etl design patterns

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Learn some Python basics-data structures, algorithms, design patterns---visitor patterns

(self) self.engine.accept (visitor) self.body.accept (Visito R) forWheelinchself.wheels:wheel.accept (visitor)#This is our visitor, and every change is here .classPrintvisitor:defVisitwheel (self, Wheel):Print "Visiting"+wheel.name+"Wheel" defVisitengine (self, Engine):Print "Visiting engine" defvisitbody (self, body):Print "Visiting Body" defVisitcar (self, car):Print "Visiting Car"if __name__=='__main__': Car=Car () visitor=printvisitor () car.accept (visitor)Learn some Python basics

Summary of design patterns-behavior patterns

Category: After learning about such a multi-mode model, many behavior patterns have also been designed during the learning process. What are the behavior patterns? One by one. Iterator Mode Http://blog.csdn.net/huo065000/article/details/24352437 Intermediary Mode Http://blog.csdn.net/huo065000/article/details/22856883 Memorandum Mode Http://blog.csdn.net/huo065000/articl

Prototype patterns of Java design patterns

= 100.0f; Private floatdiameter = 10.0f; /*** Growth behavior, each call length and radius increase by one times*/ Public voidgrow () { This. diameter *= 2; This. Height *= 2; } /*** Reduce the behavior by half the length and radius of each call*/ Public voidshrink () { This. diameter/= 2; This. Height/= 2; }}View CodeClient class: Packageprototype;Importjava.util.Date; Public classClient {PrivateMonkey Monkey =NewMonkey (NewDate (),NewGoldringedstaff ()); Public voidChange () {//

"Programming Ideas" "Design patterns" "structural patterns structural" MVC

, Item_type, item_name):Print('That %s '%s ' does not exist in the records'%(Item_type, item_name))classController (object):def __init__(self, Model, view): Self.model=Model Self.view=ViewdefShow_items (self): items=list (Self.model) Item_type=Self.model.item_type self.view.show_item_list (item_type, items)defshow_item_information (Self, item_name):Try: Item_info=self.model.get (item_name)except: Item_type=Self.model.item_type self.view.item_not_found (Item_type, Item_name)Else: Item_type=Self.m

Design Patterns-understanding of appearance patterns

Design Patterns-understanding of appearance patterns Appearance mode: provides a consistent interface for a group of interfaces in the subsystem. This mode defines a high-level interface, making the subsystem easier to use. In the data room charging system, the appearance mode is used to remove the coupling between the U layer and the B layer. According to the pr

Java design Patterns and the role of façade patterns in Java

on request:  Anyone who has used a servlet knows that, in addition to having a corresponding configuration in Web. xml, it is necessary to inherit an abstract class called httpservlet, and rewrite the Doget and Dopost methods (and, of course, just rewrite the service method).Many of the methods in the request object are used when the internal components interact with each other, such as setcomet, setrequestedsessionid, etc. (not listed here). These methods are not exposed externally, but must b

Php design patterns-Abstract factory patterns

Php design patterns-Abstract factory patterns Provides an interface for creating a set of related or interdependent objects without specifying their specific classes. Features Abstract Factory is a common software design model that provides a unified creation interface for a product family. When you need a seri

The most complex design patterns---visitor patterns

) {objectstructure o=new objectstructure (); Attach (New Concreteelementa ()); O. Attach (New Concreteelementb ()); ConcreteVisitor1 v1=new ConcreteVisitor1 (); ConcreteVisitor2 v2=new ConcreteVisitor2 (); O.accept (v1); O. Accept (v2);//If the newly added operation is//concretevisitor3 v3=new ConcreteVisitor3 () as the following code; O.accept (v3);}Okay, now think about what time we use this model? In general, when the data structure is relatively stable, we use this pattern to encode, t

Prototype patterns of Java design patterns

. the difference between equals and = = Earlier we saw that both the Clone object and the equals and = = of the original object return false, whether it is a shallow copy or a deep copy. So what is the relationship between equals and = =? For basic data types, = = compares their values. For non-primitive types of objects, = = comparison is their address in memory, such as the previous oldobject and newobject the same address, while the Equals method, if it does not overwrite the quilt class, it

(C #) Decorative patterns of design patterns

void Decrator (person component) {this.component = component; public override void Show () {if (component!=null) {component. Show (); }}}///base. Show ();}} class Jonson:finery {public override void Show () {Console.WriteLine ("Jeans"); Base. Show (); }} class Shose:finery {public override void Show () {Console.WriteLine ("Bull Shoes"); Base. Show (); } }}* Each functional layer is loaded together, then the inner function is called by the topmost instance

