!!!!!!!!) In the self-built office demo, the object can be basically clear, but the edge of the lampshade and the edge of the triangle ornament on the right hand side always feels a bit fuzzy no matter how it is adjusted. Then the screen effect is quite clear. I didn't have DK1. Many people who experience DK1 say that dk2's screen window effect is much lower than that of 1.
In addition, I use a player to watch the Demo Video. No matter how you adjust
System support: Currently using SDK0.4 support windows7,windows8,windows8.1. Mac(10.8,10.9);Hardware configuration: The official standard is configured to 2.0+ghz above the CPU. 2GB of memory. Compatible with direct3d10 or OpenGL3 cards (mainstream graphics are fine).Other requirements: Correct installation of the latest graphics driver, the implementation of the current large 3d games required execution library, such as direcx9.0c,Visual C + + execution Library. Recommended Download URL:http://
is Gray, now you need to add users and give a certain user information can be clicked.3. Do as I say, but I still can't see the example?The answer is yes, click Tools->rift Display Mode to enter the following interface and the default direct HMD access from AppsInstead of Extend Desktop to the HMD, uncheck DK1 Legacy App Support Now run the sample code and you'll find yourself in front of a desk with a book on the table, are the plants really real?
, but chose to compare the mid-end Intel i5-6400 processor, which in fact has a slightly worse performance than the i5-4590 processor recommended in the VR entry-level configuration. Without the hardware factor, Oculus home UI design, including the game's icons have a high degree of completion. In the test game, only a small number of games have a predictable slight lag, rift in the entire test to provide a
Rift control. Imagine a fighter armor.-player movement is controlled only by the direction the player sees, but you can rotate the character when you use the helmet to see the angle greater than 60 degrees.The first two can set the player's camera, whether to follow the direction of the HMD rotation. The third option is to follow the HMD direction and add the Blueprint code to control the camera (rotate the character angle when the HMD rotates at an
Oculus-rift Virtual Reality Application developmentOculus Rift has a main head wearing a monitor, 2.5mm cable One, miniUSB one, the camera one (comes with a stand),Short focal lens 2, each country different standard plug 4, with GB plug of power one.Oculus Rift DK2 is preced
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