the console application. For this example, the reference is an output file to the class library, or it can be copied to the local location of CH09EX02 to continue developing the class
C # class variables point to the instantiation of a derived class Object 1. hierarchy (for constructors)
The constructor of the class to be instantiated Cannot initialize the class, but must also call the constructor in the base class
can be modified in the constructionEmployee.name="Xiaohong"; Console.WriteLine ("invoking instance constructs"); } /// ///Static Constructors/// StaticEmployee ()//high priority, so the value inside will be overwritten by the value of the call.{employee.name="xiaoming"; Console.WriteLine ("call a static construct"); } } /// ///Static Class/// //Public static Class N
C + + methods for executing parent classesFirst, we build a project, and then we write our parent class.People.h:People.cpp :And then here's our sub-category:Main.h:Main.cpp:Well, prepare for the job well, and we'll now write our main program:At this point, the main program output is Main:hello world! ;And we want to output People:hello world in the parent class! How to do it.We only need to change the Mai
C + + friend class:Under normal circumstances, a class is not accessible to private members of another class. Just like this:#include This is an error: main.cpp|6|error: ' int a::a ' is private| In other words, A is private and B is not accessible.At this point, we are going to use the concept of the friend class.At this point, B will be able to access the privat
() {returnBase2_obj; }// go to base2};/// class DerivedintBase1_open (base1 B1) {returnB1.open (); }intBase2_open (base2 B2) {returnB2.open (); }intMainvoid) {Derived D; Std::cout //Like upcasting in inheritance.Std::cout //Like upcasting in inheritance.}An accompanying class diagram is easy to understand:The class derived here is not a subclass, but instead
Original http://blog.csdn.net/ithzhang/article/details/8119286ThemeC + +C + + has been studying for years you know why when you define a class, the definition of the class is placed in the. h file, and the implementation of the class is placed in the CPP file. Why can they be linked together? You know what can be put i
Class template (class template) friend and common class friends, there are many differences,
The main reason is that the class template contains template parameters (template parameter), which causes the friends and class templates to have many matching forms;
It consists
(); } } public class Wing { }Javascript var Goose = function () { var wing = new Wing (); }; var Wing = function () {};DifferenceCorrelation and Dependency differences:
From the point of view of the code, dependency is the parameter or return value of the method, or the variable form of the method, and the association is embodied as a property of a class
The following is achieved by using C and C + + to implement a chain stack (linked list implementation), from which the idea of data encapsulation abstraction is realized:"C + + implementation"#include Operation Result:4 3 2) 1 0"C Language Implementation" #include Operation Result:4 3 2) 1 0The output is consistent, c
following code will be problematic, the output is garbageint Main (void) { printf ("%d", sum (5 )); return 0 ;} int sum (intintint a) { return (a+b+c);}Output Result:[Email protected]:~/myprog/geeks4geeks/cpp$./A. out 1954607895[email protected]:~/myprog/geeks4geeks/cpp$./A. out 1943297623[email protected]:~/myprog/geeks4geeks/cpp$./A. out-16827881[email protected]:~/myprog/geeks4geeks/cpp$./A. out 67047927[email protected]:~/myprog/geeks4
the following form:Class template name Where the type argument table should match the type-form parameter table in the class template. Classes generated with class templates are called template classes. Class templates and template classes are not the same concept, the class template is the definition of the template,
string. If you want to modify a string without creating a new object, you can use the System.Text.StringBuilder class. For example, using the StringBuilder class can improve performance when you concatenate many strings together in a loop. 1. It is a reference type that allocates memory on the heap 2. A new instance is generated when the operation is 3.String object once generated immutable (immutable) 3.
("constructor with a parameter ");}
Public myderivedclass (int I, Int J): Base (I){Console. writeline ("constructor with two parameters in my subclass ");}}When the constructor with a parameter is used to instantiate a derived class, no error is reported because it specifies the constructor of the base class.4. If the constructor in the base class does not conta
Linked list nodes in C + + are typically of the same type. So we can do that with templates.#include using namespacestd;template//define a declaration that a template class must haveclassLinknode//The class that represents the linked list node { Public: Linknode (): M_pnext (nullptr) {}//constructor, implemented in the function body equivalent to the default in f
Reprint Link: http://blog.csdn.net/oqqQuZi1234567/article/details/43489291 class template is similar to the definition and use of function template.
Sometimes, there are two or more classes that have the same functionality, just different data types, as the following statement declares a class:
Class Compare_int {public:compare (int a,int b) {x=a; y=b;} int max
"afxdialogex.h"
Cdrugdlg dialog box
Implement_dynamic (Cdrugdlg, CDialog)
Cdrugdlg::cdrugdlg (cwnd* pparent /*=null*/)
: CDialogEx (Cdrugdlg::idd, pparent)
{
}
Cdrugdlg::~cdrugdlg ()
{
}
This initialization is also often used to initialize constant (const) members in a class, as shown in the following code:
Class Point
{
Public
Point (): X (0), y (0)
){++ Numtanks ;}
~ Enemytank () {-- numtanks ;}
Static size_t numberoftanks (){Return numtanks ;}
Virtual bool destroy ();
PRIVATE:Static size_t numtanks; // tank object counter};
Finally, assume that an enemytank object is dynamically created using new somewhere else in the program, and then deleted using delete:
Enemytarget * targetptr = new enemytank;
...
Delete targetptr
This will cause a serious problem, because the C +
Pre-Knowledge:The difference between our CPP file and the. h file in C + + is that CPP files are files that need to be compiled, become a standalone compilation unit, and H files never need to be compiled, just for preprocessing.Usually we complete the implementation of the function in the CPP file, then in H is the declaration of the function, because by default, global variables and global function storage types are extern type, so we do not need to
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