lamp shader

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Unity shader Programming (1) Diffuse shading

Unity Shader Programming (1) Diffuse shadingCreate the following project in unity:we dragged the shader onto the material. Drag the meterial onto the cube. This completes the coloring process for a shader. Shader "Custom/shader" {Properties {_maintex ("Base (RGB)", 2D) = "Wh

Unity&shader Basics-Drawing grids + discs

First, prefaceRespect the original, reproduced please specify the source of Kyle eight elder brother columnThe previous chapter clicked Open Link has drawn a checkerboard grid, first to improve the shader of this picture grid, add attributes, attributes include the grid line width, grid color and so on. The code is as follows:Shader "Unlit/chapter2-2" {properties{_backgroundcolor ("Panel background color", color) = (1.0,1.0,1.0,1.0) _axescolor ("Color

Interpretation of Series 3 shader written by CG in Unity

processing capability) So we can transform the longitude green pseudo-color sphere in the previous example and erase the part of the longitude> 0.5, then the code should be changed: Pass {cull off // disable the cropping mode. cgprogram # pragma vertex vert # pragma fragment frag # include "unitycg. cginc "struct vertexoutput {float4 pos: sv_position; // The texture coordinates in the mesh information are output by the vertex shader. The coordinate

The Shader programming is used in Unity to realize the 3D red heart and unityshader3d red heart.

The Shader programming is used in Unity to realize the 3D red heart and unityshader3d red heart. Some shapes can be generated using code even if no 3D artist provides a model. For independent developers who want to maintain originality and do not want to borrow others' models, this is nothing more than an important way. Today, we are dedicated to the use of Shader programming to achieve a red heart, with a

Research on Surface shader

Surface shaders must be affected by lights and shadows. Surface shaders is a shader that is easier to write light-it is an abstract encapsulation with unity. The standard output structure of the surface coloring tool is as follows: struct surfaceoutput {fixed3 albedo; // diffuse color fixed3 normal; // tangent space normal, if written fixed3 emission; half specular; // specular power in 0 .. 1 range fixed gloss; // specular intensity fixed Alpha; // a

About vertex slice shader instances in unity

Add: Float4 fixed4 _time1:FLOAT4 is a built-in vector (x, Y, Z, W); FLOAT4 A; Access to individual members a.x, A.Y, A.z, A.W;2:fixed4 is a built-in vector (R, G, B, a); Fixed4 C; COLOR.R, COLOR.G, Color.b, COLOR.A;3:FLOAT3 is a built-in vector (x, y, z);4:fixed3 is a built-in vector (R, G, b);5:FLOAT2 is a built-in vector (x, y);6: _time: The time since the scene loading began t,4 components are (T/20, T, T*2, t*3);7: _sintime:t is the sine of the time, 4 components are (T/8, T/4, T/2, T);8: _c

Unity shadersdiffuse shading--Create a basic surface Shader

This series focuses on Unity Shaders and Effects Cookbook (thanks to the author of the book), plus a bit of personal understanding or outreach. Here are all the illustrations of this book. Here is the code and resources required for this book (you can also download it from the website, of course). ========================================== Split Line ========================================== This time the work is very simple, we are mainly to understand the unity shaders basic work principle.

Node Based shader

This time is too lazy. In previous years, ten of them have been written. Now the basic data structure has been determined. The shader code (skeleton class) can be used independently or serialized by nodes. Expected shader usage: // Load a shader dynamically generated by simpletrans. HLSL and skin and morph nodes. Hxshader hshader = m_shadermgr.load (L "simpletran

Interpretation of shader Series 1 written by CG in Unity

CG = C for graphics C language superset for computer graphics programming Prerequisites: 1. CG code is required Cgprogram ... Endcg 2. the name of the main function of vertex coloring er and fragment coloring er is optional, but the shader will find the entry only after # pragma vert and # pragma fragment are declared and completely matched with the main function name. 3. float4 is a compressed array. float4 vert is different from float vert [4] in a

[OpenGL] use OpenGL shader to convert YUV to RGB-(GPU implementation is called directly, hardware-only, and high efficiency)

* height * 5 / 4 ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );} In the above Code, 1. YUV is the YUV data file. 3. Pass the texture to OpenGL shader for display. 3.1 vertex

