mesh float

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Optimize resources by combining mesh

Using Unityengine;Using System.Collections;Using System.Collections.Generic;public class Conbineopmesh:monobehaviour {void Start () {Combinetomesh (This.gameobject);}public void Combinetomesh (Gameobject _go){skinnedmeshrenderer[] SMR = _go. Getcomponentsinchildrenlistlistlistfor (int i = 0; i {Lmat. AddRange (smr[i].materials);Ltra. AddRange (Smr[i].bones);for (int sub = 0; Sub {Combineinstance ci = new combineinstance ();Ci.mesh = Smr[i].sharedmesh;Ci.submeshindex = Sub;Lcom. Add (CI);}Destroy

Design and three-mesh operators for LUA logical AND and OR

The LUA logical operator considers false and nil to be false, and the other is true. andand or The result of the operation is not true and false, but is related to its two operands.That is:A and B: If A is false, return a, otherwise return BA or B: If A is true, returns a, otherwise returns BThe lua three-mesh operator is A and B or C One problem here is that when B is nil, it returns the value of C. Copyright NOTICE: This article for Bo Master origi

Nav nav mesh pathfinding (3)--Some necessary computational geometry knowledge

This article is a turn, the original http://blianchen.blog.163.com/blog/static/13105629920103614613291/Before continuing with the following NAV mesh generation algorithm, let's introduce the computational geometry involved. Here are only a list of the conclusions, to learn more about the reference related books. Vector Plus subtraction:To set the two-dimensional vector p = (x1, y1), Q = (x2, y2), the vector addition is defined as: P + Q = (x1 + x2

Manually modify the mesh with Hypermesh (7.0)

Check mesh quality and modify2d->qulifyindex: where view/edit/optimize toolbar functions are commonly used, especially the place Node in the Edit page , you can dynamically drag the node and observe the quality of the unit to meet the requirements; Manually move node location: You can use the above method or translate functiontool->tanslate: shift+f4:, pan node functiontool->project: mapping nodes to edges2d->edit element: You can merge and split t

D3d mesh example Program

D3d mesh example program Purpose Load a simple. x resource file to display the mesh model.Program Implementation #pragma once#pragma comment(lib,"winmm.lib")#pragma comment(lib,"d3d9.lib")#pragma comment(lib,"d3dx9.lib")#includeRunning result Summary 1. This is not very difficult. After loading the. X file, you can obtain various data from the loaded object and display it in sequence during rendering. 2. Mo

5. Three mesh operators, C-language arrays, linked lists and Python strings, List of links

Tag: replace array int array to implement connection span Python request ternary operation1. Three mesh operation, ternary operationIf L==1:name = "Alex" Else:name = "Eric" name = "Alex" if L==1 Esle "Eric" Print (name)  2.c connection to PythonSTR, the function of a string is usually to generate a new string (parenthesis, replace, etc.)List, the function of a dictionary is generally modified in themWhat is this for?Li = [11, 22]If the list is stored

[Unity Combat] Custom Mesh

Reference Link: http://blog.csdn.net/zuoyamin/article/details/9287507For custom mesh, it's important to have three points:1. Number of vertices = number of triangles +2; triangle vertex number =3* triangle number2. The order of vertex creation is best to be created clockwise or counterclockwise, which greatly reduces the complexity of the algorithm3. The order of vertex drawing must be drawn clockwise or counterclockwise in order to correctly draw a g

Unity3d Mesh (vi) Draw sector, fan, ring

Objective:Drawing a circle, it is expected to draw the geometry associated with it, in order to more flexibly grasp the mechanism and method of mesh dynamic creation model.First, Analysis:First, draw the ring in conjunction with the process of drawing the circle:The circle is composed of segments a isosceles triangle (in the previous article, the circle is divided into segments parts, that is, segments isosceles triangle), the ring is a segments isosc

Hierarchical data model, mesh data model and relational data model of logical data model

The previous article briefly introduced the conceptual data model, the logical data model, the physical data Model basic concept, the characteristic as well as the three corresponding database development stage. Now for the three kinds of data models used in the logical data Model---Hierarchical data model, mesh data model and relational data model to do a trust introduction and comparative analysis.  One, hierarchical data model  definition: A hierar

The normal direction of the point of the mesh is better than the normal direction of the poly.

