This function is used to delete a row of data in a listcontrol.
Bool cnew: pretranslatemessage (MSG * PMSG){// Todo: add your specialized code here and/or call the base classSwitch (PMSG-> message) // pay attention to the parameter settings here.{Case wm_keydown:Switch (PMSG-> wparam){Case vk_delete:Int sel = m_list.getselectionmark (); // obtain the selected ro
The VC view class program can receive onkeydown messages, but on the dialog it needs to PreTranslateMessage handle the key messages.And the System Key ALT,F10 also need special treatment.or directly on the code:BOOL Ctestdlg::P retranslatemessage (msg* pMsg){Todo:add your specialized code here and/or call the base classCString str;CString STRMSG;int valid_down=0;static int shift=0;int capital=0;static int ctrl=0;static int alt=0;static int f10=0;Short
Create a dialog box-based project in VC and compile and run the project successfully. I am so happy with the project I just created. Suddenly a whim, pressed a return key, the project flash and gone. Compile and run again. Press the ESC key, and the project will flash away.Why is this true? The CDialog has the default "ENTER" and "ESC" keys.To solve this problem, press ENTER and ESC to close the project. The correct solution is to trigger the PreTranslateMessage message and intercept the message
the MFC message path, in this way, all message events of MFC can be located at will, and the processing process of MFC can be tracked and analyzed from any site. You can even start from the PumpMessage base camp and keep track of the entire process.
The Startup Process of the dialog box is very simple. After the program enters the WinMain function, it will call the DoModal function of the dialog box and then enter the RunModalLoop function. The message loop starts here. Limited space, I will no
(! Afxgetthread ()-> pumpmessage () // pump message, but quit on wm_quit{Afxpostquitmessage (0 );Return-1;}...} While (: peekmessage (PMSG, null, pm_noremove ));}...}
Here, afxgetthread ()-> pumpmessage () is the base camp of MFC message processing. All the messages in the MFC program start from here. After many path transformations, they go through the mountains and go straight to the Windows kernel, return to the MFC field, and find the final desti
, notice the title of the right windowSwitch to Class View, right-click on Ctestdlg > Add > Add VariableAdd the accelerator key initialization code to the Ctestdlg constructor, and note that the Idr_accelerator1 in the loadaccelerators () parameter is the same as the accelerator key resource ID mentioned earlierCtestdlg::ctestdlg (cwnd* pparent/*=null*/): CDialogEx (Ctestdlg::idd, pparent) {m_hicon = AFXGETAPP ()->LoadIcon ( IDR_MAINFRAME);//accelerator key initialization Hacckey=loadaccelerator
Mediator (mediator) mode (mediator) defines an object that encapsulates how a series of objects interact so that objects do not need to be explicitly referenced to each other, which makes them more loosely coupled, and allows us to change the interaction of multiple objects independently. The structure diagram is as follows:
With a chat room example, a chat room can be a lot of members, members can join different discussion groups, chat room is an intermediary, the members of the discussio
to the Csplashwnd class that can be used to determine whether Csplashwnd has been created or destroyedStatic Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initialized outside the classClass members are generally declared as protection types (protected). Next, you declare several static methods to handle these members:Static Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initialized outsi
handle to the Csplashwnd class that can be used to determine whether Csplashwnd has been created or destroyed
Static Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initialized outside the class
Class members are generally declared as protection types (protected). Next, you declare several static methods to handle these members:
Static Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initial
-click menu response, adding, how to respond to shortcuts, and passing messages down:
Bool cformviewrecordeditor: pretranslatemessage (MSG * PMSG)
{
// Todo: add your specialized code here and/or call the base class
If (PMSG-> message = wm_keydown)
{
Switch (PMSG-> wparam)
{
Case 0x41: // selete all
Case 0x46: // Ctrl + F
Case 0x56: // Ctrl + V:
Case 0x58: // cu
Forest_wawa (Bad Guy 007)Http://search.csdn.net/expert/topic/50/5003/2003/2/16/1432958.htmDescription: I used the shockwaveflash control in the program. The functions I need to implement are:1) press the left mouse button on a button of the flahs animation and execute the left-click message response function onfscommand () of flash ();2) Right-click the button and execute onfscommand (). A popup menu needs to be displayed.Reply to: masterz ()Bool cuseflashdlg: pretranslatemessage (MSG *
pingobj: tnmping; Begin self. freeonterminate: = true; pingobj: = tnmping. create (NiL); pingobj. onping: = onping; try pingobj. pings: = 30; pingobj. HOST: = 'www .sohu.com '; pingobj. ping; finally pingobj. free; end; Procedure tmypingthread. onping (Sender: tobject; host: string; size, time: integer); var PMSG: ppingmsg; MSG: tpingmsg; begin // The struct cannot be directly defined because it is a local variable, if it is postmessage, it will be r
room can contain many members who can join different discussion groups. The chat room is an intermediary, and members of the chat room can send messages through the chat room. The structure is as follows:Implementation Code: // ichatroom. hClass user;Class ichatroom{Public:Ichatroom ();Virtual ~ Ichatroom ();Virtual void register (User *) = 0;Virtual void send (char * pfrom, char * PTO, char * PMSG) = 0;};// Ichatroom. cpp# Include "stdafx. H"# Inclu
In VC6.0, you can do this by adding the splash component and then providing the function in the project invocation component. But there is no such component in the VS2008 (I have been looking for a long time, I did not find it, and there is no relevant information on the Internet). After reviewing the relevant information summarized as follows: 1, you need to add a special Class C Splashwnd. The code is as follows:
SplashWnd.h #ifndef _splash_header _ #define_SPLASH_HEADER_
#pragmaonce
#include
) { MSG msg = this message; Delete this message from the sending message queue; If (this is a special pseudo-message) { process this pseudo-message; } else{ delivermessage (Msg.hwnd, Msg.message, Msg.wparam, Msg.lparam); Give the return value to the sender;}}} Based on the previous functions, we can begin to analyze the functions that receive the message.The pseudo code of PeekMessage is shown below:BOOL PeekMessage (lpmsg
Buttton add hint in the Part 1 MFC dialog boxFor example, we want to add a ToolTip to a button control in a dialog box, which is implemented in the following way:1. Add a CToolTipCtrl type member to the class of the dialog box and initialize it as follows, where appropriate:M_tooltipctrl.create (this);M_tooltipctrl.addtool (GetDlgItem (Idc_button1), _t ("This is the ToolTip");M_tooltipctrl.setmaxtipwidth (123);M_tooltipctrl.activate (TRUE);2. Add the virtual BOOL pretranslatemessage (msg*
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