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Nehe OpenGL Tutorial Lesson 33rd: TGA files

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as well as yarn translation finishing.Nehe OpenGL

# OpenGL # 3D point picking

A long time ago, it was still a freshman year. After learning OpenGL, I entered the graphics field. Now my work in the Chinese Emy of Sciences is also related to graphics, everything happens by accident and I like graphics too. I still know the basic knowledge about this path and I am familiar with OpenGL. However, in the future, my work will not be connected with graphics at all. I really wanted to give up

OpenGL development tour. NET platform Configuration

  The previous article introduced the basic knowledge of OpenGL development. This article describes how to configure and develop OpenGL programs on the. NET platform. In introduction. before configuring In the. NET platform, I want to introduce how to configure in the environment of VC6.0, because I used VC6.0 as the development environment and VC6.0 as a Windows server, you know. The mainstream environment

OpenGL extensions (continued)

After learning about OpenGL's extension mechanism, I came up with a new question: in OpenGL, can I use software if some feature hardware is not implemented? Direct3d provides us with a hardware abstraction layer (Hardware Abstraction action layer) through which applications are fully integrated. Program Isolated from the hardware layer, applications can call any interfaces provided by direct3d (you must know that direct3d is implemented using COM) wit

Android Official Development Document Training Series: Environment configuration of OpenGL drawing

Original address: http://android.xsoftlab.net/training/graphics/opengl/index.htmlIntroductionThe Android framework layer provides a number of standard tools for creating beautiful, functional UIs. However, if you want to control the drawing of the screen in more ways, or draw in a three-dimensional drawing, then you need to use other tools. The OpenGL ES API provided by the Android framework provides us wit

Android OpenGL ES Development tutorials from getting started to mastering

Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial Android OpenGL ES Concise Development Tutorial One: overview Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View Android

Cocos2D-X source code analysis from cocos2D-X learning OpenGL (2) ---- QUAD_COMMAND, cocos2dopengl

, (GLvoid*) (startQuad*6*sizeof(_indices[0])) ); It draws Based on the index (Note: vertex data and indexes use different buffers respectively) It should be noted that glDeleteBuffers should be called in the Renderer destructor to release its resources, and its identification can be used by other buffer objects. In the previous article, the QUAD_COMMAND (called quadrilateral drawing) command in several rendering commands calls drawBatchedQuads to call the drawing function. The command for proces

OpenGL Vertex Cache Object

Vertex cache Objects (Vertex buffer object, referred to as VBO), allow developers to place vertex data in memory as appropriate. If you do not need to VBO, use Glvertexpointer/glnormalpointer to specify the vertex data, the vertex data is placed in the system memory, each time you render, you need to copy the data from the system memory to video memory, consumes a lot of time. In fact, many copies are unnecessary, such as the static object vertex data is constant, if you can put them into the vi

Go Android OpenGL ES Development tutorials from getting started to mastering

This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial Android OpenGL ES Concise Development Tutorial One: overview Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View Android

OpenGL programming in Linux

Linux-based OpenGL programming-general Linux technology-Linux programming and kernel information. The following is a detailed description. OpenGL is an industrial standard 3D computer graphics software interface. It is released by SGI and widely used on Unix, OS/2, Windows/NT, and other platforms, including Linux. On Windows/NT platforms, general development tools such as VC, BC, and Fortran Powerstation su

The principle of OpenGL programming under Win 95/nt

----The visualization of Scientific computing, computer animation and virtual reality are now three hot spots in computer graphics. The core of these three hotspots is the drawing of three-dimensional realistic graphics. Because OpenGL (opengraphicslibrary) is cross-platform, simple, efficient and functional, it has become the de facto industrial standard in the three-dimensional graphic production method. Since WindowsNT3.51 supports

Construct a Free Curve and Surface Using OpenGL under VC

Summary: This article introduces the application of OpenGL in 3D object modeling, and builds a Free Curve and surface model with VC ++.   Keywords: OpenGL; Free Curve and surface; OpenGL; Visual C ++   Introduction With the rapid development of computer technology, the cost-effectiveness of computers is getting higher and higher, laying a solid foundation for the

Introduction to sharpgl (OpenGL)-texture planet

Document directory 1 initialize material, light, texture, and planet 2. Draw a planet 3. Use openfiledialog to replace the texture 4. Drag and Drop to replace the texture Introduction to sharpgl (OpenGL)-texture planet PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can search for sharpgl at www.codeproject.com. In a small example, we can load various images to

OpenGL ES course VI Texture map (source control)

Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control)  OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we had also talked about adding colors to our mesh. The most common-on-the-adding colors to your mesh are to add a texture. There is a couple of different steps involved with adding a texture to the mesh I'll tr

OpenGL tutorial (1) create a window

This chapter tutorials mainly from: http://ogldev.atspace.co.uk/www/tutorial01/tutorial01.html Before using OpenGL, install and set freeglut and glew ,: Http://freeglut.sourceforge.net/ Http://glew.sourceforge.net/ Source code Tutorial: http://ogldev.atspace.co.uk/ogldev_win.zip As a 3D graphic interface, OpenGL does not provide any window management function. Generally, there are related libraries in di

OpenGL official Tutorial-Shader language Overview

operations. Examples include calculating interpolation, texture access, texture applications, atomization, color summation, and so on.LanguageThe OpenGL shader language is somewhat similar to the C language. Both the vertex shader, the geometry shader, and the slice (fragment) shader must have an entry function "void main()" .I can write a full language specification here, but I think the better way is to look at the learning examples. A simple color

OpenGL beautiful stars

Original article: Lesson 9: Moving bitmaps in 3D spacePrepared by: cker Welcome to Lesson 9. So far, you should have a good understanding of OpenGL. You have learned how to set every detail of an OpenGL window. Learn to map and place light and mix colors (transparency) on Rotated objects. This course should be regarded as the first intermediate course. You will

Use OpenGL display Image (v) Add mobile

Add Mobile Written by: Jdneo-Original: http://developer.android.com/training/graphics/opengl/motion.html Ext.: http://hukai.me/android-training-course-in-chinese/graphics/opengl/motion.html Drawing graphics on the screen is a basic feature of OpenGL, and of course we can do these things with other Android graphics framework classes, including ca

The OpenGL ES Foundation of Android Development

OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. The API is defined by the Khronos Group, Khronos is a graphic hardware and software industry association that focuses on open standards for graphics and multimedia. Build a basic framework

Use MFC to implement OpenGL programming

Use MFC to implement OpenGL programming for mice who love shopping 1. Introduction to OpenGL   As we all know, OpenGL was originally used to develop high-quality image interfaces on their graphics workstation. But in recent years it has become an excellent open 3D graphic interface. In fact, it is an interface of graphics software and hardware. It includes more t

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