Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as well as yarn translation finishing.Nehe OpenGL
A long time ago, it was still a freshman year. After learning OpenGL, I entered the graphics field. Now my work in the Chinese Emy of Sciences is also related to graphics, everything happens by accident and I like graphics too. I still know the basic knowledge about this path and I am familiar with OpenGL. However, in the future, my work will not be connected with graphics at all. I really wanted to give up
The previous article introduced the basic knowledge of OpenGL development. This article describes how to configure and develop OpenGL programs on the. NET platform.
In introduction. before configuring In the. NET platform, I want to introduce how to configure in the environment of VC6.0, because I used VC6.0 as the development environment and VC6.0 as a Windows server, you know.
The mainstream environment
After learning about OpenGL's extension mechanism, I came up with a new question: in OpenGL, can I use software if some feature hardware is not implemented? Direct3d provides us with a hardware abstraction layer (Hardware Abstraction action layer) through which applications are fully integrated. Program Isolated from the hardware layer, applications can call any interfaces provided by direct3d (you must know that direct3d is implemented using COM) wit
Original address: http://android.xsoftlab.net/training/graphics/opengl/index.htmlIntroductionThe Android framework layer provides a number of standard tools for creating beautiful, functional UIs. However, if you want to control the drawing of the screen in more ways, or draw in a three-dimensional drawing, then you need to use other tools. The OpenGL ES API provided by the Android framework provides us wit
Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android
, (GLvoid*) (startQuad*6*sizeof(_indices[0])) );
It draws Based on the index (Note: vertex data and indexes use different buffers respectively)
It should be noted that glDeleteBuffers should be called in the Renderer destructor to release its resources, and its identification can be used by other buffer objects.
In the previous article, the QUAD_COMMAND (called quadrilateral drawing) command in several rendering commands calls drawBatchedQuads to call the drawing function. The command for proces
Vertex cache Objects (Vertex buffer object, referred to as VBO), allow developers to place vertex data in memory as appropriate.
If you do not need to VBO, use Glvertexpointer/glnormalpointer to specify the vertex data, the vertex data is placed in the system memory, each time you render, you need to copy the data from the system memory to video memory, consumes a lot of time.
In fact, many copies are unnecessary, such as the static object vertex data is constant, if you can put them into the vi
This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android
Linux-based OpenGL programming-general Linux technology-Linux programming and kernel information. The following is a detailed description. OpenGL is an industrial standard 3D computer graphics software interface. It is released by SGI and widely used on Unix, OS/2, Windows/NT, and other platforms, including Linux. On Windows/NT platforms, general development tools such as VC, BC, and Fortran Powerstation su
----The visualization of Scientific computing, computer animation and virtual reality are now three hot spots in computer graphics. The core of these three hotspots is the drawing of three-dimensional realistic graphics. Because OpenGL (opengraphicslibrary) is cross-platform, simple, efficient and functional, it has become the de facto industrial standard in the three-dimensional graphic production method. Since WindowsNT3.51 supports
Summary: This article introduces the application of OpenGL in 3D object modeling, and builds a Free Curve and surface model with VC ++.
Keywords: OpenGL; Free Curve and surface; OpenGL; Visual C ++
Introduction
With the rapid development of computer technology, the cost-effectiveness of computers is getting higher and higher, laying a solid foundation for the
Document directory
1 initialize material, light, texture, and planet
2. Draw a planet
3. Use openfiledialog to replace the texture
4. Drag and Drop to replace the texture
Introduction to sharpgl (OpenGL)-texture planet
PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can search for sharpgl at www.codeproject.com.
In a small example, we can load various images to
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we had also talked about adding colors to our mesh. The most common-on-the-adding colors to your mesh are to add a texture. There is a couple of different steps involved with adding a texture to the mesh I'll tr
This chapter tutorials mainly from: http://ogldev.atspace.co.uk/www/tutorial01/tutorial01.html
Before using OpenGL, install and set freeglut and glew ,:
Http://freeglut.sourceforge.net/
Http://glew.sourceforge.net/
Source code Tutorial: http://ogldev.atspace.co.uk/ogldev_win.zip
As a 3D graphic interface, OpenGL does not provide any window management function. Generally, there are related libraries in di
operations. Examples include calculating interpolation, texture access, texture applications, atomization, color summation, and so on.LanguageThe OpenGL shader language is somewhat similar to the C language. Both the vertex shader, the geometry shader, and the slice (fragment) shader must have an entry function "void main()" .I can write a full language specification here, but I think the better way is to look at the learning examples. A simple color
Original article: Lesson 9: Moving bitmaps in 3D spacePrepared by: cker
Welcome to Lesson 9. So far, you should have a good understanding of OpenGL. You have learned how to set every detail of an OpenGL window. Learn to map and place light and mix colors (transparency) on Rotated objects. This course should be regarded as the first intermediate course. You will
Add Mobile
Written by: Jdneo-Original: http://developer.android.com/training/graphics/opengl/motion.html
Ext.: http://hukai.me/android-training-course-in-chinese/graphics/opengl/motion.html
Drawing graphics on the screen is a basic feature of OpenGL, and of course we can do these things with other Android graphics framework classes, including ca
OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles.
The API is defined by the Khronos Group, Khronos is a graphic hardware and software industry association that focuses on open standards for graphics and multimedia.
Build a basic framework
Use MFC to implement OpenGL programming for mice who love shopping
1. Introduction to OpenGL
As we all know, OpenGL was originally used to develop high-quality image interfaces on their graphics workstation. But in recent years it has become an excellent open 3D graphic interface. In fact, it is an interface of graphics software and hardware. It includes more t
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