pmsg

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The method for capturing the wm_keydown message in the dialog box-pretranslatemessage (MSG * PMSG) Post

This function is used to delete a row of data in a listcontrol. Bool cnew: pretranslatemessage (MSG * PMSG){// Todo: add your specialized code here and/or call the base classSwitch (PMSG-> message) // pay attention to the parameter settings here.{Case wm_keydown:Switch (PMSG-> wparam){Case vk_delete:Int sel = m_list.getselectionmark (); // obtain the selected ro

C + + Capture key combinations

The VC view class program can receive onkeydown messages, but on the dialog it needs to PreTranslateMessage handle the key messages.And the System Key ALT,F10 also need special treatment.or directly on the code:BOOL Ctestdlg::P retranslatemessage (msg* pMsg){Todo:add your specialized code here and/or call the base classCString str;CString STRMSG;int valid_down=0;static int shift=0;int capital=0;static int ctrl=0;static int alt=0;static int f10=0;Short

VC return Key Usage

Create a dialog box-based project in VC and compile and run the project successfully. I am so happy with the project I just created. Suddenly a whim, pressed a return key, the project flash and gone. Compile and run again. Press the ESC key, and the project will flash away.Why is this true? The CDialog has the default "ENTER" and "ESC" keys.To solve this problem, press ENTER and ESC to close the project. The correct solution is to trigger the PreTranslateMessage message and intercept the message

Message process of the mfc Program

the MFC message path, in this way, all message events of MFC can be located at will, and the processing process of MFC can be tracked and analyzed from any site. You can even start from the PumpMessage base camp and keep track of the entire process. The Startup Process of the dialog box is very simple. After the program enters the WinMain function, it will call the DoModal function of the dialog box and then enter the RunModalLoop function. The message loop starts here. Limited space, I will no

Reverse-message of MFC Program (part I) [Turning from snow to snow]

(! Afxgetthread ()-> pumpmessage () // pump message, but quit on wm_quit{Afxpostquitmessage (0 );Return-1;}...} While (: peekmessage (PMSG, null, pm_noremove ));}...} Here, afxgetthread ()-> pumpmessage () is the base camp of MFC message processing. All the messages in the MFC program start from here. After many path transformations, they go through the mountains and go straight to the Windows kernel, return to the MFC field, and find the final desti

Ucgui Interface Design & amp; entity key driver, ucgui

_ Time Time_Last = {. s = 0 ,. ms = 0 ,. us = 0 }; /*************************************** ******* **************************************** * ********************/static struct _ Key_State = {. OK = 0 ,. cancel = 0 ,. up = 0 ,. down = 0 ,. left = 0 ,. right = 0 }; /*************************************** * ******************************* the current display status ** 0: not displayed, 1 ************************************** * *****************************/static uint8_t State_Show = 1; /*****

Original MFC dialog (dialog box) program Response Accelerator key (accelerator)

, notice the title of the right windowSwitch to Class View, right-click on Ctestdlg > Add > Add VariableAdd the accelerator key initialization code to the Ctestdlg constructor, and note that the Idr_accelerator1 in the loadaccelerators () parameter is the same as the accelerator key resource ID mentioned earlierCtestdlg::ctestdlg (cwnd* pparent/*=null*/): CDialogEx (Ctestdlg::idd, pparent) {m_hicon = AFXGETAPP ()->LoadIcon ( IDR_MAINFRAME);//accelerator key initialization Hacckey=loadaccelerator

---Mediator mode of design pattern

Mediator (mediator) mode (mediator) defines an object that encapsulates how a series of objects interact so that objects do not need to be explicitly referenced to each other, which makes them more loosely coupled, and allows us to change the interaction of multiple objects independently. The structure diagram is as follows: With a chat room example, a chat room can be a lot of members, members can join different discussion groups, chat room is an intermediary, the members of the discussio

Add SplashScreen in "Go" vs2010

to the Csplashwnd class that can be used to determine whether Csplashwnd has been created or destroyedStatic Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initialized outside the classClass members are generally declared as protection types (protected). Next, you declare several static methods to handle these members:Static Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initialized outsi

Add SplashScreen in vs201

handle to the Csplashwnd class that can be used to determine whether Csplashwnd has been created or destroyed Static Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initialized outside the class Class members are generally declared as protection types (protected). Next, you declare several static methods to handle these members: Static Boolc_bshowsplashwnd; Identifies whether the display is displayed for static members that need to be initial

Right-click RichEdit/edit in formview and respond to shortcut keys such as Ctrl + C.

-click menu response, adding, how to respond to shortcuts, and passing messages down: Bool cformviewrecordeditor: pretranslatemessage (MSG * PMSG) { // Todo: add your specialized code here and/or call the base class If (PMSG-> message = wm_keydown) { Switch (PMSG-> wparam) { Case 0x41: // selete all Case 0x46: // Ctrl + F Case 0x56: // Ctrl + V: Case 0x58: // cu

How to right-click the shockwaveflash control and replace it with the left mouse button event?

