run to a maximum determined FPS value. The clock object will insert a small pause in the main game loop to ensure that our game program does not run too fast. If we don't have these pauses, our game will run as fast as the computer. It was really fast for the people who played the game. Calling the Tick () method of the clock object in the game loop will ensure that our game runs to a certain speed no matter how fast the computer runs. Create a Clock object with the following statement Fpsclock
Guess number games: 1-10 random numbers, players enter the number of guesses, if not guessed, give a greater than or less than to narrow the range until guessed. Note: Is the most basic code, can be processed on this basis, for example, increase the number of guessing limit and so on.1 #-*-coding:utf-8-*-2 #@Author: Fluttering _emmm3 ImportRandom4 Print("Welcome to the Guess number game, the number range is 1-10")5num = Random.randint (1,10)6 whileTr
1 ImportRandom2 3Secret = Random.randint (1,10)#a random number as an answer4Value = Secret + random.randint (100,1000)#give a value to prevent repetition5Count = 3#number of games left6 while notSecret = =Value:7Count-= 18 Try:9temp = input ("Please enter a value:")Ten if notTemp.isdigit ()ortemp = ="": One RaiseValueError ("Value Error! ") AValue =Int (temp) - ifValue Secret: - Print("system hint: small
:username=input ("Please enter your name:") if username== ' exit ': exittag=1 Break Else:secret=random.randint (1,100) #生成随机数 #print (secret) time=6# guess number of times guess=0# input number mi nnum=0# minimum random number maxnum=100# max random number print ("---------Welcome to the place where you guess the number, start---------") while Guess!=secret and time Gt;=0: #条件 guess=int (Input ("* Number range 0-100, please enter your guess number:")) Print ("You enter the number is:", guess)
clone 自己的仓库地址2. 实验代码拷过去以后用3. git add -A .4. git commit -am "your comment"5. git push origin master以后再用就clone自己的代码仓库就okThree. SummaryIn this lesson we master the following points:
About Wxpython
Familiarity with the environment, especially git
Can run out of Wxpython window
Understand the differences between CLIENTDC and PAINTDC
Draw Line
If you draw a polygon through specific points, it is inconvenient, and if you calculate the area of the polygon, compare the size
Objective:This script implements the game of scissors and stone cloth, but there is no exception handling. Only user input 0, 1, 2 o'clock can be normal processing.#!/usr/bin/env python# Coding:utf8Import Random//Imports random module, which is a module that generates random numbersAll_choice = ["Stone", "scissors", "cloth"]//define a list and add the selection to the listWin_list = [["Stone", "Scissors"],["scissors", "cloth"],["cloth", "stone"]]//Def
:"))-1defCheck_if_hit (self):ifSelf.my_board_actual.board[self.guess_row][self.guess_col] = ="S": Print "congratulations! You sunk my battle ship!"Self.my_board.board[self.guess_row][self.guess_col]="S" returnTrueElse: ifSelf.guess_row orSelf.guess_col orSelf.guess_row > Self.roworSelf.guess_col >Self.col:Print "Ooops, that's not even in the ocean." elifSelf.my_board.board[self.guess_row][self.guess_col] = ="X": Print "You guessed that o
Battle ship Games Written in python, pythonship
I recently learned python. This is a small game I wrote today.
from random import randintclass Board(object): board = [] def __init__(self,row,col): self.board = [] self.row = row self.col = col for i in range(row): self.board.append( ["O"] * col ) def print_bo
Believe that 2048 of this game for everyone is not unfamiliar, the following article on the main to introduce how to achieve 2048 games with Python, the text through the comments and sample code is very detailed, I believe that everyone's understanding and learning has a certain reference value, the need for friends to see it together.
Objective
2048 game rules: Simple move the key to let the number overla
bulletsbullet.append (Bullet ()) Interval_bullet= 25#number of frames fired bulletsIndex_bullet = 0#Initialize bullet coordinatesEnemy = [] forIinchRange (10):#total number of enemy aircraftEnemy.append (Enemy ()) Interval_enemy= 100#the interval at which the enemy aircraft appearedIndex_enemy = 0#Initialize the coordinates of the enemy aircraftClock =Pygame.time.Clock () whileTrue:#Game main Loop forEventinchpygame.event.get ():ifEvent.type = =Pygame. QUIT:#exit the program after receivin
Python, bash guess digital games
#! /Bin/bashNUM = 'echo $ RANDOM | cut-c 2-3 'date = 'date + % y % m % d-% H: % M' read-p "Please input your name:" USERi = 1 while truedo read-p "Please input a" double-digit ": "input case $ input in [0-9] [0-9]) if [$ input-gt $ NUM]; then echo" Try smaller! "Elif [$ input-lt $ NUM]; then echo" Try bigger! "Else echo" Good! You are right! "Break; fi; *) echo" The number
the entire game. We can see that the use of python 100 lines of code can achieve a simple man-machine combat, but the code is quite messy to say, it also does not use function programming or object-oriented things. In addition, I would like to mention that the efficiency and performance of the game are not flattering (obviously dull ).. In any case, it is convenient to use pygame to implement small games.
=ai_settings#load the spaceship image and get the outer rectangleSelf.image = Pygame.image.load ('images/ship.bmp') Self.rect=self.image.get_rect () Self.screen_rect=Screen.get_rect ()#put each new spaceship in the center of the bottom of the screen .Self.rect.centerx =Self.screen_rect.centerx Self.rect.bottom=Self.screen_rect.bottom#storing small values in the Ship's property centerSelf.center =float (self.rect.centerx)#Mobile IdentitySelf.moving_right =False Self.moving_left=FalsedefBlitme (se
1. You need to introduce the random module, referencing the function randint (), which returns an enclosed integer2. Comparing with and logical operatorsThe code is as follows:Import RandomSecret = Random.randint (1,10)Count = 1temp = input ("Guess number:")guess = Int (temp)While guess! = Secret and Count If Guess > Secret: Print ("Too big") Else Print ("Too small") temp = input ("Try again:") guess = Int (temp) Count +=1 If guess ==secret: Print ("Yes")
I used Python to write games. Getting started with pygame (5): Object-oriented game design, pythonpygame
There was a Moving bullet in yesterday's content. Although we only added one bullet, you can see that we need to record the x and y coordinates of the bullet and update its coordinates each time. If we want to have multiple bullets, We need to store multiple coordinates. At that time, the processing was
: direction = 'right' DISPLAYSURF.blit(catImg, (catx, caty)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update() fpsClock.tick(FPS)
In this example, the PDF of cat.png is provided. The downloaded file must be placed in a folder with the source file. The execution result is that a cat moves in a window. First right, then down, then left, then up, So loop.
Some new things appear in the above Co
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