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Prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/ARM-Eabi-GCC:/lib/libc. so.6: Version 'glibc _ 2.11

Recently, we have repeatedly set up the android2.3 compiling environment using cyanogenmod for Samsung captivate. Error during my manual initial build phase I: prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/ARM-Eabi-GCC:/lib/libc. so.6: Version 'glibc _ 2.11 'not found After Google for a long time, I found the answer in the sea: CD prebuilt/linux-x86/toolchain/MV arm-eabi-4.4.3 arm-eabi-4.4.3.flcLn-s arm

NPM Install error phantomjs-prebuilt@2.1.14 install: ' node Install.js '

$ NPM Install> [email protected] Install F:\Study\Vue\VueStudy\03\VueTest\node_module s\phantomjs-prebuilt> Node Install.js ' node '???????????????????????? keyboard???? ????????????? npm WARN optional skipping optional DEPENDENCY: [emailprotected] ( NODE_MODULES\FSE vents): npm WARN notsup skipping OPTIONAL dependency:unsupported platform for [emailprotected] 1.1.2:wanted {' os ': ' Darwin ', ' arch ': ' any '} (current: {"os": "win32", "arch"

phantomjs-prebuilt@2.1.14 Install: ' Node Install.js '

When building a project with VUE-CLI, NPM installs the package with an error.Error message:NPM err! Failed at the [email protected] Install script ' node Install.js '.NPM err! Make sure you have the latest version of node. JS and NPM

Android Add prebuilt lib (*.so) to Android.mk

Recently ported FFmpeg to Android do transcoding tool, compiled out of the libffmpeg.so, call the library encountered a little problem, refer to the following article to solve:***************************If your code doesn't want to be released with

Go: npm install always reported phantomjs-prebuilt@2.1.14 installation failed

This article was transferred from: http://www.cnblogs.com/alice626/p/6206722.htmlThe following error is always reported at NPM Install,Try to install separately: NPM install [email protected] or errorPlease report the full log at

Take care of the 7 essential parts of Web redesign

Web site update iterative redesign I am afraid that many sites must be through the link, how to do a good job of Web page redesign is also a lot of designers and products to consider things. Today's article is the famous electric business platform Shopify for its enterprise service platform Shopify Plus redesign some of the experience of the summary, hope to bring some enlightenment ~ ~ ~

Preliminary study on Golang modules

: Remove errors or unused modules Go mod vendor: Generate Vendor Directory Go MoD verify: Verify that dependencies are correct Go mod why: Find dependencies QIANG@DESKTOP-2A835P9 Mingw64/d/code/gopath/src/gitlab.luojilab.com/zeroteam/ddkafka (module) $ go mod edit-json{ "Module": {"Path": "Gitlab.luojilab.com/zeroteam/ddkafka"}, "Require": [{ "Path": "Github.com/golang/glog", "Version": "v0.0.0-20160126235308-23def4e6c 14b "}, {" Path ":

The use of FFmpeg decoding library in Android

So how do I use it after compiling?In the reference to the FFmpeg decoding file demo here gives a decoding of so library JNI implementation methodAfter compiling the ffmpeg source, create a new project such as directory structureCopy the above header file in the Include folder in the FFmpeg compiled source, then copy the compiled so library to the prebuilt folderNew ANDROID.MKThe contents are as follows:Local_path: = $ (call My-dir) include $ (clear_v

Development of a local video player in Android

In the search local video section of Android local video player development, we can search for a local video and display the image, title, and duration of each video, of course, if you need to add other methods such as the Video length and width, you can use the method in the Video class. Since we have obtained the Video, the next step is to decode the Video. I use ffmpeg to decode the Video, so this is the FFmpeg library that can be used to compile mobile phones using NDK. NDK =/opt/android-ndk

Development in Android local video player

In the local video section of the Android local video player development, we were able to search for local video and display pictures, titles, and lengths of each video, and of course, if you needed to add other lengths and widths of video, for example, you could use the video class method, and now that we get the videos, So next is decoding the video, decoding the video I'm using FFmpeg, so this is the FFmpeg library you can use to compile your phone with NDK. ndk=/opt/android-ndk-r8d platfor

ffmpeg-2.3.3 Configure for Android

#! /bin/shNdk=/usr/local/android-ndk-r10Prebuilt=${ndk}/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64Platform=${ndk}/platforms/android-l/arch-arm#-MCPU=CORTEX-A9#-extra-cxxflags= "-o3-fpic-dandroid"./configure--target-os=linux--arch=armv7-a--enable-cross-compile--extra-libs= "-LGCC" \--CPU=CORTEX-A9 \--cc= $PREBUILT/BIN/ARM-LINUX-ANDROIDEABI-GCC \--cxx= $P