Forest_wawa (Bad Guy 007)Http://search.csdn.net/expert/topic/50/5003/2003/2/16/1432958.htmDescription: I used the shockwaveflash control in the program. The functions I need to implement are:1) press the left mouse button on a button of the flahs animation and execute the left-click message response function onfscommand () of flash ();2) Right-click the button and execute onfscommand (). A popup menu needs to be displayed.Reply to: masterz ()Bool cuseflashdlg: pretranslatemessage (MSG *

Delphi multithreading and message transmission struct Parameters

pingobj: tnmping; Begin self. freeonterminate: = true; pingobj: = tnmping. create (NiL); pingobj. onping: = onping; try pingobj. pings: = 30; pingobj. HOST: = 'www .sohu.com '; pingobj. ping; finally pingobj. free; end; Procedure tmypingthread. onping (Sender: tobject; host: string; size, time: integer); var PMSG: ppingmsg; MSG: tpingmsg; begin // The struct cannot be directly defined because it is a local variable, if it is postmessage, it will be r

Design Pattern-Mediator Pattern)

room can contain many members who can join different discussion groups. The chat room is an intermediary, and members of the chat room can send messages through the chat room. The structure is as follows:Implementation Code: // ichatroom. hClass user;Class ichatroom{Public:Ichatroom ();Virtual ~ Ichatroom ();Virtual void register (User *) = 0;Virtual void send (char * pfrom, char * PTO, char * PMSG) = 0;};// Ichatroom. cpp# Include "stdafx. H"# Inclu

VC single-document shortcut Programming

key Vk_f20 83 H F20 key Vk_f21 84 h F21 key Vk_f22 85 H f22 key Vk_f23 86 H F23 key Vk_f24 87 h f24 key Vk_numlock 90 Num Lock key Vk_scroll 91 scroll Lock key Vk_attn F6 Attn key Vk_crsel F7 crsel key Vk_exsel F8 exsel key Vk_ereof F9 erase EOF key Vk_play fa play key Vk_zoom FB zoom key Vk_oem_clear Fe clear key Add the virtual function pretranslatemessage to the cxxxapp class in a single-document application. Bool chbplayerapp: pretranslatemessage (MSG *

Add splash screen control in VS2008

In VC6.0, you can do this by adding the splash component and then providing the function in the project invocation component. But there is no such component in the VS2008 (I have been looking for a long time, I did not find it, and there is no relevant information on the Internet). After reviewing the relevant information summarized as follows: 1, you need to add a special Class C Splashwnd. The code is as follows: SplashWnd.h #ifndef _splash_header _ #define_SPLASH_HEADER_ #pragmaonce #include

MFC DLL PreTranslateMessage caused by shortcut keys not responding to the problem?

)); #endif //process this Messageif (Pstate->m_msgcur.message! = Wm_kickidle ! Afxpretranslatemessage ( (Pstate->m_msgcur))) {:: TranslateMessage ( (Pstate->m_msgcur));::D Ispatchmessage ( (Pstate->m_msgcur));} return TRUE;}This code is similar to the Win32 code we often write.Afxpretranslatemessage ( (Pstate->m_msgcur)BOOL afxinternalpretranslatemessage (msg* pMsg) {//assert_valid (this); CWinThread *pthread = Afxgetthread (); if (pThread) {//If th

Windows message sending and receiving

) { MSG msg = this message; Delete this message from the sending message queue; If (this is a special pseudo-message) { process this pseudo-message; } else{ delivermessage (Msg.hwnd, Msg.message, Msg.wparam, Msg.lparam); Give the return value to the sender;}}} Based on the previous functions, we can begin to analyze the functions that receive the message.The pseudo code of PeekMessage is shown below:BOOL PeekMessage (lpmsg

Add a ToolTip hint box in MFC

Buttton add hint in the Part 1 MFC dialog boxFor example, we want to add a ToolTip to a button control in a dialog box, which is implemented in the following way:1. Add a CToolTipCtrl type member to the class of the dialog box and initialize it as follows, where appropriate:M_tooltipctrl.create (this);M_tooltipctrl.addtool (GetDlgItem (Idc_button1), _t ("This is the ToolTip");M_tooltipctrl.setmaxtipwidth (123);M_tooltipctrl.activate (TRUE);2. Add the virtual BOOL pretranslatemessage (msg*

The splashscreen principle is added to the VC ++ project to prepare the display interface of the software.

class declaration and the main code (which has been deleted ): // Class Declaration Class Csplashwnd: Public Cwnd {Csplashwnd (); ~ Csplashwnd (); Virtual Void Postncdestroy (); Static Void Enablesplashscreen (bool benable = True ); Static Void Showsplashscreen (cwnd * Pparentwnd = Null ); Static Bool pretranslateappmessage (msg * PMSG );Bool create (cwnd * Pparentwnd = Null ); Void Hidesplashscreen ();Afx_ms

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