Recently, due to the need to use OpenGL ES in mobile projects, OpenGL related knowledge is being studied during this time. Since OpenGL ES is the cropping version of OpenGL, it is very easy for me to start with OpenGL and then look at Op
Recently, due to the need to use OpenGL ES in mobile projects, OpenGL related knowledge is being studied during this time. Since OpenGL ES is the cropping version of OpenGL, it is very easy for me to start with OpenGL and then look at
Preface
Learn OPENCV English web site:https://learnopengl.com/#!Getting-started/Hello-Triangle
Chinese translation: https://learnopengl-cn.github.io/01%20Getting%20started/04%20Hello%20Triangle/
Related code: Https://github.com/JoeyDeVries/LearnOpenGL
This article uses the code to have the related modification, is easier to understand the learning noun term
OpenGL Pipeline
opengl3.0 the difference is no longer the use of fixed pipeline programming,
This article illustrates the Android triangle on Glsurfaceview based on OpenGL and the use of projection and camera view methods. Share to everyone for your reference, specific as follows:
Defining triangles
OpenGL allows us to use three-dimensional coordinates to define an object. Before we draw a triangle, we need to define the coordinates of its various points. We typically use arrays to store the coor
1. Install the C + + compilation package.2. Install OpenGL and Freeglut Librarysudo apt-get install Mesa-common-devsudo apt-get install Freeglut3-dev3. Testing:run This code, comes from OpenGL Red Book, by Save it as a CPP file. Then open the terminal and navigate to the directory containing this CPP file.g++ TEXT.CPP-LGLUT-LGLThen you'll get an a.out. Run it by./a.out4. Done1#include"gl/freeglut.h"2#includ
JOGL is an abbreviation of Java bindings for OpenGL, which allows users to invoke OpenGL functions through the API in Java, thus writing hardware-supported 3D programs in Java.
For users who are familiar with OpenGL, JOGL is very easy to get used to, because most statements and OpenGL are exactly the same.
Installati
The environment used in this practice is CentOS 7.Reference: http://www.xuebuyuan.com/1472808.htmlOpenGL Development Environment Setup:1.OPENGL Library InstallationOpenGL Library using the Mesa library, install the command:Yum Intall mesa*Mesa Library is an open-source three-dimensional computer graphics library that implements the OpenGL application interface in the form of open source. Specific descriptio
Preface
With the development of computer multimedia, visualization, and graphics technologies, we can use computers to precisely reproduce the colorful 3D objects in the real world and give full play to our creative thinking, it is the most fashionable VR technology to simulate and transform the real world through human-computer interaction. With this technology, construction engineers can directly design beautiful building models. Military commanders can simulate the battlefield for military d
Installing OpenGLsudo apt-get updatesudo apt-get install Libgl1-mesa-devsudo apt-get install Libglu1-mesa-devsudo apt-get install Freeglut3-devThe above 3 common OpenGL development packages are installed in turn, and the relationship of 3 packages can be summarized as follows: The latter package is the previous packagePackaging, progressive, the purpose is to facilitate user development.
Verify that the OpenGL
The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could be run, so we took the program's source code for research. While looking at some foreign f
Multi-GPU development of OPENCL (by the way OpenGL multi-GPU development)
Label (Space delimited): accelerates OpenCL
Reprint description Source: http://blog.csdn.net/hust_sheng/article/details/75912004 Demand
GPU is used in some accelerated optimization projects, and sometimes we use multiple GPUs in order to pursue speed. In terms of OpenCL, how to fully utilize the computational power of multiple GPUs is critical. Multithreading (example of two GP
The rendering pipeline is the entire process of OpenGL-rendered scenes and is the process of rendering the objects to the plane. OpenGL's rendering pipeline went through the traditional fixed pipeline (the steps in the rendering process are defined beforehand) to the current programmable way (using the shader implementation), which is mainly due to the development of the current graphics card, the new graphics card provides user-programmable capabilit
Oglplus 0.54.0 Released, this version is mainly bug fix, updated the Quick Start document, build system, reconstruct the feedback help class, fixed the problem that the platform does not support the original restart index after the porting system.Improved list=======-Re-implemented at namespace level ' transformfeedback::activator ' and ' Tranformfeedback::P Auser ' class-A new overload of ' Context::clearcolor ' was added.-a bug in multiplication of the Matrix by A scalar is fixed.-The shape bu
: -1:error:symbol (s) not found for architecture x86_64: -1:error:linker command failed with exit code 1 (use-v to see invocation)The above error is reported when using the glut library. Of course, when using other third-party libraries, there will be problems, the following solutions can be analogous.Prior to this, when using OpenGL, you first need to add the Qt+=opengl in the. Pro fileAfter continuing the
The three-dimensional graphic processing is to a large extent the art of light and shadow. The illumination will form the light and dark transition on the surface of the object, the computer graph only can simulate this effect to have the reality feeling.
OpenGL supports illumination calculations, and a new generation of graphics (such as GeForce256) hardware supports lighting and even dynamic light sources. Use Glenable (gl_lighting) in
This article modifies the 11th article and uses a display list to store the render commands.
Show list
OpenGL provides a facility to create a preprocessed set of OpenGL commands called a display list. Creating a display list is a straight forward process. We just have to delimit the display list code with glnewlist and Glendlist. The display list is named by a integer and this, used to call the "list to"
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The simplest audio-visual Playback Example series article List:
Simplest visual Audio Playback Example 1: general statement
The simplest AV playback example 2:gdi play YUV, RGB
Simplest AV Playback example 3:direct3d play Yuv,rgb (via surface)
Simplest AV Playback example 4:direct3d playback RGB (via texture)
The simplest AV playback example 5:opengl play RGB/YUV
Simplest AV Playback example 6:
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