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Using the photon engine for Unity online game Development (ii)--photon Common class Introduction

using the photon engine for Unity online game Development (ii)--photon Common class IntroductionPhotonPUNUnityOnline game developmentphoton Common class Introduction:Ipuncallback The Pungipuncallback interface defines a number of callback functions related to the Photon network connection. These callback f

HTML5 game development engine Pixi.js Full starter manual (ii) Element object property resolution

Next, let's explain the various properties of the object in the Pixi:First of all, let's look at the various elements of the object inside exactly what kind of.alpha NumberThe transparency of the entire stage object.buttonMode BooleanWhether the rendering is a button. This author has not been tested yet:cacheAsBitmap BooleanSets an element that does not display the object cache as a bitmap.children ArrayReturns an array that contains child elements.defaultCursor StringThe style of the element a

Python Game engine Development (iv): TextField text class

In the previous chapter we mainly introduced the display object and how to display the picture. This chapter describes the display text.Here are the previous chapters of this series of tutorials, so be sure to read the previous chapters before you read this article.Python Game engine Development (i): PrefacePython Game

[IOS-Cocos2d (2.x) game development in one] custom ccsprite-(ID) Init rewrite need to note & 2. X version registered touch screen event code & brief cocos2d/X/unity3d engine make

, for the cocos2d-iphone engine, it is more convenient, specific and stable; the relationship between the two is like a programmer who can develop both the client and the server with three years of game experience, and a programmer who has been dedicated to the client for three years; Cocos2dx is more suitable for you if other platforms may be used later, and cross-platform

Cocos2d-x game engine development notes (1) helloworld

Original article. For more information, see http://blog.csdn.net/zhy_cheng/article/details/8266803. It's another helloworld. In my impression, there are helloworld of C/C ++, Hellworld of C #, helloworld of Java, and helloworld of Android, it is also a new knowledge of total, but this time helloworld is my favorite helloworld, because it was developed by the game helloworld, and I like playing games very much, of course Dota is the favorite. Nothing

[Cocos2d-x game engine development notes (15)] tiled map editor (3)

correspond to proportions, the location where x exceeds the map is displayed. In this way, the bullet is removed from the map.3. After work in the future, there will be something on the map now, and there will be only the problem of determining the outcome and defeat. Specifically, the hero wins after eating all the watermelons and loses when the enemy encounters them. This requires collision detection. In the cocos2d-x to judge the collision is very good to do, I just talk about the principle,

Android Game Development Learning Engine usage examples detailed _android

This example describes the engine usage of Android game development learning. Share to everyone for your reference. Specifically as follows: The car engine is the heart of the car, which determines the performance and stability of the car, is a considerable concern when people buy cars. The physical

Cocos2d-java Installing and configuring a cross-platform game engine and related development tools

some time.18 now go to configure the number of androidproject;watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdg91y2hzbm93/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">19 Click + Sign. Choose Android Application;20 named Hello-android, select Hello-android module, select the real machine debugging, determine;21 Appear green Triangle control button, connect your Android Real machine successfully, click Green triangle to execute;Android executed successfully;watermar

[Cocos2d-x game engine development notes (23)] multithreading and thread synchronization

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/9116479 The cocos2d-x engine implements a huge internal main loop, updating the interface between each frame, if the time-consuming operation is put into the main thread, the game interface will be card, this is intolerable, the most basic condition for a game

Cocos2d-x game engine development notes (26) Chinese and custom Fonts

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/9736973 Cocos2d-x implements Chinese, there are two ways to transcode and read XML files, For the first, in my blog [Cocos2d-x game engine development notes (2)] rendering text on the screen has an introduction, next to see how to read Chinese from XML files.

LIBGDX Game Engine Development Note (iv) text display Bitmapfont

alignmentwidth----"refers to the text alignment, there are left, right, center several ways. Where the left drawing origin is the upper right corner, the drawing origin of right is from the upper corner, the center of the drawing origin is each line of text centers, to the sides of the expansion. ///halignment Alignment----"does not work for left, only works for right and center, and right is equivalent to the width of the translation alignmentwidth of the drawing origin. For center, translates

Cocos2d-x Game Engine Development Note (17) achieve a sporty tail effect

Original articles, reproduced please specify the source: http://blog.csdn.net/zhy_cheng/article/details/8434598 Make the moving object have the effect of tail, can use Ccmotionstreak. Here I use the "Cocos2d-x Game Engine Development Note (12)" Particle system to achieve the effects of user interaction with examples, making the effect more cool. In the header

Cocos2d-x game engine development process

I have been familiar with many technologies. Now I am very confused. Now, if I write a blog about this technology, I may have a deeper understanding and memory, you can also provide some learning materials and insights. Coco2d-x, can be said to be engaged in mobile game development, a best starting point, I also intend to study the cocos2d-x, and intend to record the learning process and ideas. The platform

Python game engine development: TextField text

Python game engine development: TextField text TextField Anyone who has used flash knows that this class is not only used to display text, but also used to display input boxes. I will only implement some basic and practical functions here, and it will take some time to expand. Like the previous chapter,TextFieldIs a display object inherited fromDisplayObject. The

Python game engine development (7): drawing vector Graphs

Python game engine development (7): drawing vector Graphs Today, we will draw a vector image.Graphics class First, createGraphicsClass is used to create vector graphics: Class Graphics (DisplayObject): def _ init _ (self): super (Graphics, self ). _ init _ () # self. _ drawingList = [] # used to store the current graphic data self. _ currentGraphics = None Since

[Cocos2d-x game engine development notes (17)] Achieve the tail effect of Sports

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/8434598 To make the moving object have a tail effect, you can use ccmotionstreak. Here I use [Cocos2d-x game engine development Note (12)] particle system to achieve user interaction with the example of special effects, making the effect more cool. Add the f

J2-game engine-basic structure of Game Engine

Author: dianqingyan PrefaceIn the previous chapter, we used the easy-to-understand movie shooting process to get a rough idea of the game engine. I hope you can understand what the engine has. Just the next day I posted my post, a friend asked me, "What is the difference between a

Is the discuz template engine easy to use or the smarty template engine easy to use?

Could you tell me whether the discuz template engine is easy to use or the smarty template engine is easy to use? now I want to create a private equity website for a customer. as per the customer's requirements, I have to write a program by myself. If you want to separate templates and programs, I can see that only sma

[Android game development 22nd] (graphic details) Flexible animation playback in the game! Briefly describe the development of the game library and android game of j2_m2!

some more complex, or online game development, the company will not use this genie class to do it, regardless of the model, because every company has its engine and various editors, and so on, it must be extended. If Sprite is used for development, it is not only inconvenient and inflexible, but also not suitable for

Game Engine Architecture Reading Note 1-C + + in the game engine

At the end of March, I temporarily ended the work in Beijing, from the original company, mainly to learn the game development of the underlying knowledge and 3D engine related content, and technology transformation, in order to spur their own learning, the future blog update will be more frequent, at this stage is mainly "gam

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