Unity3D game development-update method, unity3d Game Development
The Role in the game, like a paper doll, is a very popular feature that allows players to change the appearance of their roles. In general, we have built a 3D model, if you want to replace one of the parts with
Unity3D game development: multithreading and multithreading, unity3d Game Development
Multi-thread and multi-thread for Unity3D Game Development
Multiple Threads in Unity3D. A thread is a very complex topic, but if you have maste
and development and promotion arrangements, recruitment of various types of game talents to join the winger. We are looking for the following jobs: Shanghai, Hangzhou Shanghai Job resume please post to the email:[email protected]. com Hangzhou Job Resume please post to the email:[email protected] Resume Delivery Title Please specify: Name + apply for position please indicate from ' Dog planing learning n
Qt mobile App Development ( three ): Use Sprite picture for frame animationOn a blog post about the general support of QT Quick animation, various forms of animation, with different interpolation functions, you can almost achieve all the desired animation effect, and for some special effects of the game such as frame a
reasonable use of game resources. The reason for this design, mainly based on the use of reuse theory, re-use some of the art and program resources. In order to save the game production workload, and to achieve the purpose of enriching the game content. 4), reduce the occupancy of the system resident memory "Dog Planing Learning Net"when a player enters a scene
[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development
Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you
Recently, I like QT project development, not only because of its cross-platform and other features, but also its convenience and my curiosity about mobile phone development, so I started the QT path after work. As the saying goes, everything is difficult at the beginning. It is a bit true. For
[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article
Before starting today's content, let's first learn a more important part of Unity3D. Unders
Unity3D game development: Starting from Unity3D project version control, unity3d Game Development
Dear friends, welcome to my blog, I am Qin Yuanpei, my independent blog address is http://qinyuanpei.com, CSDN blog address is http://blog.csdn.net/qinyuanpei. Today, I want to talk about Version Control of The Unity3D
Qt Mobile Application Development (6): Interaction Between QML and C ++
Qt Mobile Application Development (6): Interaction Between QML and C ++
In the previous article, we talked about a possible way to implement scenario switching in Qt Quick. Scenario switching is a tech
Transferred from: http://blog.csdn.net/deyili/article/details/51012106
Why to compile Qt. Installs with Atp-get install 5.2.1, if there is no need for a higher QT version, this step and next steps can be skipped. If you need a later version of QT, and the official QT does not provide the ARM version, it can only be com
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html
In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game de
variable configuration requires ant, mainly android needs to use it)
5. Download python 2.7.6 (do not download python or later)Https://www.python.org/download/releases/2.7.6/All the necessary tools have been downloaded. Now we have started to build the environment.
6. Now we can configure 3.0 environment variables, which is much more convenient.Just run setup. py in the 3.0 directory.
Enter the relevant path as prompted;
7. When creating a project, I believe that 3.0 of the heroes who have u
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUse of technology: MFC involves the project: Mini run gameConsulting qq:1840215592First, Module introduction1, MFC Basic artic
**/Mcanvas.drawtext ("Current stylus X:" + mposx, 0, 20,mtextpaint); Mcanvas.drawtext ("Current stylus Y:" + mposy, 0, 40,mtextpaint);
@Override public void surfacechanged (surfaceholder holder, int format, int width, int height) {} @Override
The public void surfacecreated (Surfaceholder holder) {/** starts the game main loop thread **/misrunning = true;
New Thread (This). Start ();
@Override public void surfacedestroyed (Surfaceholder holde
Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development
Adding gravity to object motion
Note:
Use the series superposition algorithm y + = vy
Acceleration on location vy + = GR
The acceleration GR on the speed is the gravity acceleration. The unit of accelera
In the previous blog, we talked about the use of the nature of vector direction to solve the problem. This blog will continue to use a simple small example to illustrate how to apply the vector's point-multiplication to the actual game development. geometric definition of vector point multiplication
In a two-dimensional space with two vectors U and V, with an angle of θ ([0,π]), the inner product is defined
QT Mobile Application Development (vii): QML interaction with JavaThe previous article talked about how to implement QML and C + + interactions, QML and C + + have a lot of interaction methods, respectively, using context variables, registering QML classes, and registering QML Singleton. So this time we need to understand how to make QML and Java interact. The main point here is the implementation under the
Development Mode:
Simulate frame buffering through qvfb on the host federa
After development, use QT-embedded to re-compile and download the program to run on ARM (QT needs to be installed on arm)
Software required for development:
Qtopia-free-1.7.0.tar.gz
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