pong game java

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Java implementation guess the number game randomly given a number, guess the size until the correct

PackageCom.swift;ImportJava.util.Random;ImportJava.util.Scanner; Public classGuessbigsmall { Public Static voidMain (string[] args) {Scanner scan=NewScanner (system.in); Random Random=NewRandom (); intNumber = Random.nextint (1000) + 1; for (;;) {System.out.println ("Please enter a guess-positive integer-number:"); intGuessnumber=Scan.nextint (); if(guessnumber>Number ) {System.out.println ("Guess it's big." "); Continue; } Else if(guessnumberNumber ) {System.out.println ("Guess it's small." ")

Java Practice (simulation minesweeper game)

generated mines in rows and columns intRR =Rnd.nextint (R); intCC =Rnd.nextint (c); if(A[rr][cc]!=-1) {A[RR][CC]=-1; N--; } } //Demining for(inti=0;i) { for(intj=0;j) { intLei=0; if(A[i][j] = = 0) { if(i-1>=0 j-1>=0 a[i-1][j-1]==-1) Lei++; if(I-1>=0 A[i-1][j]==-1) Lei++; if(j) { if(I-1>=0 A[i-1][j+1]==-1) Lei++; if(A[i][j+1]==-1) Lei++; }

Leetcode [55] (Java): Jump Game

,max);6 }7 return true;8}The answer : Because the number of steps can be jumped from 0 to a[I], so long as the front can reach the farthest subscript maximum can be greater than the following subscript, it means to jump, or not jump . The farthest subscript to be reached is a[i] + I.eg.:[3,2,1,0,4]The first three can reach the farthest subscript maximum value is 3, so at this time the farthest only to subscript 3, and subscript 3 the farthest subscript is their own, to the subscript 4 to

Java Minesweeper Game source case Project

); Counter[i].setmargin (space); Add (Counter[i]); } This. setvisible (true); Resetimage (); } Public intGetcounternum () {return(Counternum); } Private voidSetcounternum (intnum) { This. Counternum =num; } Private voidResetimage () {intones, tens, hundreds; Ones= counternum% 10 ; Tens= counternum% 100/10; Hundreds= (counternum)% 1000/100; This. cou

2048 Java implementation of the game

Write a more hurried, more simple function, the interface is ugly, the operation of the number of steps should also be optimized.Ultimately, it is to write AI, but it seems not so simple, write a few about the pattern evaluation function, you have to continue to learn ...Left and RIGHT ARROW key operation.Source:Import Java.awt.borderlayout;import java.awt.color;import Java.awt.font;import Java.awt.gridlayout;import Java.awt.event.*;import Java.util.random;import Javax.swing.jframe;import Javax.

Game to achieve particle collisions, pure Java

(leftdivede, 0, Leftdivede, SH, p);Canvas.drawtext ("????? SS ", 0 +, 0 +, p);Canvas.drawline (rightdivede, 0, Rightdivede, SH, p);Canvas.drawtext ("????? WS ", 0 +, Highdivede +, p);Canvas.drawline (0, Highdivede, Leftdivede, Highdivede, p);Canvas.drawtext ("? w?? F ", 0 +, Middledivede +, p);Canvas.drawline (Rightdivede, Highdivede, SW, Highdivede, p);Canvas.drawtext ("L????", 0 +, Lowdivede +, p);Canvas.drawline (0, Middledivede, Leftdivede, Middledivede, p);Canvas.drawtext ("U????", Leftdiv

[Leetcode] 45. Jump Game II Java

Topic:Given an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Your goal is to reach the last index in the minimum number of jumps.For example:Given array A =[2,3,1,1,4]The minimum number of jumps to reach the last index is 2 . (Jump 1 Step from index 0 to 1 and then steps to the last 3 index.)Note:You can assume so can always reach the last index.Test instructions and An

Java Game straight chess (ii)

This part is the artificial intelligence of the computer. In order to speed up the calculation of AI, it is necessary to make a small number of modifications to the previous design, and eventually transfer to the VC platform. In the game with VC, the chessboard will adopt Bitboard technology, the display of the pieces will be completely and logically separate. The current Java version still uses arrays to

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