using the photon engine for Unity online game Development (ii)--photon Common class IntroductionPhotonPUNUnityOnline game developmentphoton Common class Introduction:Ipuncallback
The Pungipuncallback interface defines a number of callback functions related to the Photon network connection.
These callback f
Next, let's explain the various properties of the object in the Pixi:First of all, let's look at the various elements of the object inside exactly what kind of.alpha NumberThe transparency of the entire stage object.buttonMode BooleanWhether the rendering is a button. This author has not been tested yet:cacheAsBitmap BooleanSets an element that does not display the object cache as a bitmap.children ArrayReturns an array that contains child elements.defaultCursor StringThe style of the element a
In the previous chapter we mainly introduced the display object and how to display the picture. This chapter describes the display text.Here are the previous chapters of this series of tutorials, so be sure to read the previous chapters before you read this article.Python Game engine Development (i): PrefacePython Game
, for the cocos2d-iphone engine, it is more convenient, specific and stable; the relationship between the two is like a programmer who can develop both the client and the server with three years of game experience, and a programmer who has been dedicated to the client for three years;
Cocos2dx is more suitable for you if other platforms may be used later, and cross-platform
Original article. For more information, see http://blog.csdn.net/zhy_cheng/article/details/8266803.
It's another helloworld. In my impression, there are helloworld of C/C ++, Hellworld of C #, helloworld of Java, and helloworld of Android, it is also a new knowledge of total, but this time helloworld is my favorite helloworld, because it was developed by the game helloworld, and I like playing games very much, of course Dota is the favorite.
Nothing
correspond to proportions, the location where x exceeds the map is displayed. In this way, the bullet is removed from the map.3. After work in the future, there will be something on the map now, and there will be only the problem of determining the outcome and defeat. Specifically, the hero wins after eating all the watermelons and loses when the enemy encounters them. This requires collision detection. In the cocos2d-x to judge the collision is very good to do, I just talk about the principle,
This example describes the engine usage of Android game development learning. Share to everyone for your reference. Specifically as follows:
The car engine is the heart of the car, which determines the performance and stability of the car, is a considerable concern when people buy cars. The physical
some time.18 now go to configure the number of androidproject;watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdg91y2hzbm93/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">19 Click + Sign. Choose Android Application;20 named Hello-android, select Hello-android module, select the real machine debugging, determine;21 Appear green Triangle control button, connect your Android Real machine successfully, click Green triangle to execute;Android executed successfully;watermar
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The cocos2d-x engine implements a huge internal main loop, updating the interface between each frame, if the time-consuming operation is put into the main thread, the game interface will be card, this is intolerable, the most basic condition for a game
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Cocos2d-x implements Chinese, there are two ways to transcode and read XML files, For the first, in my blog
[Cocos2d-x game engine development notes (2)] rendering text on the screen has an introduction, next to see how to read Chinese from XML files.
alignmentwidth----"refers to the text alignment, there are left, right, center several ways. Where the left drawing origin is the upper right corner, the drawing origin of right is from the upper corner, the center of the drawing origin is each line of text centers, to the sides of the expansion. ///halignment Alignment----"does not work for left, only works for right and center, and right is equivalent to the width of the translation alignmentwidth of the drawing origin. For center, translates
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Make the moving object have the effect of tail, can use Ccmotionstreak.
Here I use the "Cocos2d-x Game Engine Development Note (12)" Particle system to achieve the effects of user interaction with examples, making the effect more cool.
In the header
I have been familiar with many technologies. Now I am very confused. Now, if I write a blog about this technology, I may have a deeper understanding and memory, you can also provide some learning materials and insights. Coco2d-x, can be said to be engaged in mobile game development, a best starting point, I also intend to study the cocos2d-x, and intend to record the learning process and ideas. The platform
Python game engine development: TextField text
TextField
Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The
Python game engine development (7): drawing vector Graphs
Today, we will draw a vector image.Graphics class
First, createGraphicsClass is used to create vector graphics:
Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None
Since
Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/8434598
To make the moving object have a tail effect, you can use ccmotionstreak.
Here I use [Cocos2d-x game engine development Note (12)] particle system to achieve user interaction with the example of special effects, making the effect more cool.
Add the f
Author: dianqingyan
PrefaceIn the previous chapter, we used the easy-to-understand movie shooting process to get a rough idea of the game engine. I hope you can understand what the engine has. Just the next day I posted my post, a friend asked me, "What is the difference between a
Could you tell me whether the discuz template engine is easy to use or the smarty template engine is easy to use? now I want to create a private equity website for a customer. as per the customer's requirements, I have to write a program by myself.
If you want to separate templates and programs, I can see that only sma
some more complex, or online game development, the company will not use this genie class to do it, regardless of the model, because every company has its engine and various editors, and so on, it must be extended. If Sprite is used for development, it is not only inconvenient and inflexible, but also not suitable for
At the end of March, I temporarily ended the work in Beijing, from the original company, mainly to learn the game development of the underlying knowledge and 3D engine related content, and technology transformation, in order to spur their own learning, the future blog update will be more frequent, at this stage is mainly "gam
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