COCOS2DX Chinese path compilation Error Record

'/q ' is not an internal or external command and is not a running program1> or batch file.1> ' Y ' is not an internal or external command, nor is it a running program1> or batch file.1>c:\program Files (x86) \msbuild\microsoft.cpp\v4.0\v110\microsoft.cppcommon.targets (129,5): Error MSB3073: Command " If not exist "E:\ project \tower2.0\proj.win32\debug.win32\" mkdir "E:\ Project \tower2.0\proj.win32\debug.win32\"1>c:\program Files (x86) \msbuild\microsoft.cpp\v4.0\v110\microsoft.cppcommon.targe

The most economical way to build an e-commerce website

Date: 2013-8-6 Source: gbin1.com E-commerce is expected to be widely used in the next few years, and more e-commerce companies and outlets are now available. If you are also interested in e-commerce and want to sell something, this chapter will introduce you in detail the costs of e-commerce website construction. The content is not too deep. My goal is to give beginners an analysis of how to set up an e-commerce platform such as bigcommerce. I will conduct price comparison analysis on

7 Essential links in Web page redesign

Web site update iterative redesign I am afraid that many sites must be through the link, how to do a good job of Web page redesign is also a lot of designers and products to consider things. Today's article is the famous electric business platform Shopify for its enterprise service platform Shopify Plus redesign some of the experience of the summary, hope to bring some enlightenment ~ ~ ~

Mysql+innodb Semi-consitent Read principle and realization analysis

read Specific treatment methods, in the next section of the analysis Ha_innodb.cc::try_semi_consistent_read (bool Yes); Read and update operations for update ... After the update operation is complete, close semi-consistent read Table->file->try_semi_consistent_read (0); MySQL Server layer processing semi-consistent is relatively simple, next look at the InnoDB engine processing method.InnoDB engine LayerInnoDB engine level, for the processing of Semi-consistent read, including two aspects of l

The process of migrating from cocos2d-x2 to cocos2d-x3 sharing _android

-test, and then deployed to the Android 2.3.7 run, this time "black screen" really disappeared, it seems that the RC2 fixed the problem. The next step is to transplant my gamedemo to the RC2. I use the extracted "cocos2d-x 3.0rc2" to replace the cocos2d under Gamedemo, and then run Cocos compile compile, install to the emulator line run, the program fails to start, and a row of error logs from the monitor Logcat: "Anativeactivity_oncreate not Found" How could it be? Anativeactivity_oncreate i

Cocos2d-x IOS Mac Environment compilation error can ' t locate file for:-lpng-ljpeg-ltiff-lwebp-lfreetype-lwebsockets-lcurl

:/applications/xcode.app/contents/developer/toolchains/xcodedefault.xctoolchain/usr/bin/libtool:file:-lcurl isn't anObject file(Not allowedinchA library)The reason is actually very simple, is Cocod2d-x mac and iOS static library did not search,It is generally not uploaded correctly using SVN client. A caused by,Workaround: Copy the. A file below the corresponding version of the Cocod2d-x directory to the appropriate directory,Then add the static Library of. A to the SVN version control;Using com

ffmpeg2.2 is compiled under Ubuntu using the NDK--and tested with Android engineering

/toolchain= $NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64functionbuild_one{./Configure--prefix=$PREFIX--enable-shared--disable-Static--disable-Doc--disable-Ffserver--enable-cross-Compile--cross-prefix= $TOOLCHAIN/bin/arm-linux-androideabi- --target-os=Linux--arch=Arm--sysroot=$SYSROOT--extra-cflags="-os-fpic $ADDI _cflags" --extra-ldflags="$ADDI _ldflags"$ADDITIONAL _configure_flag} CPU=Armprefix=$(pwd)/android/$CPUADDI _cfla

Android full-format multimedia player (1: FFMPEG porting)-reprinted

://ffmpeg.org/download.html. It is generally obtained by using git clone. I put the source code under the external/directory of the android source code tree. Step 3: Configure FFMPEG to get the config. Mak and config. H files on the Android platform. Therefore, you only need to successfully configure and do not need to compile it. We will compile it under the android source code tree later.Export prebuilt =/home/dev/Android/

Using Nginx+nginx-rtmp-module+ffmpeg to build a streaming server note (eight)

same needs can refer to this article, feel good to write, maybe you follow his way through it.3, yesterday afternoon I in the discussion group ffmpeg+live555=h.264 asked this question, the kind Netizen Livingstone once did the similar work, sends me one he once used the configuration file, after I modified the NDK path following build_bin_ Ffmpeg_1.sh:ndk=/home/wangrui/java/android-ndk-r9dplatform= $NDK/platforms/android-9/arch-arm/prebuilt= $NDK/too

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