2 nanopi-neo--First Experience
In the last section we introduced Nanopi Neo's appearance, resources, interface, etc., is not full of expectations of Neo. Without further ado, let's have a quick experience.
Figure 1.4 Nanopi NEO v1.3 Open box Check
Because Neo is started with an SD card, we need a microSD card/TF card with a running system, the system used for t
Npi-config is a command line system Configuration Tool under our Nanopi-neo system that allows you to perform some initialization configuration of the system, including user passwords, system languages, time zones, Hostname, SSH switches, automatic login options, and more. You can enter at the command line by executing the following command:
sudo npi-config
The npi-config display interface looks like this:
Figure 1.17 The display interface of the Sys
Error:sudo apt-key adv--keyserver hkp://ha.pool.sks-Keyservers.net--recv-key 421c365bd9ff1f717815a3895523baeeb01fa116EXECUTING:GPG--ignore-time-conflict--no-options--no-default-keyring--Homedir/tmp/tmp. Cpclk5j7k0--no-auto-check-trustdb--trust-model always--KEYRING/ETC/APT/TRUSTED.GPG--PRIMARY-KEYRING/ETC/APT/TRUSTED.GPG-Keyserver hkp://ha.pool.sks-keyservers.net--recv-key421c365bd9ff1f717815a3895523baeeb01fa116Gpg:requesting key b01fa116 from HKP server ha.pool.sks-keyservers.netGpg:keyserver t
[Unity] Chapter 1 input control, unit chapter 7th Input
Classification: Unity, C #, VS2015
Created on: 1. Introduction
Unity provides an easy-to-use and powerful class for processing Input information: Input, which can be used to process game peripherals such as mouse, keyboard, joystick, steering wheel, and handle, it can also process the touch input information of mobile devices such as iOS and Android.
Programmers can write scripts to receive input information and interact with users.
Wh
Categories: Unity, C #, VS2015Date Created: 2016-04-21 I. INTRODUCTIONUnity can handle the input of standard game peripherals such as sticks, gamepad, and steering wheel, using the following method: The virtual keys need to be configured in the input manager to map the input messages of the peripherals to the virtual keys or input axes, which can be used in the script.Unity defaults to a number of virtual keys that have been mapped to the joystick buttons, including Fire1, Fire2,
input.touches) { if (touch.phase = = Touchphase.began ) {//some codes } }Begin: The finger has touched the screen.Moved: The finger moves on the screen.Stationary: finger touches the screen but does not move.Ended: Move your finger away from the screen. This is the last state of a touch.Canceled: The system cancels the tracking touch, as the user puts the screen on his face or occurs
layer attributes:TextureAnim_textureCubic_textureTex_coord_setTex_address_modeFilteringMax_anisotropyColour_opAlpha_rejectionColour_op_exColour_op_multipass_fallbackAlpha_op_exEnv_mapScrollScroll_animRotateRotate_animScaleWave_xform
Attribute description:Texture The texturename file name cannot contain spaces. You can use 1d, 2d, and cubic to indicate the dimension textures (default
Is 2 dimensions ).The height of the 1D texture is 1 pixel, while the cubic texture is purchased from six 2D textu
= Playerstate.idle;Else{M_charactercontroller.simplemove (Movedistancex + Movedistancey);M_scriptplayeranimation.mystate = Playerstate.move;Send your own location, status information to the server Senddto.point = new Assets.Model.Vector3 (transform.position);Senddto.rotation = new Assets.Model.Vector4 (transform.rotation);Senddto.dir = Playerstate.move;Sendstr = CodingNetworkscript.getinstance (). SendMessage (Protocol.map, 0, Mapprotocol.move_creq, SENDSTR);}/* IF (Input.getaxis ("Fire1") >0)M
Categories: Unity, C #, VS2015Date Created: 2016-04-21 I. INTRODUCTIONUnity provides a very easy-to-use and powerful class for handling input information: input, which can handle game peripherals such as mouse, keyboard, joystick/steering wheel/joystick, or touch input information for mobile devices such as Ios/androd.The programmer receives input information by writing a script and completes the interaction with the user.When writing scripts that process input, be aware that updates to all of u
The realization of multi-touch is achieved by using the method of the input class.From Edit-project settings-input You can see the axes that input can get.To read an axis you can use the Input.getaxis method to get the following default axes: "Horizontal" and "Vertical" are mapped to the joystick, A, W, S, D, and arrow keys (direction keys). "Mouse X" and "Mouse Y" are mapped to the mouse, "Fire1", "Fire2" "Fire3" buttons that map to the keyboard's CT
. Press the keyboard number key "1" to perform the targeted action, "aim" animation section2. Release the shooting action performed by the number key "1", Animated fire3. Loosen the prepare action performed by the number key "1" and proceed with the Idle2. Using the Unity3d built-in animation systemFirst, drag and drop the footage into the scene window, set the camera coordinates, add the parallel lightin the upper-right corner of the game window, cli
velocity of the ship's movement in the Inspector View, and the private variable RG is used to access the rigid body components inside the class. Unlike the update () function, the fixedupdate () function is a frame-rate-independent refresh function that is called once at a fixed time interval that can be edit->project settings->time,fixed Timestep parameter setting, default is 0.02s.The following is excerpted from the Holy Encyclopedia: Input is a system interface that uses this class to read k
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