Boss Task a lot, for breathing ~ ~ ~I've been watching for two weeks. Some articles on Decision-theoretic Rough set, as well as the probabilistic rough sets produced by the combination of RS and probability theory probabilistic Rough Set and DTRs slightly different gtrs (game-theoretic Rough set), so a little summary,
http://blog.csdn.net/myarrow/article/details/452424031. IntroductionMecanim The role design of the game to a new level, using the Mecanim can be retargeting (redirection) to improve the reuse of character animation. When dealing with human character animations, users can use the animation state machine to handle transitions between animations and the logic between animations.Mecanim supports motion redirection (retargeting) functionality: the ability to apply animations from one role model to an
Unity's new animation system, called Mecanim, uses animator to replace the old system animation, according to the conventions of the Unity document: The knowledge points are divided into 2 parts: Unity Manual and Unity script, readers can look at the document while viewing the documents, It's best to test it.Before the beginning of the article, a few basic knowledge is first spoken:1. One of the basic steps in creating an animation is to set up a unit
[Android Animation] Brief Analysis of Animator, Animation, and androidanimator
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During Android development, we usually use more or less animations. Generally, we use Animation, but in fact, Android 3.0 has launched the Ani
It took a lot of time to complete this unity animator Learning series, where many of the API parts are pro-test. Hope to be able to help the passing of Bo friendsRelated reference documents
Unity Animator Official Components documentation
Unity Animator Official Scripting document
Part of the Holy Scriptures Chinese document
Last time we talked about unity game animation from getting started to being hospitalized, let's talk about animation state machine today.OK, now we have successfully imported the animation. The next thing to play is 13. Because most animators don't use this guy, they need to master the skill, at least the animation leader level. Well... A group of only you one animated, shut up! Give you a sympathetic eye.This fork thing is an animated state machine.Well ~ There must be an unknown truth to eat
this model, which is to generate a avater through the current model (Arrow 3 points)
After generating the avatar, we can edit and see if the skeleton bindings are correct by clicking Configure, or we can switch to the Muscles tab, which we can do by dragging the slider to check if the model match is correct. In this case, the model skeleton we imported does not have any problems, so just press done to complete the confirmation.3, Animatorcontroller
After understanding and binding the avatar, we
Back to animator in-depth series Total catalogueUnity5 improved the state hash and split it into Fullpathhash and shortnamehash, so let's see what the difference is.Test results:Fullpathhash supports nested nesting and layers, shortnamehash directly does not support pathsThis is the test state machine used, altogether three statesTest script: Public classa1:monobehaviour{ PublicAnimator Animator; voidOngui
1.Animator Controller (Animator controller in Unity is a file type that exists as a separate profile, followed by a controller):
Multiple animations can be integrated;
The use of state machine to achieve animation playback and switching;
can achieve animation fusion and layered playback;
Animation playback can be controlled in depth with a script.
2.
Test instructions: 50,000 5-dimensional vectors, 50,000 queries each dimension is not much more than the number of vectors that have always been, forcing online.Idea: Finish This problem only know bitset efficiency so high, own local test 1s can operate 1010 bit,orz simple Rough
S (i) represents the i-dimensional vector set of the current vector, the answer is count (∩s (i)), and 0≤i‹5
Each vector can be bound with an ID (take off the mar
Most existing database systems, such as SQL Server, have the advantages of high access efficiency, high storage space utilization, and suitable for large-scale data storage, therefore, we use the SQL language to implement the set operation of rough sets, and use a high-performance database management system to implement data mining of rough sets. This not only enables knowledge acquisition of large-scale da
The first thing to distinguish between two concepts, action fusion and action mixing
1 Action fusion refers to the effect of smooth transition when one action is played to the end, and then another action is broadcast.
2 Action Mix means, originally is a number of independent and complete action, to use one of the actions to control the role of part of the skeleton, another to control the role of another part of the skeleton, to achieve different parts of the body play different movements, the p
In android, the response of the animator and its listeners to the cancel and end operations
1. When multiple animations exist in the AnimatorSet and the set and animator listeners are added:
During start, the start method of each animator listener is executed, and the start method of the set listener is called.
When you call the cancel () method of the AnimatorSe
Unity3d 4 and previous versions of the animated play with the animation, can be directly obtained its playback duration length. But the 5.x and later versions use animator to play the animation.
Https://docs.unity3d.com/Manual/AnimationOverview.html
While Mecanim are recommended for use with most situations, Unity have retained its legacy animation system which existed befo Re Unity 4. Need to use when working with older content created b
Good to curse Ah, finally solvedProblemI use Blendtree to let the character run, turn left, turn right, jump the function, but the character other animations play normal, as long as the steering is not moving in situCause: The animation will not move when it is finished, set the Loop property on the line.Using Blendtree1 animations If you are only moving in situ, you can add motion curves to the animation (curves, in the animation window) and then add motion codes to the charactersIn the Onanima
This article by Bo Master (Yinapan) original, reprint please indicate source: http://www.cnblogs.com/xsln/p/Animator_Override_Controller.htmlFirst, Animator Override Controller introduction:An animated overlay is a class of asset that allows you to expand an existing animation controller with a specific animations, but retains the original structure, parameters, and logic;This allows you to create multiple variants of the same basic state machine, whi
IK is also a very magical and practical thing ah, at least you can use code to control the character bone position is still very cool. Because it's not an animator ~This may not have anything to do with animator. Ha, it's all code-level.Looked at an official case, the old, some problems, their own modified a bit, to achieve the effect.The official recommendation is to place all IK operations in Onanimatorik
Yesterday, my colleague wanted to control a character archery animation, in the bow when you want to use code to control the entire process of the character pulling the bow, check the API, the method is simple Animator.startplay () (Http://wiki.ceeger.com/script: Unityengine:classes:animator:animator.startplayback), use Animator.stopplayback () to stop the animation playback mode. Avatar restore control from game logic when playback is stoppedExample:1 usingUnityengine;2 usingSystem.Collections;
Unity3d game development Animation class and animator classAnimation classThe animation component is used to play the animation. You can assign an animated clip to an animation component and control the animation playback from the script. The animation system in unity is based on weights and supports animation blending, overlay animations, animation blending, labeling and full control of all aspects of animation playback.If you want to play a simple a
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