rpg story game

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Design and Development of game scripts-(RPG part) 3.7 automatic combat of combat systems (I)

, and some friends are eager to have a combat system, I will simply implement this battle here, and I will spend a lot of time explaining the traditional RPG turn-based combat method. Of course, it will take some time to complete even a fully automated battle. What I want to explain below is far from enough. So the title of this article is "automatic combat of the combat system (I) ", when other functions in the g

RPG game engine Production--map: Oblique 45 degrees

The map occupies an important part of the RPG game. It is the platform for the game to unfold. So I am very simple to use the interface of the map, it must be too complex to bring the inconvenience of use. Map interface: Sets the map size, sets the size of the map block, maps the scene to the specified ID, and generates a map based on the size of the specified pi

Python implementation of simple RPG game process example

This example describes the simple RPG game process that Python implements. Share to everyone for your reference. Specifically as follows: ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26-27--28 29---30 31--32 33 34 35 36 37 38-39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 #

Javaxyq 1.4 M1-complete RPG Game

Javaxyq 1.4 M1 supplements the game task system, game archives, stores, background music, in-scenario automatic path searching, and integration of game scripts, and improves the UI framework and 8-direction walking algorithm, make it a complete RPG Game. In the near future,

DirectX 9.0c Game Development Journal of RPG Programming self-learning log nine--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (B)

set ZF to a higher value in your project, if you want to draw objects that are more than 1000.0 units long.After you have constructed the projection matrix, you use the Idirect3ddevice9::settransform function to set the projection transformation matrix, and this time set the state parameter to D3dts_projection:g_pd3ddevice =pre-initialized device Objectd3dxmatrix matproj; Create theprojection Transformation Matrixd3dxmatrixperspectivefovlh (MATPROJ,D3DX_PI/4, 1.0f, 1000.0f,); Set the Projection

DirectX 9.0c Game Development notes of RPG programming self-learning log eight--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (A)

of these sections are finally finished. Perhaps the reader is not very clear, especially the meaning of the specific parameters of the function. In fact, you can refer to the SDK documentation, or refer to the second edition of Dragon Book. In addition, the method used here to set the vertex is not used in my updated version of the code, but with the second version of the Dragon book more advanced, more flexible way, so see not very understand also has no relationship.DirectX 9.0c

HTML5 game development-145 lines of code to complete an RPG demo

, take a look at HTML5 game development-Zero-basic development RPG games-Open Source lecture (4) -script-based game map jump After talking about a bunch of principles, we will not talk about our engine. In fact, the most important thing about the model is to look at the materials. If we spend more money than the palace to build this model, I really don't think i

RPG Game learning-2. rpgmaker event Learning 1, rpg2.rpgmaker

RPG Game learning-2. rpgmaker event Learning 1, rpg2.rpgmakerEvent[Description]It can be used to draw components on the fourth layer. It can be a transparent "narrator" invisible to the game to manipulate the running of the plot. It can be placed on the edge of the map as a moving point for switching scenes, it can also exist as visible characters or items such a

Flash game development-RPG map implementation

I am dizzy when I use flash for RPG. Many may think so when I hear this. However, the powerful script and excellent animation functions of Flash provide flash with RPG games.Good support. Today, I am going to teach you two basic models for RPG games. As Dayu is also a cainiao, please forgive me for the mistake. Flash does not support 3D, so it is still difficult

DirectX 9.0c Game Development Journal of RPG Programming Self-learning log 15:drawing with DirectX Graphics (drawing with DirectX graphic) (第8-9 section)

transformation matrix and use it to draw the Billboard object:(the code here has a small error, and the following has been corrected.) )g_pd3ddevice = pre-initialized Deviceobjectd3dxmatrix Mattrans, Matworld, Mattranspose; Get the current Direct3D view Matrixg_pd3ddevice->gettransform (D3dts_view,mattranspose); Get The billboard ' s rotation matrix. D3dxmatrixtranspose (mattranspose,mattranspose); Create the mesh ' s translation matrixd3dxmatrixtranslation (mattrans,xcoord, Ycoord, Zcoord); Mu

How to create an HTML5 RPG Game Engine-Article 1: Map implementation

I. Let's talk about the world's major events. Not long ago, I sawLufyOn the blog, a friend wants an RPG Game Engine and is ready to work on it out of interest. Since I have been studying lufylegend for some time and have a certain degree of dependence on it, I am ready to base this engine on lufylegend. Temporarily named lufylegendrpg. After all, it is based on lufylegend. If the name does not contain the w

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have cr

Unity3d RPG game making with notes (2)

Hello everyone, I am a rock candy coffee, from Shandong, a junior Unity3d learner, recently through the Thai Course online learning "Unity3d RPG game development", write down something learned:Water (Basic)To add water to a river in the scene, here's a reminder that before Unity3d 5.0, you can find asset directly in the menu bar, click it Asset, click Import Package, and then click Water (Basic). The dialog

DirectX 9.0c Game Development Journal of RPG programming self-learning Diary of the Ten--drawing with DirectX Graphics (drawing with DirectX graphic) (4th) (C)

Direct3D to update the entire display (because the function can show only a portion at a time), as shown in the following code:g_pd3ddevice =pre-initialized device objectif (FAILED (g_pd3ddevice->present (null,null, NULL, NULL))) { // Error occurred}That's it! In order to create more realistic scenes, you use a number of different vertex caches to draw a variety of mid-range objects in your world. Another way to improve the authenticity of your graphics is to use texture mapping.============

Silverlight 2.5D RPG Game skills and special effects: (10) Multi-Space Combat System

When talking about the Air Combat System in RPG, the first thing that comes to mind is 3D, which is a rare task. For example 《Permanent Tower. Of course, there are similar implementations in 2.5D online games, such 《Journey to the West onlineBut the air combat of the game only transforms the battlefield (scene) into the air. The ground only shows the background of motion, similar functions have already appe

A simple RPG game

The performance of the game is shown below: Hello everyone, this is my first time to write this game, what's wrong? I hope you can point out that my pictures of this game all come from the network above a hero save the United States RPG game, but I downloaded after the di

How to make a HTML5 RPG game engine--the first, the realization of the map class __html

One, say the world big event Shortly before seeing Lufy 's blog, a friend wanted an RPG game engine and was ready to do it out of interest. Since I have studied lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lufylegend these words, a bit to say ah ... Rec

An amazing RPG Game in Pascal

A little RPG Chaobs reprinted VaRPlife, plifemax, patt, pre: integer;GR, ex, exmax: integer;Alife, alife1, aatt, are: integer;Name, fname: string;NA: text;Code, CO: string;DZ: integer;Money: longint;MP, mpmax: integer;Red, blue, knife, clothes: integer;I: integer;God: array [1 .. 100] of 1 .. 7;Godthing: integer;Procedure bag;VaROBJ: integer;BeginWriteln;Writeln;Writeln ('treasure chest :');Writeln ('1: red pill: ', Red, '2: blue pill:', Blue, '3: Swo

Analysis of user requirements in XP: Overview of planning game and user story

according to the actual situation during the development process.Stroke. Like all chess and card games, XP's planning game has its cards (ChEss), goals, players, and game rules. Chess: the chess in planning game is the user story. Each user story is a small user requirement

sdutoj3112-Xiao Xin's love story _ Game theory

Xiao Xin's love story time limit:1000ms Memory limit:65536k have doubts. Point here ^_^ topic description After unremitting efforts, Xiao Xin finally chased the goddess mm, one day the goddess to test the IQ of Xiao Xin, and Xiao Xin played a game. They took out n stones and put them in a column. The game, each time only from the left a row of stones at the begin

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