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2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be
Basic concepts:Indexed indexES bar data is placed in one or more indexes, and if compared with a relational database model, the index is equivalent to the database instance (DB). The base unit for index storage and reading is the document. ES is
In order to use OpenGL ES drawing in an Android app, you first have to create a view container. One of the simplest methods is to implement Glsurfaceview and Glsurfaceview.renderer. Glsurfaceview A view container to display OpenGL-drawn graphics,
OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and
OpenGL ES Overview
Author:
Liu Peng
Date:
2009-05-10This article gives a comprehensive introduction to OpenGL ES, including the origin, main versions and features of OpenGL ES, and the main differences between OpenGL ES and OpenGL.
This is my entire process of log analysis for haproxy in the unit.We have been in the maintenance ES cluster configuration, and did not put a set of processes including the collection end of the code, all their own once, and the online collection of
The following are all converted from the android game programming entry-level classic. For more information, see the source.
OpenGL ES converts the coordinates of the points projected to the near-cropping surface into the pixel coordinates of the
An easy-to-understand OpenGL ES article, opengles
There are many ways to process images on a computer or mobile phone, but the most efficient method so far is to effectively use the graphics processing unit, or GPU. Your phone contains two different
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we
I recently went from OpenGL ES development of the Android platform to OpenGL ES Development on the iOS platform, so there are some differences in development due to the different platforms, and again the points to note.1. First, you need to
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