game engine

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Cocos2d-java Game engine birth record

Summary : Cross-platform Cocos2d-java game engine and matching CocosEditor2.0 game development tools bring the Gospel to many developers, using the Java language to develop cocos2d Cross-platform game out. Cocos2d-java's birth background ~All along, in Java and C + + two languages, PK is very powerful, whether in the p

I think the pertinent book "game engine architecture"

Original book preview http://books.google.com.hk/books? Id = lj20tsepkk4c This book is different from a book that generally introduces graphic APIs or pure 3D engine design theories,The entire article demonstrates practical control over actual game development projects,Some projects should do this,Some projects should be in progress,Some parts can be used as reliable directions and referenceExtract some p

Android game source code collection (mainly for Android engine and libgdx)

Recently, some netizens complained that the android game source code could not be found on the Internet, so the younger brother collected some game source codes of andengine and libgdx, configured the environment in the form of Eclipse project, and then sent out (An engine is not included in this column.). Although these games are mainly composed of libgdx and an

Xreal: the most advanced open-source Game Engine

This article was published at | 1769 times | Source: solidot | comments ( 0Keyword: | thanks for ydj9931 | Add this news to favorites --> The xreal Project is a non-commercial multiplayer shooting game based on the quake 3 arena modified engine. It aims to compete with today's commercial games in rendering technology, developers claim that it is currently the most advanced open-source

HTML5 Open source RPG game engine LUFYLEGENDRPG 1.0.0 released

After a few months of improvement, finally released the 1.0.0 version. Although the engine is still vulnerable, it is much better than the last update. Here I have to thank you for your strong support.Let's start by making an opening for the engine, so you can get a good look at it:LUFYLEGENDRPG is a lufylegend-based HTML5 game

HTML5 game engine Ltweenlite implementation of the Super Handsome animation effect (with demo source download) _javascript Tips

This article describes the HTML5 game engine Ltweenlite implementation of the Super handsome animation effect. Share to everyone for your reference, specific as follows: Lufylegend.js is an open source HTML5 game engine, in the game will often have a variety of animations,

2D game engine Allegro series tutorial (3) load and display pictures!

This series of articles is written by sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8220208 Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience Index of this series of tutorials:Tutorial series of 2D game engine Allegro (1) configure the allegro Development Environment2D game

Fans of the Game Engine FLAG "complained" about DevStore and flagdevstore

Fans of the Game Engine FLAG "complained" about DevStore and flagdevstoreAbstract: FLAG is an open source HTML5 designed for 2D game development.Game EngineSupports any HTML5-compatible devices, including the Box2D physical engine, browser-based editor POLE, and the measurement and Event System WIND, it is a profession

The birth of Cocos2d-Java Game Engine

The birth of Cocos2d-Java Game Engine Summary: Cross-platform Cocos2d-Java game engine and supporting CocosEditor2.0 game development tools for a large number of developers to bring the gospel, the use of Java language can also be developedCocos2dCross-platform games. The

J2ME Game Engine Program structure

The program game engine has a lot of structure, but it is basically implemented in a game master loop. The main loop inside the program contains the most important structure of the program framework. J2ME programs typically contain two class files, one is MIDlet, and the other is displayable. I usually put the main code of the

Small issues with the graphics library and game engine.

Complaints, huh, huh Do render pass require upper-layer management, that is, whether rendering should be fully automated. Generally, a relatively complete engine like to hide each pass. As long as the game is thrown to some necessary information such as camera and light, no matter what it is, this is indeed much more convenient for the game. From model making t

Irrlicht engine for cross-platform game development with C ++ (1)

The irrlicht engine is a high-performance real-time 3D engine written in C ++. It can be used in C ++ProgramOr. NET language. By using direct3d (Windows Platform), OpenGL 1.2 or its own software coloring program, the engine can be fully cross-platform. Despite being open-source, the irrlicht Library provides artistic features that can be used on commercial 3D eng

Cross-platform game development using C ++: irrlicht engine (3)

dynamically display frames per second (FPS) on the title bar, which is very important for serious game developers: Scene: icamerascenenode * camera = smgr-> addcamerascenenodefps ();Camera-> setposition (core: vector3df (-50, 50,-150 ));Int lastfps =-1;While (device-> Run ()){Driver-> beginscene (true, true, 0 );Smgr-> drawall ();Driver-> endscene ();Int FPS = driver-> getfps ();If (lastfps! = FPS){Core: stringw STR = l "campfire FX example [";STR

HTML5 game engine LTweenLite's super handsome animation effect (with demo source code download) _ javascript skills

This article mainly introduces the super handsome animation effect implemented by the HTML5 game engine LTweenLite, analyzes in detail the download and implementation steps of the LTweenLite animation effect, and provides the complete demo instance source code for readers to download, for more information, see the following example to describe the super handsome animation effects implemented by the HTML5

Release of the C ++ and LUA-based mobile game engine leadwerks 3

Abstract:Leadwerks officially released the new cross-platform engine leadwerks 3 based on C ++ and Lua to support developers in iOS and android game development on PCs or Mac. Leadwerks uses industry-standard tools to enable C ++ProgramMembers directly applied previous experience to mobile game development. Recently, leadwerks from the United States officially

Python Game Engine Development (II): Creating a window and redrawing the interface

Before we develop a local application, we have to have a window to display the interface. Second, we also have to implement the redrawing mechanism, so that the game constantly refreshed, to achieve the purpose of dynamic. So the first stage of our engine development is to create windows and redraw the interface.Here are the previous articles:Python Game

Atypical 2D game engine orx Source Code Reading Notes (1) Overall Structure

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documentsPreface If you do not know about orx at all, refer to the orx library I wrote.And the official homepage. I have been learning orx for a long time, but I have only learned some basic usage and have not studied the source code. When I use orx to write a game, I am often helpless because of a configuration problem, I turned to iarwain for help. Recently, when

Java adventure-Analysis of the gtge game engine [1]

The name is very mysterious. Please do not be scared by my XX. This line seems very familiar, so it must always be around.In fact, I Don't Understand Java. Besides, Java is one of the two languages that I "Resist", and I won't talk about it anymore. People have their own aspirations. Which of them thinks I am wrong, take it as a gust of wind.However, the world is unpredictable, and it is doomed to me. It is impossible to escape from the challenge. At the very least, when I return from school, I

Lua game engine Love trial

Using the Love engine today, I tested some of its basic features.Because it is the bottom of the library to encapsulate OpenGL graphics display, the efficiency of course is very high, and the efficiency of LUA itself is very high, the architecture of the special time the development of the game prototype, how to calculate the speed can not keep up with the C library for Lua call, it seems very convenient.Bu

Android game engine Rokon study Note 1: Add a Rokon framework to your project

Descriptions of Rokon: Rokon home: http://rokonandroid.com Rokon documentation: http://rokonandroid.com/javadocs/ Lazy bones (http://blog.csdn.com/iamlazybone) I have not passed the level 4 test ~ The level is limited ~ Right when learning notes ~ For reference only ~ I won't say anything about copyright ~ It is roughly the same as a general blog ~ ---------------- Android game engine Rokon study Note 1:

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