How does one view the shader model Version in win10 ?, Win10shader

How does one view the shader model Version in win10 ?, Win10shader The Shader Model (sm in the field of 3D graphics) is "optimized rendering engine mode ". In fact, the Shader is a program that can operate on 3D objects and be executed by the GPU. Through these programs, programmers can obtain the vast majority of the 3D graphics they want. Many of you want to k

Study of Qt 3D (vi): Toon Shader

Study of Qt 3D (vi): Toon ShaderIn the last experiment, we implemented the Gooch Shader and gave the Gooch Shader settings that were personalized through the palette. Toon Shader, also known as cell Shader, is a discrete color to represent the intensity of the light. Many cartoons are rendered in a way that uses toon

Android Shader Drawing Inquiry

 In Android, the shader class is provided specifically for rendering images and some geometry.The shader class includes 5 direct subclasses, namely: Bitmapshader, Composeshader, LinearGradient, Radialgradient, and Sweepgradient. Where Bitmapshader is used for image rendering, composeshader for mixed rendering, lineargradient for linear rendering, radialgradient for ring rendering, and sweepgradient for grad

WebGL (3)--parameter to shader

#本文参考 The WebGL Programming Guide There are two types of variables in the shader:(1) attribute: Data related to each vertex(2) Uniform: the same data for each vertex#比如: Each vertex has a different position, the position is attribute, and if each vertex is red, the red can be uniform.To pass a parameter to a shader:(1) Declaring a variable in a shader// Vert

[Unity] Simple Shaderlab 1 | | Ugui with simple shader-streamer

Recently, I often have to write some new shader for 2D games to do special effects. Shader effects can be better for UI and 2D elements than particle effects.First look at the effect:There are many articles about Shaderlab, but few of them are implemented in the UI, and often just add a layer of color, and do not show the effect of "light".The following is the full text of the

The layer-3 Texture of D3D is rendered by the pixel shader YUV420P and textureyuv420p

The layer-3 Texture of D3D is rendered by the pixel shader YUV420P and textureyuv420p Briefly record some highlights of YUV420P rendering with Texture over the past two days. During video playback, sometimes the decoded data is YUV420P. Surface can render YUV420P by setting parameters, but Texture does not seem to support direct rendering of YUV420P. Surface usage seems to be relatively simple. It is usually used to display data. If Texture is used, m

Unity3d Tutorial Shader: The 26th lecture imageeffects_twirl

reprinted from the Wind Yu Chong Unity3d Tutorial CollegeTwirl is a full screen distorted effect, the new Paladin Battle switch is useful to this effect. There are three main settings: center-Distorted centre-point radius-distorted range angle the distorted angle is used for the following function Matrix4x4.trs (Vector3 pos, quaternion Rotate,vector3 scale) Create a matrix that includes displacements, rotations, and scalesmatrix4x4 Rotationmatrix = Matrix4x4.trs (Vector3.zero, quaternion.euler (

Go Use the shader method in Cocos2d-js--for example, with a simple ripple effect:

Take a simple ripple effect as an example:First, introduce the shader script file.1,vertex shaderAttribute vec4 a_position;attribute vec2 a_texcoord;attribute vec4 a_color;varying vec4 v_fragmentcolor;varying vec2 v_ Texcoord;void Main () { gl_position = Cc_pmatrix * a_position; V_fragmentcolor = A_color; V_texcoord = A_texcoord;}2, Fragment shadervarying vec2 v_texcoord; #define M_PI 3.1415926535897932384626433832795void Main () { vec2 co

Unity3d shader Cartoon Coloring Toon Shading

+dir2* (1-_factor); V.vertex.xyz+=dir*_outline;o.pos=mul (Unity_matrix_mvp,v.vertex); return o;}The vertex function ends,Next, paint the StrokesIn the Frag functionExtrude the color of the contour, here the color is arbitraryThe effect is as follows:The contour is clearly profiled and can be changed by changing the value of the _outline in the material to change the thicknessThe strokes are shader as follows:Shader "Tut/

Unity3d shader Cartoon Coloring Toon Shading

*_outline;o.pos=mul (Unity_matrix_mvp,v.vertex); return o;}The vertex function ends,Next, paint the StrokesIn the Frag functionExtrude the color of the contour, here the color is arbitraryThe effect is as follows:The contour is clearly profiled and can be changed by changing the value of the _outline in the material to change the thicknessThe strokes are shader as follows:Shader "Tut/shader/toon/miaobian" {

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