Java Design Patterns (learning grooming)---iterative patterns

is the new Pegadapter, called Two-way adapter:1 Public classPegadapterImplementsiroundpeg,isquarepeg{2 3    Privateroundpeg roundpeg;4    Privatesquarepeg squarepeg;5 6    //Construction Method7    PublicPegadapter (Roundpeg peg) { This. roundpeg=peg;}8    //Construction Method9    PublicPegadapter (Squarepeg Peg) ( This. squarepeg=peg;)Ten One    Public voidInsert (String str) {roundpeg.insertintohole (str);} A -}  There is also a kind of called pluggable adapters, can dynamically

Learn the basics of Python-data structures, algorithms, design patterns---observer patterns

observers, that is, dependent objects, each time data changes, these 2 view will changeclassHexviewer (object):defUpdate (self, subject):Print 'hexviewer:subject%s has data 0x%x'%(Subject.name, Subject.data)classDecimalviewer (object):defUpdate (self, subject):Print 'decimalviewer:subject%s has data%d'%(Subject.name, Subject.data)if __name__=='__main__': Data1= Data ('Data 1') Data2= Data ('Data 2') View1=decimalviewer () view2=hexviewer () Data1.attach (view1) Data1.attach (view2) Data2.attach

Java classic 23 design patterns: behavioral patterns (4)

Java classic 23 design patterns: behavioral patterns (4) This article describes the policy mode, template method, and visitor mode in 11 behavioral design patterns.I. Policy Mode Define a series of algorithms, encapsulate each of them, and make them replaceable. This mode allows algorithms to change independently of cu

Java implementation of structural design patterns-appearance patterns

Java implementation of structural design patterns-appearance patterns I. Description The appearance mode is also called the facade mode, which is to package a complex system. The external interfaces of the system are provided by the appearance class. When a complex system needs to provide external interfaces, it needs to encapsulate the interfaces provided extern

Introduction to design patterns, observer patterns, C + + code implementation

;temperature = temperature;this->humidity = humidity;This->pressure = pressure;Measurementschanged ();}};Class Currentconditionsdisplay:public Observer,public Displayelement{Publicfloat temperature;float humidity;subject* Weatherdata;PublicCurrentconditionsdisplay (subject* in_weatherdata){This->weatherdata = In_weatherdata;In_weatherdata->registerobjecet (/* (observer*) */this);}void update (float temperature,float humidity,float pressure){This->temperature = temperature;this->humidity = humidi

Design Patterns---singleton patterns in. Net

20170312: The reason for learning is that companies use Sprint.net, managed methods, prevent multiple instances of classes, waste space. NET Design Patterns:NET design Pattern Example Singleton pattern (Singleton pattern)One: Introduction to the Singleton mode: (Brief Introduction)Singleton mode (Singleton pattern), which guarantees that a class has only one instance, and provides a global access point to a

Interpreting design Patterns----appearance patterns (façade pattern)

I. Introduction to the Model Appearance patterns (façade pattern) can wrap a series of complex classes into a simple, closed interface. Also called the façade mode. Second, the mode of intent Each design pattern has its purpose, and we look at how the design patterns of the patriarch say it. According to Gof, the fa

Prototype patterns of Java design patterns

parametric construct, generates an object A through the new keyword, and then produces a new object T by A.clone (), then the constructor is not used when the object is copied. Be executed. That is, only one construction method is executed during the copy process.Clone vs final two pair of enemies. The object's clone is caused by a conflict with the final property within the object. In the programmer class above, modify to private final address address; Remove Get,set method, proto.address= (Ad

Patterns of template methods for Java design patterns

(); Ocar.excet (); }}Template method Pattern Applicable scenario One-time implementation of an invariant part of the algorithm, and the variable behavior is left to subclass to achieve. The public behavior in each subclass should be extracted and centralized into a common parent class to avoid code duplication. This is a good example of what Opdyke and Johnson described as "re-factoring to generalize." First identify the differences in the existing code and separate the differen

Design Patterns >>> Observer patterns

; Advanced user Push message:" + "\ n" +newsbean.getnewstitle () + "\ T" at+sdf.format (Newsbean.getnewsdate ()) + "\ n" +newsbean.getnewscontent ()); - } -}1 Public classNewssystem {2 3 Public Static voidMain (string[] args) {4Newsservice Newsservice =NewNewserviceimpl ();5 //User Type one6Userone Userone =NewUserone (newsservice);7 //User Type two8Usertwo Usertwo =NewUsertwo (newsservice);9 //News PushTenNewsservice.setnewsinfo (NewNewsbean ("Tiandaochouqin",

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