1. for the direction of the poly normal, I just found the above, and used the algorithm to mark the direction of the point. I thought about it for a few hours last night, not very good. If you want to project any flattened poly object as a normal, I didn't think of it because the points on the surface of ploy are undefined. 2. mesh is easy to use. First (1) Visibility of the normal. (2) The visibility rate of each layer is very high. (3) versatil

The three-mesh operator and the mysterious function of + = and-=

Absrtact: Here everyone is familiar with the two symbols, all know that the trinocular operator is a shortcut mechanism for If/else control statements (Boolean expressions)? Statement: Statements such as if/else, like the execution, but three mesh operation also has a hidden data type conversion function, + = and-= is also not only add or subtract after the assignment, let us use a few examples to illustrate their hidden function.I. Three-

Openmesh Delete mesh vertices

Openmesh provides the Delete_vertex () function to remove vertices from the grid, and all edges connected to the vertex are deleted at the same time as the vertices are deleted.The vertex deletion function in the Openmesh official document is declared as follows: void Openmesh::P olyconnectivity::d Elete_vertex (Vertexhandle _VH, bool _delete_isolated_vertices = TRUE) Mark Vertex and all incident edges and faces deleted. Items marked deleted is removed by Garbagecollection ().

Call the mesh part. Deletefocusedrow () loop access. Datatabel times wrong

' Prompt when accessing a DataTable: Deleted rows cannot be accessedFor each Dr in mesh Part 1. DataTable.RowsIf IsNull (dr["ID"]) Thenshowinformation ("ID cannot be empty")EndEnd If Nextas shown in this circular judgment, if the data in the mesh Part 1 has been deleted, that is called: mesh parts. Deletefocusedrow (), then an error is raised: The deleted cannot

C + + Note 15: C + + extension--Three mesh operator enhancements

expression should return a memory space ! That's the first address of memory! What is the first address of memory? It's a pointer.AI can write this: (A int main (){int a=10;int b=20;The trinocular operator is an expression and the expression cannot be left-valued* (aprintf ("a=%d,b=%d", A, b);return 0;}Operation Result:A=30,b=20Press any key to continueSo, C + + compiler is to help our programmers to complete the work of fetching addresses.Conclusion :1, the C language returns the value of the

Springboot use: thymeleaf three mesh operation problem

Requirement Description: Picture element background picture loading: If the URL from the background is empty, the default picture URL is displayed.That's what I do:1 Divclass= "Swiper-container">2 Divclass= "Swiper-wrapper">3 Divclass= "Swiper-slide"th:unless= "${#lists. IsEmpty (hotList)}"Th:each= "element: ${hotList}"Th:style= "${#strings. Prepend ((Element.imgurl! = null)? ( Accesspath+element.imgurl):(accesspath+ ' img_default_2.png '), ' Backg

A method of implementing three-mesh operation in Python

This article mainly introduces the method of implementing three mesh in Python, this article uses the and/or operator to simulate the three mesh operation, the need friend can refer to the following Three-mesh operator in C language The code is as follows: Expression expr1:expr2; Expression is true to take the value of an expression expr1, otherwise the value

Usage and type conversion of JAVA three-mesh operator Boolean?condition1:condition2 __java

Tri-Mesh operator The above is the basic definition and use of the three-mesh operator. On the surface, it should be relatively simple. In the Book of Java Programmer interview, we have seen two interesting topics. Topic 1: "China northeast famous software company D2009 March test" int a=5;System.out.println ("a=" + (a A. Compilation errors B. 10.9 C. 9 D. None of the above answers are correct Perhaps like

Flex in the Away3d object drag and drop movement (mesh up and down mouse drag to change objects)

);}/*** Initialization of the material*/Private Function Initmaterials (): void{cubetexturematerial = new Texturematerial (Cast.bitmaptexture (Cubetextureclass));}/*** Initialize Object*/Private Function initobjects (): void{Add coordinate systemvar trident:trident = new Trident (500);_view3d.scene.addchild (Trident);Create a square in a three-dimensional stagevar Cube1:mesh = new Mesh (new Cubegeometry (1,

C/C + + Academy (4) + + Opening/class and Object/namespace/type enhancement/three-mesh operator/const/citation topic

definition declaration Structstudent { charname[100]; intage; }; Intmain (intargc,char*argv[]) { students1={"Wang", 1};//struct Student s1={}; students2={"Wang2", 2}; return0; } 4. Three mesh operator#include 5.const topicsconst-defined variables, in the C + + compiler, made a symbol table, key 6. Citing topicsA reference is a constant pointer inside C + +. type name the nature of the reference is th

"Komatsu teaches you to tour the development" "Unity practical skills" when unity mesh update adds memory

Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; me

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