This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View
Android
Recently, I am working on the MFC OpenGL industry. I have found some materials and sorted out the connection for future use.
A collection of OpenGL app with MFCHttp://www.mfcogl.com/
Generating random fractal terrain:Http://www.gameprogrammer.com/fractal.html
Starting OpenGL in a dialog:Http://codeguru.earthweb.com/
Document directory
Display pixel data in simple memory
Display of Bitmap files in OpenGL
References
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documentsTechnorati label: OpenGL
, Bitmap
I personally think that OpenGL programming guideChapter 1 of the book is the most dizzy one. It tells a lot about the content
The mapping mechanism of OpenGL is OpenGL's drawing style differs from that of windows in general, and the main differences are as follows:(1) Windows uses GDI (Graphy device Interface Graphics Device interface) to draw on the device Description table DC .(2) OpenGL uses OpenGL- related functions (OGL commands) to draw on the render description table RC .(3)
To develop OpenGL-based applications, you must first understand the library functions of OpenGL. It adopts the C language style and provides a large number of functions for graphic processing and display. The names of OpenGL library functions are quite regular. All OpenGL functions use the following format: The APIS re
----The visualization of Scientific computing, computer animation and virtual reality are now three hot spots in computer graphics. The core of these three hotspots is the drawing of three-dimensional realistic graphics. Because OpenGL (opengraphicslibrary) is cross-platform, simple, efficient and functional, it has become the de facto industrial standard in the three-dimensional graphic production method. Since WindowsNT3.51 supports
To develop an OpenGL based application, you must first understand the library functions of OpenGL. It uses C language style, provides a large number of functions for graphics processing and display. OpenGL library functions are named in a very regular way. All OpenGL functions take the following format:
(Draft only, not sorted)
Chapter 1
Introduction
This document describes the specific content of OpenGL ES graphics system, such as what kind of system it is and how it operates. We believe that readers already have basic knowledge about computer graphics. This means that readers should be familiar with the Important Algorithms of computer graphics, basic graphics hardware, and related content.
1.1 formatting of optional features)
Some features define
OpenGL resource assembly
Author:
Liu Peng
Date:
2009-07-21This article collects and summarizes OpenGL documents, tutorials, and online books for learning and developers' reference. Tutorial
The OpenGL getting started series is very clear and recommended.
One of the first OpenGL tutorials-write the first
Preface
For a long time, the more you learn, the more important the basic knowledge is. When learning unity shader, I always think about what the shader is? What is the shader pipeline? How do they work? What are the restrictions? And so on. However, unity is not responsible for telling you these issues. It focuses on how, not what and why. If you want to understand some problems in depth, you still need to learn from Gl or dx. I will learn about the eighth version of GL longshu later ~ Of cour
Label: style blog HTTP color ar use for SP File Introduction
OpenGL is a standard application programming interface for 3D plotting.
OpenGL only deals with 3D plotting, but seldom or never provides graphical user interface programming support. OpenGL * the user interface of an application must be created by other toolkit, such as motif on the X platform and Mi
OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and
I've written some articles about iphone OpenGL es programming, but mostly for people who already know at least some 3D programming knowledge.As a starting point, download my OpenGL Xcode project template instead of using apple-provided templates. You can unzip to the following location to install this template:/developer/platforms/iphoneos.platform/developer/library/xcode/project templates/application/There
OpenGL features
Since its birth in 1992, OpenGL has become the most widely used and supported 2D and 3D graphics application interfaces in the industry. It can develop thousands of applications on different computer platforms. OpenGL is widely used in military, television broadcasting, CAD/CAM/CAE, entertainment, art styling, medical imaging, and virtual reality.
Foreword OpenGL is a set of drawing function libraries developed by SGI. It is a set of C language functions for the development of 2D and 3D graphics applications. OpenGL makes it unnecessary for program developers to consider whether the underlying operations of various display cards are the same. The hardware is communicated by the OpenGL core. Therefore, as l
Note: In this article, the full angle brackets "()" are used to indicate escape or annotation. The original brackets use the full angle brackets "()".
In the new stage, the development direction is from computer vision to graphics processing, and OpenGL-related development technologies need to be learned. At mentor's suggestion, I used the classic Redbook-OpenGL programming guide (originally book
The graphics example of apidemos contains the OpenGL ES example. OpenGL ES is mainly used to develop 3D graphics applications. OpenGL ES (OpenGL for embedded systems) is a subset of OpenGL 3D graphics APIs. It is designed for embedded devices such as mobile phones, PDAs, and
Write in frontThen the previous section, when the development environment was set up, of course, we wanted to write 3D applications right away. But we also need some patience, because OpenGL is a low-level API, so we have a little more basic knowledge, before we begin to draw 3D graphics, we will be familiar with the concepts and processes of modern OpenGL by drawing a triangular program.
In this section yo
In many OpenGL operations, we send a large chunk of data to OpenGL, such as passing the vertex array data that needs to be processed. Transferring this data can be very simple, such as copying data from the system's memory to a graphics card. However, because OpenGL is designed according to the client-server model, the data must be transferred from client memory
Android OpenGL ES application (1)
OpenGL has become a "standard" for 3D because it can be used across platforms and has rich interfaces. Almost all 3D games on mobile phones are related to OpenGL.
Of course, Microsoft has direct X, but it can only be used on the Microsoft platform.
OpenGL is implemented in c/c ++ at t
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