Lua learning Note 3 Android calls Lua. The Lua script calls back Java using loadlib and transmits multiple parameters.
Multiple parameters can be received in Java and each parameter is displayed.
The method for loading the Lua script in Android is not the focus of this arti
not executed immediately. Therefore, programs with high real-time requirements will call the Garbage Collector by themselves.
* Load and execute the Lua program, which can also be implemented by Lua itself
* Any functions that Lua can implement can be implemented through Lua's c API, which is helpful for optimizing program running speed. the commonly called part
Refer to the self-built.
This article records how to build the best coding environment for Lua scripts in the MAC system environment with powerful Code Completion and compilation and running.
The sublime text editor is used here. The following describes in detail:
(1) download sublime text
Note that the version is 2.0.2 and sublime text 2.
(2) install the Lua environment (the latest version is used here:
the same table as `a' print(b["x"]) --> 10 b["x"] = 20 print(a["x"]) --> 20 a = nil -- now only `b' still refers to the table b = nil -- now there are no references left to the table
Both B and a point to the same table and only occupy one piece of memory. When a = NIL is executed, B still points to table,
When B = NIL is executed, Lua Automatically releases the memory occupied by the table because it does not point to the table variable.
Lua basics [5] I/O file operations, lua Basics
-- [Lua file operation-related I/O] ---- You can specify to open a file in a specific directory. If the file does not exist, -- lua will help us create this file under the directory you specified, provided that the directory exi
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3.2 usage
> Create a scene scenario that contains the gamelayer layer: gamelayer: createscene ()
> Create a gamelayer layer -----------:Gamelayer: Create ()
> The Custom initialization function Init () is also called when gamelayer is created ()
> The member variables of the class are all in the ctor () .
3.3 download code
Http://down.51cto.com/data/1886438
This article is from the "s
Introduction
In Lua, a variable must be declared in code before it is used, that is, the variable is created. This is because the compiler needs to know how to open a store for a statement variable before the compiler executes the code to store the value of the variable. Variable Type
There are three types of variables in LUA: Global variables, local variables, and fields in the table.
The variables in
CentOS 5.x install Lua 5.2.3 error (MYLIBS =-lncurses)
When Lua 5.2.3 is installed in CentOS 5.x, the following error occurs:
# Make linux
Gcc-o lua. o liblua. a-lm-Wl,-E-ldl-lreadline/Usr/lib/gcc/x86_64-RedHat-linux/4.1.2/.../../lib64/libreadline. so: undefined reference to
This article focuses on the string Cache Management in Lua (the file lstring. c involved ).
Among the nine Data Types of Lua, the string is a type that can be recycled by GC. In Lua, the Operation string is actually referenced in the Operation string. When the character string is not used, GC will be recycled by some algorithm.
-- Lua9 data types:
# Define lua_
Table is the only data structure in LUA, and table allows you to implement modules, packages, and objects (object) representations. For example, IO in Io.read is a module, and read is an index in the IO module (using the string "read" as the index of the Read method). Only one reference to Tabel is held in the program (just like a static variable).
(1) The constructor of table.
a stereotype is an expression that is used to create and initialize a ta
Date: 2014.8.11part IV the c api 29 user-defined types in C
In the previous example, we have introduced how to extend Lua by writing functions in C. In this chapter, we will introduce how to use C to write new types to extend Lua, and use features such as meta methods to implement this function. This chapter describes how to use an example. The example implements a simple type: Boolean arrays. This function
After completing the Virtual Machine and compiler, we made a comparison with lua5. The comparison results are quite frustrating. My virtual machine can only reach Lua's speed of more than half. So I read a piece of lua5 source code very unconvinced. I used to read the Lua source code for a while, and even Lua 4 and lua5 were read in different periods. Of course, I also know the huge difference.
In fact, for
C functions: assume that there is a C function accessed during the process from the resume status to other statuses, Lua cannot store the status of the C function for the next resume of resume. Here is an example:
e.g.co = coroutine.wrap(function ( a ) return pcall(function ( x ) coroutine.yield(x[1]) return x[3
The table in Lua is not a simple data structure that can be used as a basis for other data structures, such as arrays, records, lists, queues, and so on.
1, array
In Lua, the index of a table can be represented in many ways. If you use an integer to represent the index of a table, you can use a table to implement the array, and in Lua the index usually starts a
I checked Lua's package and OO last week. It feels good. Lua is not as elegant as it is attacked by Python programmers.
By the way, let's take a look at the content in PIL where the C function calls Lua and Lua calls the C function.I. The general process for C to call the Lua function is:1. Load a
Lua (5), idlcpplua
Previous Article Lua in this idlcpp tutorial on C ++ hybrid programming (4)
Article 1 idlcpp tutorial in C ++ hybrid programming (I)
Similar to the previous project, the luatutori_3 project also includes three files: LuaTutorial3.cpp, Tutorial3. I, and tutorial3.lua. The content of LuaTutorial3.cpp i
Here is a specific example: http://rc.qzone.qq.com/100641772
This time we will build a cumulative demo. Previously, we have learned about the communication between Lua and as3, but there are many more. For example, if we read the return value of the Lua method in as3, an array with the first element as a Boolean value is returned. But I don't know how to read the expected results from this array. If a fri
amount of memory used by Lua (decimal part of kilobytes. Lua_gcsetpause ("setpause"): sets the pause parameter of the recycler. The unit of percentage is used. When the set data value is 100, 1 (100%) is set ). used to control the interval between two recycling cycles. Lua_gcsetstepmul ("setstepmul"): sets the step multiplier parameter of the recycler. It is also the unit of percentage. Controls the amount of memory to be recycled for each reclaim op
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