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integrated development environment. 1.2, installation ADKUnzip the package to the installation folder (defined by yourself), then execute Eclipse(for example) in this package, Note: do not move any files in this package, otherwise you will need to manually update some configuration. 1.3. Execute Android SDK manager to download necessary packagesNote: The offline SDK does not have to be downloaded to proceed directly to the next step.Join? Package for
;
If the first two steps are passed in this step. We also need to download the Android SDK (software development Kit) and install the ADT plugin on Eclipse.
First, download the Android SDK tools, first open the http://www.androiddevtools.cn/, find the SDK tools, select an up-to-date version, note that there are EXE and zip two files to download, EXE is a se
JNI practices for Android 1 (Environment setup and simple examples)Note: Most of the steps below are from network information. due to incomplete or even incorrect network information, I have practiced and sorted out the entire process to take study notes. Thank you very much!Intention: This is mainly because the engine is used for development of the game version 2.0, and the engine is implemented in c/c ++.
Stable channel is the most stable, the problem is relatively small, Canary channel can obtain the latest version, the problem is relatively more.8Auto Import. When you copy a piece of code from somewhere else into Android studio, the default Android studio does not automatically import references to the classes used in this code. You can set this up.Settings to Editor-to-Auto Import, tick the ADD unambiguo
problem is relatively large.8 Auto Import. When you copy a piece of code from somewhere else into Android studio, the default Android studio does not automatically import references to the classes used in this code. You can set this up.Settings-Editor-Auto ImportCheckAdd unambiguous improts on the fly。9 sometimes many people running Android Studio will remind yo
This example summarizes the simple setup techniques in Android development. Share to everyone for your reference, specific as follows:
1 Boot Picture:
Android-logo-mask.pngAndroid-logo-shine.png
These two pictures one in the previous next
./out/target/common/obj/java_libraries/android_stubs_current_intermediates/classes/assets/images/
Android Development Environment setup-ADT-Bundle for Windows, androidadt-bundle
ADT-Bundle for Windows is an integrated IDE officially provided by Google Android. It already contains Eclipse. You do not need to download Eclipse, and the plug-in has been integrated into it, it solves the complicated problem that most new users use eclipse to configure the
References[1] Android Studio simple setup, HTTP://ASK.ANDROID-STUDIO.ORG/?/ARTICLE/14 [2]windows environment Android Studio V1.2.2 Series 1-Download and install, http://my.oschina.net/1pei/blog/467210 [3] Windows environment Android Studio V1.2.2 Series 2-First run, http://my.oschina.net/1pei/blog/467736Interface Set
run GTS:1. Download the latest GTS test package from Google's website, unzip it onto your Linux computer, connect your phone, and check with ADB device to see if your phone is connected to your computer.2. Enter the Android-xts/tools path, as shown in 1.Figure 1 Entering the Android-xts/tools directory3. Run the script via "./xts-tradefed" to enter the GTS console and identify the connected phone, as shown
eclipse ADT bundle includes the Android SDK tools and the Eclipse integrated development environment.1.2, installation ADKUnzip the package to the installation folder (defined by yourself), then execute eclipse (for example) in this package, note: Do not move any files in this package, otherwise you will need to manually update some configuration.1.3. Execute Android SDK manager to download necessary packa
Analysis, selecting Methods in "Use Project Settings" cannot be resolved (method cannot be resolved) deselect, apply--OK , and then refresh, clean, refresh, and build the project.
Jni/hellocpp/main.cpp:16:18:error:base operand of ' a ' has non-pointer type ' jnienv {aka _jnienv} '
The error is:(*env)->newstringutf (env, "Hello from JNI!");This line, this is the C notation, and my is the CPP program, need to be rewritten as:Env->newstringutf ("Hello from JNI!");
Java.lang.
Android development-Environment setup and HelloWorld and androidhelloworld
Android development has recently started, with no foundation starting from 0.
First, you should know the official website of Android development:
Http://developer.android.com/index.html
The tutorial on the website itself is excellent. It is
problem if the JDK is not installed beforehand.Then it's installing plugins in Eclipse to support Android development.Download the plugin ADTDownload down about 90M or so, or relatively large.Then Help->install new software in eclipse ... Click Add, give the plugin a few names, click Archive to select your own downloaded Adt-xxx.zip fileThen select all and Next, the system will parse the ZIP, followed by a full select + Accept license Agreement, the
required compression package download from the file below and replace the corresponding subdirectory in the SDK directory.
Filename
File size
Description
Other
Tools_r20.0.3-linux.zip
78.8M
Compared to the "SDK" in the first table, only the AVD Manager and SDK Manager are missing.It is recommended to use the Tools directory to replace the original directory with the same name only when the upgrade is required.
Website
T
suite and QT version is correct, confirm the correct next to build the project8. Create a new QT GUI project and select Android for Arm9. Modify the code to show Hello Qt#ifndef mainwindow_h#define mainwindow_h#include #include "mainwindow.h" Mainwindow::mainwindow (Qwidget *parent) : Qmainwindow (parent) { label=new Qlabel (" Hello Qt ", this); Label->setgeometry (10,10,100,30);} Mainwindow::~mainwindow () { }10. Click build directly to
a very lite version. Download Link interview: http://developer.android.com/tools/sdk/ndk/index.html Eclipse configuration: 1. Open Eclipse, point window->preferences->android->ndk, Set the NDK path. For example, Shamoo is E:\android-ndk-r9c 2. 3. This time project will have one more JNI directory. There are android.mk and my-ndk.cpp files under JNI. Android.mk is Ndkproject's make
/mobilesafe/res/layout/setup_wizard1.xml
3.1. Because the title Text style of each wizard interface is uniform, you can extract the title text style:
/mobilesafe/res/values/style.xml
3.2. The split line under the heading is often used later, and the split line is abstracted here.
3.3. Body Content Style
3.4. The little star before the text
The picture resources here use And
AVD(android Virtual device) is an android emulator that is officially provided by Android to be able to perform Android Program's virtual machine, you need to create the AVD emulator before executing the Android program. The process for creating the AVD emulator is as follo
.vc2012.sln in the build directory and compile the entire solution with a long time.After the compilation is complete, the project cpp-tests is started and you can see the demo window. 8. After the new Cocos2d-x project installation is complete, to create a new project, you can open a command prompt under directory D:\cocos2d-x-3.4\tools\cocos2d-console\bin and enter the command: Python cocos.py newTest-Pcom.cornergame.test-L cpp-d D:\ after the completion of the project will be in the D directo
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